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A limited CodeDom implementation for F#
To install FSharp.Compiler.CodeDom.dll, run the following command in the Package Manager Console
Full support for system-wide installation on Mono. As on Windows, this allows
for "soft-referencing" FSCC via Compiler.CodeDomProvider.CreateProvider,
enabling any CodeDom-based program to generate F# code (apart from
poorly-written programs which hard-code the list of providers they support).
Invoking the compiler via CodeDom now also works.
The MSI installer now supports upgrades.
The build system has been updated to mirror the most recent ProjectScaffold.
IDE builds should still work, but it is recommended to run "build Debug" or
"build Release" instead (or "build BuildPackage" to generate a NuGet package).
Source code is now available during debugging or upon jumping to a symbol's
definition, courtesy of SourceLink.
This package has no dependencies.
|FSharp.Compiler... 126.96.36.199 (this version)||2,673||Monday, March 28, 2016|
|FSharp.Compiler... 0.9.4||1,373||Sunday, January 17, 2016|
|FSharp.Compiler... 0.9.3||1,327||Friday, September 18, 2015|
|FSharp.Compiler... 0.9.2||6,083||Wednesday, April 1, 2015|
|FSharp.Compiler... 0.9.1||2,751||Tuesday, September 9, 2014|