Hi3Helper.ZstdNet 1.6.2

dotnet add package Hi3Helper.ZstdNet --version 1.6.2
NuGet\Install-Package Hi3Helper.ZstdNet -Version 1.6.2
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Hi3Helper.ZstdNet" Version="1.6.2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Hi3Helper.ZstdNet --version 1.6.2
#r "nuget: Hi3Helper.ZstdNet, 1.6.2"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Hi3Helper.ZstdNet as a Cake Addin
#addin nuget:?package=Hi3Helper.ZstdNet&version=1.6.2

// Install Hi3Helper.ZstdNet as a Cake Tool
#tool nuget:?package=Hi3Helper.ZstdNet&version=1.6.2

This is a fork from the original repo by skbkontur.

ZstdNet

NuGet

ZstdNet is a wrapper of Zstd native library for .NET languages. It has the following features:

  • Compression and decompression of byte arrays
  • Streaming compression and decompression
  • Generation of Dictionaries from a collection of samples

Take a look on a library reference or unit tests to explore its behavior in different situations.

Zstd

Zstd, short for Zstandard, is a fast lossless compression algorithm, which provides both good compression ratio and speed for your standard compression needs. "Standard" translates into everyday situations which neither look for highest possible ratio (which LZMA and ZPAQ cover) nor extreme speeds (which LZ4 covers). Zstandard is licensed under BSD 3-Clause License.

Zstd is initially developed by Yann Collet and the source is available at: https://github.com/facebook/zstd

The motivation to develop of the algorithm, ways of use and its properties are explained in the blog that introduces the library: http://fastcompression.blogspot.com/2015/01/zstd-stronger-compression-algorithm.html

The benefits of the dictionary mode are described here: http://fastcompression.blogspot.ru/2016/02/compressing-small-data.html

Reference

Requirements

ZstdNet requires libzstd >= v1.4.0. Both 32-bit and 64-bit versions are supported. The corresponding DLLs are included in this repository cross-compiled using (i686|x86_64)-w64-mingw32-gcc -DZSTD_MULTITHREAD -DZSTD_LEGACY_SUPPORT=0 -pthread -s. Note that ZSTD_LEGACY_SUPPORT=0 means "do not support legacy formats" to minimize the binary size.

Exceptions

The wrapper throws ZstdException in case of malformed data or an error inside libzstd. If the given destination buffer is too small, ZstdException with ZSTD_error_dstSize_tooSmall error code is thrown away. Check zstd_errors.h for more info.

Compressor class

Block compression implementation. Instances of this class are not thread-safe. Consider using ThreadStatic or pool of compressors for bulk processing.

  • Constructor allow specifying compression options. Otherwise, default values will be used for CompressionOptions.

    Compressor();
    Compressor(CompressionOptions options);
    

    Options will be exposed in Options read-only field.

    Note that Compressor class implements IDisposable. If you use a lot of instances of this class, it's recommended to call Dispose to avoid loading on the finalizer thread. For example:

    using var compressor = new Compressor();
    var compressedData = compressor.Wrap(sourceData);
    
  • Wrap compress data and save it in a new or an existing buffer (in such case a length of saved data will be returned).

    byte[] Wrap(byte[] src);
    byte[] Wrap(ArraySegment<byte> src);
    byte[] Wrap(ReadOnlySpan<byte> src);
    int Wrap(byte[] src, byte[] dst, int offset);
    int Wrap(ArraySegment<byte> src, byte[] dst, int offset);
    int Wrap(ReadOnlySpan<byte> src, byte[] dst, int offset);
    int Wrap(ReadOnlySpan<byte> src, Span<byte> dst);
    

    Note that on buffers close to 2GB Wrap tries its best, but if src is uncompressible and its size is too large, ZSTD_error_dstSize_tooSmall will be thrown. Wrap method call will only be reliable for a buffer size such that GetCompressBoundLong(size) <= 0x7FFFFFC7. Consider using streaming compression API on large data inputs.

  • GetCompressBound returns required destination buffer size for source data of size size.

    static int GetCompressBound(int size);
    static ulong GetCompressBoundLong(ulong size);
    

CompressionStream class

Implementation of streaming compression. The stream is write-only.

  • Constructor

    CompressionStream(Stream stream);
    CompressionStream(Stream stream, int bufferSize);
    CompressionStream(Stream stream, CompressionOptions options, int bufferSize = 0);
    

    Options:

    • Stream stream — output stream for writing compressed data.
    • CompressionOptions options Default is CompressionOptions.Default with default compression level.
    • int bufferSize — buffer size used for compression buffer. Default is the result of calling ZSTD_CStreamOutSize which guarantees to successfully flush at least one complete compressed block (currently ~128KB).

    The buffer for compression is allocated using ArrayPool<byte>.Shared.Rent().

    Note that CompressionStream class implements IDisposable and IAsyncDisposable. If you use a lot of instances of this class, it's recommended to call Dispose or DisposeAsync to avoid loading on the finalizer thread. For example:

    await using var compressionStream = new CompressionStream(outputStream, zstdBufferSize);
    await inputStream.CopyToAsync(compressionStream, copyBufferSize);
    

CompressionOptions class

Stores compression options and "digested" (for compression) information from a compression dictionary, if present. Instances of this class are thread-safe. They can be shared across threads to avoid performance and memory overhead.

  • Constructor

    CompressionOptions(int compressionLevel);
    CompressionOptions(byte[] dict, int compressionLevel = DefaultCompressionLevel);
    CompressionOptions(byte[] dict, IReadOnlyDictionary<ZSTD_cParameter, int> advancedParams, int compressionLevel = DefaultCompressionLevel);
    

    Options:

    • byte[] dict — compression dictionary. It can be read from a file or generated with DictBuilder class. Default is null (no dictionary).
    • int compressionLevel — compression level. Should be in range from CompressionOptions.MinCompressionLevel to CompressionOptions.MaxCompressionLevel (currently 22). Default is CompressionOptions.DefaultCompressionLevel (currently 3).
    • IReadOnlyDictionary<ZSTD_cParameter, int> advancedParams — advanced API provides a way to set specific parameters during compression. For example, it allows you to compress with multiple threads, enable long distance matching mode and more. Check zstd.h for additional info.

    Specified options will be exposed in read-only fields.

    Note that CompressionOptions class implements IDisposable. If you use a lot of instances of this class, it's recommended to call Dispose to avoid loading on the finalizer thread. For example:

    using var options = new CompressionOptions(dict, compressionLevel: 5);
    using var compressor = new Compressor(options);
    var compressedData = compressor.Wrap(sourceData);
    

Decompressor class

Block decompression implementation. Instances of this class are not thread-safe. Consider using ThreadStatic or pool of decompressors for bulk processing.

  • Constructor allow specifying decompression options. Otherwise, default values for DecompressionOptions will be used.

    new Decompressor();
    new Decompressor(DecompressionOptions options);
    

    Options will be exposed in Options read-only field.

    Note that Decompressor class implements IDisposable. If you use a lot of instances of this class, it's recommended to call Dispose to avoid loading on the finalizer thread. For example:

    using var decompressor = new Decompressor();
    var decompressedData = decompressor.Unwrap(compressedData);
    
  • Unwrap decompress data and save it in a new or an existing buffer (in such case a length of saved data will be returned).

    byte[] Unwrap(byte[] src, int maxDecompressedSize = int.MaxValue);
    byte[] Unwrap(ArraySegment<byte> src, int maxDecompressedSize = int.MaxValue);
    byte[] Unwrap(ReadOnlySpan<byte> src, int maxDecompressedSize = int.MaxValue);
    int Unwrap(byte[] src, byte[] dst, int offset, bool bufferSizePrecheck = true);
    int Unwrap(ArraySegment<byte> src, byte[] dst, int offset, bool bufferSizePrecheck = true);
    int Unwrap(ReadOnlySpan<byte> src, byte[] dst, int offset, bool bufferSizePrecheck = true);
    int Unwrap(ReadOnlySpan<byte> src, Span<byte> dst, bool bufferSizePrecheck = true);
    

    Data can be saved to a new buffer only if a field with decompressed data size is present in compressed data. You can limit size of the new buffer with maxDecompressedSize parameter (it's necessary to do this on untrusted data).

    If bufferSizePrecheck flag is set and the decompressed field length is specified, the size of the destination buffer will be checked before actual decompression.

    Note that if this field is malformed (and is less than actual decompressed data size), libzstd still doesn't allow a buffer overflow to happen during decompression.

  • GetDecompressedSize reads a field with decompressed data size stored in compressed data.

    static ulong GetDecompressedSize(byte[] src);
    static ulong GetDecompressedSize(ArraySegment<byte> src);
    static ulong GetDecompressedSize(ReadOnlySpan<byte> src);
    

DecompressionStream class

Implementation of streaming decompression. The stream is read-only.

  • Constructor

    DecompressionStream(Stream stream);
    DecompressionStream(Stream stream, int bufferSize);
    DecompressionStream(Stream stream, DecompressionOptions options, int bufferSize = 0);
    

    Options:

    • Stream stream — input stream for reading raw data.
    • DecompressionOptions options Default is null (no dictionary).
    • int bufferSize — buffer size used for decompression buffer. Default is the result of calling ZSTD_DStreamInSize — recommended size for input buffer (currently ~128KB).

    The buffer for decompression is allocated using ArrayPool<byte>.Shared.Rent().

    Note that DecompressionStream class implements IDisposable and IAsyncDisposable. If you use a lot of instances of this class, it's recommended to call Dispose or DisposeAsync to avoid loading on the finalizer thread. For example:

    await using var decompressionStream = new DecompressionStream(inputStream, zstdBufferSize);
    await decompressionStream.CopyToAsync(outputStream, copyBufferSize);
    

DecompressionOptions class

Stores decompression options and "digested" (for decompression) information from a compression dictionary, if present. Instances of this class are thread-safe. They can be shared across threads to avoid performance and memory overhead.

  • Constructor

    DecompressionOptions();
    DecompressionOptions(byte[] dict);
    DecompressionOptions(byte[] dict, IReadOnlyDictionary<ZSTD_dParameter, int> advancedParams);
    

    Options:

    • byte[] dict — compression dictionary. It can be read from a file or generated with DictBuilder class. Default is null (no dictionary).
    • IReadOnlyDictionary<ZSTD_dParameter, int> advancedParams — advanced decompression API that allows you to set parameters like maximum memory usage. Check zstd.h for additional info.

    Specified options will be exposed in read-only fields.

    Note that CompressionOptions class implements IDisposable. If you use a lot of instances of this class, it's recommended to call Dispose to avoid loading on the finalizer thread. For example:

    using var options = new DecompressionOptions(dict);
    using var decompressor = new Decompressor(options);
    var decompressedData = decompressor.Unwrap(compressedData);
    

DictBuilder static class

  • TrainFromBuffer generates a compression dictionary from a collection of samples.

    static byte[] TrainFromBuffer(IEnumerable<byte[]> samples, int dictCapacity = DefaultDictCapacity);
    

    Options:

    • int dictCapacity — maximal dictionary size in bytes. Default is DictBuilder.DefaultDictCapacity, currently 110 KiB (the default in zstd utility).

Wrapper Authors

Copyright (c) 2016-present SKB Kontur

ZstdNet is distributed under BSD 3-Clause License.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

  • net6.0

    • No dependencies.
  • net7.0

    • No dependencies.
  • net8.0

    • No dependencies.

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SharpHDiffPatch is a patching library for HDiffPatch format written in C#, purposedly as a port of HPatchZ implementation. Supporting file and directory patching with BZip2, Deflate, Zstd, LZMA2 (not LZMA) and No compression diff format.

Hi3Helper.Sophon

Hi3Helper.Sophon is a tool used by Collapse Launcher project to deserialize and download files using a new HoYoverse/miHoYo Launcher's Sophon chunk-based download method.

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Version Downloads Last updated
1.6.2 100 6/9/2024
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