Betalgo.OpenAI.GPT3 6.3.0

Suggested Alternatives

Betalgo.OpenAI

Additional Details

PackageId is updated to Betalgo.OpenAI, Please use the new packageId(Betalgo.OpenAI) to get the latest updates.

There is a newer version of this package available.
See the version list below for details.
dotnet add package Betalgo.OpenAI.GPT3 --version 6.3.0
NuGet\Install-Package Betalgo.OpenAI.GPT3 -Version 6.3.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Betalgo.OpenAI.GPT3" Version="6.3.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Betalgo.OpenAI.GPT3 --version 6.3.0
#r "nuget: Betalgo.OpenAI.GPT3, 6.3.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Betalgo.OpenAI.GPT3 as a Cake Addin
#addin nuget:?package=Betalgo.OpenAI.GPT3&version=6.3.0

// Install Betalgo.OpenAI.GPT3 as a Cake Tool
#tool nuget:?package=Betalgo.OpenAI.GPT3&version=6.3.0

Dotnet SDK for OpenAI GTP-3

Betalgo.OpenAI.GPT3

Install-Package Betalgo.OpenAI.GPT3

For changelogs please go to end of the document.

Unofficial - Dotnet SDK for OpenAI GTP-3. GPT-3 doesn't have any official .Net SDK.

Features

  • Models
  • Completions
  • Edit
  • Mars
  • Embeddings
  • Files
  • Fine-tunes
  • Moderation

I was building an SDK for myself then I decide to share it, I hope it will be useful for you. I haven't maintained any open source projects before. Any help would be much appreciated. I am open to suggestions If you would like to contribute somehow.

I will be using the latest libraries all the time. Also, next releasing will include breaking changes frequently (as I mentioned before I was building the SDK for myself. Unfortunately I do not have time to plan these changes and support lower version apps). So please be aware of that before starting to use the library.

As you can guess I do not accept any damage caused by use of the library. You are always free to use other libraries or OpenAI Web-API.

Visit https://openai.com/ to get your API key. Also documentation with more detail is avaliable there.

Sample Usages

The repository includes one sample project already "OpenAI.Playground" You can check playground project to see how I was testing it while I was developing the library. Be carefull while playing with it. Some test methods will delete your files or fine tunings. I would suggest to use different account than your main account while you use playground.

Using dependcy injection:

secrets.json:

*(How to use user secret? ⇒ right click your project name in "solution explorer" then click "Manage User Secret", it is a good way to keep your api keys) *

 "OpenAIServiceOptions": {
    //"ApiKey":"Your api key goes here"
    //,"Organization": "Your Organization Id goes here (optional)"
  },
Program.cs
serviceCollection.AddOpenAIService();

or use it like below but do NOT put your API key directly to your source code.

Program.cs
serviceCollection.AddOpenAIService(settings => { settings.ApiKey = Environment.GetEnvironmentVariable("MY_OPEN_AI_API_KEY"); });

After injecting your service you will be able to get it from service provider

var openAiService = serviceProvider.GetRequiredService<IOpenAIService>();

Without dependcy injection:

var openAiService = new OpenAIService(new OpenAiOptions()
{
    ApiKey =  Environment.GetEnvironmentVariable("MY_OPEN_AI_API_KEY")
});

You can set default engine(optional):

openAiService.SetDefaultEngineId(Engines.Davinci);

Completions Sample

var completionResult = await openAiService.Completions.Create(new CompletionCreateRequest()
{
  Prompt = "Once upon a time",
  MaxTokens = 5
}, Engines.Engine.Davinci);

if (completionResult.Successful)
{
    Console.WriteLine(completionResult.Choices.FirstOrDefault());
} 
else
{
  if (completionResult.Error == null)
  {
    throw new Exception("Unknown Error");
  }
  Console.WriteLine($"{completionResult.Error.Code}: {completionResult.Error.Message}");
 }

Notes: I couldn't find enough time to test all the methods or improve the documentation. My main target was to make fine-tuning available. If you hit any issue please report it or pull request always appreciated.

Changelog

6.1.0

  • Organization id is not a required value anymore, Thanks to @samuelnygaard
  • Removed deprecated Engine Endpoint and replaced it with Models Endpoint. Now Model response have more fields.
  • Regarding OpenAI Engine naming, I had to rename Engine Enum and static fields. They are quite similar but you have to replace them with new ones. Please use Models class instead of Engine class.
  • To support fast engine name changing I have created a new Method, Models.ModelNameBuilder() you may consider using it.

6.2.0

6.3.0

  • Thanks to @c-d and @sarilouis for contributions on this version.
  • Now we support Embedding endpoint. Thanks to @sarilouis
  • Bug fixes and updates for Models
  • Code clean-up
Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

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