NuGet Gallery Feed for BloomEffectRendererIf you want to add a nice bloom-effect to your game, this library will help you.
It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method.
Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to.
If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer.https://www.nuget.org/packages/BloomEffectRenderer/2020-01-18T23:02:21Zhttps://api.nuget.org/v3-flatcontainer/bloomeffectrenderer/1.1.5/iconhttps://www.nuget.org/packages/BloomEffectRenderer/1.1.5BloomEffectRenderer 1.1.52020-01-18T23:00:19Z2020-01-18T23:02:21ZPsilohttps://www.nuget.org/profiles/PsiloIf you want to add a nice bloom-effect to your game, this library will help you.
It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method.
Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to.
If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer.https://www.nuget.org/packages/BloomEffectRenderer/1.1.4BloomEffectRenderer 1.1.42020-01-17T09:44:40Z2020-01-17T09:46:43ZPsilohttps://www.nuget.org/profiles/PsiloIf you want to add a nice bloom-effect to your game, this library will help you.
It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method.
Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to.
If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer.https://www.nuget.org/packages/BloomEffectRenderer/1.1.3BloomEffectRenderer 1.1.32020-01-17T09:28:59Z2020-01-17T09:31:00ZPsilohttps://www.nuget.org/profiles/PsiloIf you want to add a nice bloom-effect to your game, this library will help you.
It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method.
Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to.
If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer.https://www.nuget.org/packages/BloomEffectRenderer/1.1.2.1BloomEffectRenderer 1.1.2.12018-01-27T23:53:17Z2018-12-13T07:59:22ZPsilohttps://www.nuget.org/profiles/PsiloIf you want to add a nice bloom-effect to your game, this library will help you.
It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method.
Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to.
If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer.https://www.nuget.org/packages/BloomEffectRenderer/1.1.1BloomEffectRenderer 1.1.12018-01-16T22:10:14Z2018-12-13T07:59:22ZPsilohttps://www.nuget.org/profiles/PsiloIf you want to add a nice bloom-effect to your game, this library will help you.
It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method.
Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to.
If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer.https://www.nuget.org/packages/BloomEffectRenderer/1.1.0.6BloomEffectRenderer 1.1.0.62018-01-15T23:24:14Z2018-12-13T07:59:17ZPsilohttps://www.nuget.org/profiles/PsiloIf you want to add a nice bloom-effect to your game, this library will help you.
It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method.
Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to.
If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer.https://www.nuget.org/packages/BloomEffectRenderer/1.1.0.5BloomEffectRenderer 1.1.0.52018-01-14T19:58:16Z2018-12-13T07:59:16ZPsilohttps://www.nuget.org/profiles/PsiloIf you want to add a nice bloom-effect to your game, this library will help you.
It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method.
Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to.
If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer.https://www.nuget.org/packages/BloomEffectRenderer/1.1.0.4BloomEffectRenderer 1.1.0.42018-01-08T20:43:07Z2018-12-13T07:59:17ZPsilohttps://www.nuget.org/profiles/PsiloIf you want to add a nice bloom-effect to your game, this library will help you.
It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method.
Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to.
If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer.https://www.nuget.org/packages/BloomEffectRenderer/1.1.0.3BloomEffectRenderer 1.1.0.32018-01-07T14:08:02Z2018-12-13T07:59:16ZPsilohttps://www.nuget.org/profiles/PsiloIf you want to add a nice bloom-effect to your game, this library will help you.
It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method.
Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to.
If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer.https://www.nuget.org/packages/BloomEffectRenderer/1.1.0.2BloomEffectRenderer 1.1.0.22018-01-07T12:48:36Z2018-12-13T07:59:13ZPsilohttps://www.nuget.org/profiles/PsiloIf you want to add a nice bloom-effect to your game, this library will help you.
It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method.
Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to.
If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer.https://www.nuget.org/packages/BloomEffectRenderer/1.1.0.1BloomEffectRenderer 1.1.0.12018-01-07T10:37:01Z2018-12-13T07:59:21ZPsilohttps://www.nuget.org/profiles/PsiloIf you want to add a nice bloom-effect to your game, this library will help you.
It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method.
Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to.
If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer.https://www.nuget.org/packages/BloomEffectRenderer/1.1.0BloomEffectRenderer 1.1.02018-01-07T00:19:15Z2018-12-13T07:59:18ZPsilohttps://www.nuget.org/profiles/PsiloIf you want to add a nice bloom-effect to your game, this library will help you.
It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method.
Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to.
If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer.