Bom.Squad 0.3.0

dotnet add package Bom.Squad --version 0.3.0                
NuGet\Install-Package Bom.Squad -Version 0.3.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Bom.Squad" Version="0.3.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Bom.Squad --version 0.3.0                
#r "nuget: Bom.Squad, 0.3.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Bom.Squad as a Cake Addin
#addin nuget:?package=Bom.Squad&version=0.3.0

// Install Bom.Squad as a Cake Tool
#tool nuget:?package=Bom.Squad&version=0.3.0                

💣 Bom.Squad

Nuget GitHub Workflow Status Testspace Coveralls

Disable writing UTF-8 byte order marks (BOMs)

  1. Quick Start
  2. Prerequisites
  3. Problem
  4. Solutions
    1. Manually construct UTF8Encoding instances
    2. Cross-cutting program-wide fix

Quick Start

dotnet add package Bom.Squad
using Bom.Squad;



  • .NET runtime
    • .NET 5 or later
    • .NET Core 2.0 or later
    • .NET Framework 4.5.2 or later


When serializing Unicode strings into bytes, there are several different strategies to choose from.

UTF-16 is one such format, and it tranforms each codepoint (character) into two or four bytes. Since there are multiple bytes for each codepoint, it is important for the deserializer to determine the order of those bytes, as they can start with the most significant byte (big endian, network byte order) or the least significant byte (little endian, CPU byte order). To detect the serialized byte order, UTF-16 deserializers look for a well-known prefix of two bytes and use its value to determine the endianness (0xFEFF indicates UTF-16 BE, and 0xFFFE indicates UTF-16 LE). This prefix left by the encoder is called the byte order mark (BOM).

UTF-8 is another Unicode transformation format, and each codepoint can be serialized into one to four bytes. However, unlike UTF-16, bytes in UTF-8 only have one ordering. It is invalid to shuffle the order of UTF-8 bytes. Therefore, UTF-8 does not require a byte order mark, as there is only one possible byte order. It is valid to include a BOM anyway (0xEFBBBF), but it doesn't actually mark a byte order — it only indicates that the bytes represent UTF-8 code units, as opposed to those of UTF-16 or ASCII or other encoding formats. This is sometimes called a UTF-8 Signature instead of a BOM.

Unfortunately, Microsoft has decided that UTF-8 byte streams should always be prefixed with a BOM, and most Microsoft products like .NET and PowerShell will add it. This is a very serious interoperability problem because most UTF-8 decoders (excluding those made by Microsoft) do not decode or interpret the BOM prefix, which results in 3 malformed bytes appearing at the beginning of all decoded strings instead of being stripped out by the decoder as intended. Furthermore, these bytes map to unprintable glyphs, so a visual inspection of the decoded string will not reveal the invisible reason the string has malformed data at the beginning, until it occurs to you to open a hex editor. Any further processing of this malformed data, such as pattern matching, parsing, or concatenating with other strings, will result in data corruption and incorrect results.

Examples of software that have encountered confusing, time-consuming errors because Microsoft encoded a BOM into UTF-8 data are

In conclusion, Microsoft's valid but highly-incompatible defaults result in corruption when data is shared between Microsoft and non-Microsoft software.


Manually construct UTF8Encoding instances

The UTF-8 encoding functionality in .NET is contained in the System.Text.UTF8Encoding class. It takes a constructor parameter, encoderShouldEmitUTF8Identifier, that determines whether the encoder should output a BOM or not.

new UTF8Encoding(encoderShouldEmitUTF8Identifier: true, throwOnInvalidBytes: true); // output BOM
new UTF8Encoding(encoderShouldEmitUTF8Identifier: false, throwOnInvalidBytes: true); // don't output BOM

UTF-8 is most commonly specified in .NET using the static property System.Text.Encoding.UTF8. This value is based on a UTF8Encoding instance that has encoderShouldEmitUTF8Identifier set to true, which is why it's so common for PowerShell and .NET programs to output BOMs when they encode strings to UTF-8.

// pseudocode of the built-in .NET behavior
public abstract class Encoding {
    public static Encoding UTF8 { get; } = new UTF8Encoding(true);

The most straightfoward fix for this problem is to manually construct a UTF8Encoding instance with the desired constructor parameters any time you are able to pass an Encoding parameter to any method.

new StreamWriter(stream, new UTF8Encoding(false, true));

In previous versions of .NET runtimes, there was a defect where constructing a UTF8Encoding with encoderShouldEmitUTF8Identifier set to false would also prevent it from decoding a UTF-8 string that started with a BOM, which required you to create multiple UTF8Encoding instances with different constructor parameters, one for encoding and one for decoding. Thankfully, this has been fixed in more recent runtimes — verified in .NET Framework ≥ 4.5.2 and .NET ≥ 6. Therefore, you can just create a new UTF8Encoding(false, true) and store it as a public static field somewhere that you can access anywhere in your codebase.

Code inspection

If you're worried about forgetting to use new UTF8Encoding(false, true) instead of Encoding.UTF8, you can create a custom IDE inspection in ReSharper.

  1. Go to ReSharper → Options → Code Inspection → Custom Patterns → Add Pattern.
  2. Set Search pattern to Encoding.UTF8.
  3. Set Pattern severity to Show as warning or whatever level you want.
  4. Set Suppression key to something like utfbom and its Description to something like Encoding.UTF8 includes a BOM, which is incompatible with most non-Microsoft UTF-8 decoders..
  5. Set Replace pattern to new System.Text.UTF8Encoding(false, true).
  6. Enable Format after replace.
  7. Enable Shorten references.
  8. Set Description to something like UTF8 without BOM.
  9. Click Save.

ReSharper custom pattern

Cross-cutting program-wide fix

This is the solution provided by this library.

Managing all of those custom instances of UTF8Encoding can be annoying and hard to keep track of. There may not be a good place to share one Encoding instance, and some code may not let you specify your own Encoding.

To fix this, you can disable UTF-8 BOM encoding for your entire program by modifying the existing shared Encoding.UTF8 instance in-memory at runtime to set its private readonly boolean field _emitUTF8Identifier to false. This functionality has been packed into the Bom.Squad NuGet package.

using Bom.Squad;

public class Program {
    public static void Main(string[] args) {

        // the rest of your program

The process-wide Encoding.UTF8 instance will now behave as though it had been constructed with its encoderShouldEmitUTF8Identifier constructor parameter set to false instead of true.

No modifications are made to other UTF8Encoding instances, other process, or any assembly files on disk.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net452 is compatible.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETFramework 4.5.2

    • No dependencies.
  • .NETStandard 2.0

    • No dependencies.
  • net6.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
0.3.0 118 6/1/2024
0.2.1 719 11/8/2023
0.2.0 397 11/8/2023
0.1.0 391 11/7/2023
0.0.0 360 11/7/2023