CocosCreator 2.2.4

There is a newer version of this package available.
See the version list below for details.
dotnet add package CocosCreator --version 2.2.4
NuGet\Install-Package CocosCreator -Version 2.2.4
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="CocosCreator" Version="2.2.4" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add CocosCreator --version 2.2.4
#r "nuget: CocosCreator, 2.2.4"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install CocosCreator as a Cake Addin
#addin nuget:?package=CocosCreator&version=2.2.4

// Install CocosCreator as a Cake Tool
#tool nuget:?package=CocosCreator&version=2.2.4

Xamarin.CocosCreator

Packages

Platform/Feature Package name Stable Prerelease Cocos Creator Version
CocosCreator CocosCreator NuGet NuGet 2.2.0 - 2.2.2

Getting Started

Environment

  • CocosCreator v2.2.x
  • Visual Studio 2017+

Build your Cocos Creator Project

  • template: default
  • platform: android/iOS
  • buildPath: ./build

Xamarin Android

Install nuget CocosCreator
1. Create Android Activity
  public class MainActivity : Cocos2dxActivity
2. Override OnCreate
protected override void OnCreate(Bundle savedInstanceState)
        {
            if (!IsTaskRoot)
            {
                return;
            }

            Java.Lang.JavaSystem.LoadLibrary("cocos2djs");
            this.Setxxteakey("123456789");
            base.OnCreate(savedInstanceState);
            app = this;
            Xamarin.Essentials.Platform.Init(this, savedInstanceState);
            
        }

NOTE: Make sure the xxteakey is matched with your cocos creator's build setting

3. override Cocos2dxGLSurfaceView OnCreateView()
  public override Cocos2dxGLSurfaceView OnCreateView()
        {
            Cocos2dxGLSurfaceView glSurfaceView = new Cocos2dxGLSurfaceView(this);
            glSurfaceView.SetEGLConfigChooser(8, 8, 8, 8, 16, 0);
            return glSurfaceView;
        }
4. Copy Resources

Copy resources in Cocos Creator's build folder to Xamarin.Android Assets folder (except frameworks & js backups folder)

  • jsb-adapter
  • res
  • src
  • subpackages
  • main.js
  • project.json
  • ...
5. Add to your android project *.csproj file
<ItemGroup>
  <AndroidAsset Include="Assets\**" />
</ItemGroup>

Xamarin iOS

Install nuget CocosCreator
1. Create iOS AppDelegate
  public partial class AppDelegate : AppController
2. Override DidFinishLaunchingWithOptions
public override bool DidFinishLaunchingWithOptions(UIApplication app, NSDictionary options)
        {
            options = new NSDictionary(new NSString("xxtea_key"), new NSString("123456789"));
            return base.DidFinishLaunchingWithOptions(app, options);
            
        }

NOTE: Make sure the xxteakey is matched with your cocos creator's build setting

3. Copy Resources

Copy resources in Cocos Creator's build folder to Xamarin.iOS Resources folder (except frameworks & js backups folder)

  • jsb-adapter
  • res
  • src
  • subpackages
  • main.js
  • project.json
  • ...
4. Add to your iOS project *.csproj file
  <BundleResource Include="Resources\**">
    <Optimize>False</Optimize>
  </BundleResource>
Please run sample project to check all configuration

NOTE: This package does not support iOS emulator

Advanced topics

1. How to Call Xamarin.Android & Xamarin.iOS C# methods using JavaScript

please refer articles for android & ios first

In cocos creator javascript:

if (cc.sys.os === cc.sys.OS_ANDROID) {

          var result = jsb.reflection.callStaticMethod("org/cocos2dx/lib/Cocos2dxActivity",
           "paramFromJSStaticString", "(Ljava/lang/String;Ljava/lang/String;)Ljava/lang/String;",
            "cocos2d-js",
             "Native Call Test");
          cc.log(result);
      }
      else if (cc.sys.os === cc.sys.OS_IOS) {
          var ret = jsb.reflection.callStaticMethod("NativeOcClass",
              "callNativeWithReturnString:andContent:",
              "cocos2d-js",
              "Native Call Test");
          cc.log(ret);
      }

To get the value from js:

  • In android, override following methods in MainActivity:
 public override void ParamFromJSVoid(string title, string message)
     {
         System.Diagnostics.Debug.WriteLine($"title: {title}, message: {message}");
     }

     public override int ParamFromJSInt(string title, string message)
     {
         return base.ParamFromJSInt(title, message);
     }

     public override string ParamFromJSString(string title, string message)
     {
         return base.ParamFromJSString(title, message);
     }
  • In ios, override following methods in AppDelegate:
 public override bool CallNativeWithReturnBool(string title, string content)
     {
         System.Diagnostics.Debug.WriteLine($"CallNativeWithReturnBool: title: { title} & content: {content}");
         return base.CallNativeWithReturnBool(title, content);
     }

     public override string CallNativeWithReturnString(string title, string content)
     {
         System.Diagnostics.Debug.WriteLine($"CallNativeWithReturnString: title: { title} & content: {content}");
         return base.CallNativeWithReturnString(title, content);
     }
2. C# Call Javascript
  • Xamarin.Android:
  app.RunOnGLThread(new Runnable(() =>
          {
              Cocos2dxJavascriptJavaBridge.EvalString("cc.TestNativeCallJS()");
          }));
  • Xamarin.iOS :
 AppController.EvalScript("cc.TestNativeCallJS()");
3. Cocos Creator HotUpdate

Of course, it's fully compatible with Xamarin!

4. SDK box integration?

No, don't need anymore, we have Xamarin Community instead!

Product Compatible and additional computed target framework versions.
MonoAndroid monoandroid90 is compatible. 
Xamarin.iOS xamarinios10 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
2.4.5.1 1,024 5/26/2021
2.4.5 757 5/1/2021
2.4.3.1 666 1/5/2021
2.4.3 678 11/7/2020
2.3.5 513 10/29/2020
2.3.4 722 4/19/2020
2.3.3 763 4/17/2020
2.2.8 554 3/27/2020
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2.2.6 687 2/18/2020
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2.2.3 552 1/6/2020
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2.2.1 763 1/5/2020