Dirt.Game 1.1.0

dotnet add package Dirt.Game --version 1.1.0
                    
NuGet\Install-Package Dirt.Game -Version 1.1.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Dirt.Game" Version="1.1.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Dirt.Game" Version="1.1.0" />
                    
Directory.Packages.props
<PackageReference Include="Dirt.Game" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Dirt.Game --version 1.1.0
                    
#r "nuget: Dirt.Game, 1.1.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Dirt.Game@1.1.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Dirt.Game&version=1.1.0
                    
Install as a Cake Addin
#tool nuget:?package=Dirt.Game&version=1.1.0
                    
Install as a Cake Tool

Dirt 1.1

Description

Dirt is a collection of game-oriented libraries written in .Net Standard 2.1

  • Compatible with Unity 2021.3.x
  • Compatible with .Net 8 projects

Dirt Collection

Game

Client/Server library

Contains content logic, math operations/structures and global flow structures.

Simulation

Client/Server library

ECS Framework (use structure components array)

Network

Client/Server library

UDP+TCP/HTTP message & event operations and built on top of Simulation. Synchronize Actors, send events, control over replicated actions.

GameServer

Server library

Real time server boilerplate. (will probably be merged with GamePlugin)

GamePlugin

  • Game Server architecture
  • Runs multiple simulations (with customizable lifespan) in parallel
  • Route Players to simulations
  • Define custom player commands, and actor actions
  • Runs a webservice and provide a Rest API (undocumented yet)

Unity Collection

Dirt.Unity

  • Essentials for global game flow (legacy Dirt.Framework)
  • Simulation View binding: pool game objects and attach Actor on spawns
  • Unity Log override

This is probably the oldest bit of code in Dirt, I started working on that piece around 2017/2018, without really knowing where I was going back then. This may disappear at some point or get simplified.

Dirt.Unity.Network

  • Mud Socket wrapper to connect to game server
  • Complementary systems for replicated simulation

Mud Collection

Mud is a really rough wrapper for UDP networking.

Mud (Common)

Client/Server Library

Main UDP Protocol and serialization logic.

Mud.Server

Server Library

Network Socket Thread handler.

External Libraries

NetSerializer

An efficient data serializer created by @tomba

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (4)

Showing the top 4 NuGet packages that depend on Dirt.Game:

Package Downloads
Dirt.Simulation

ECS Library

Dirt.Network

UDP/TCP networking layer built on Mud and Simulation

Dirt.GamePlugin

Game server plugin architecture with simulation routing

Dirt.GameServer

Real time server boilerplate

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.1.0 235 5/11/2026