EdCanHack.Exor.Compiler 2.0.0-pre3

Exor.Compiler is a runtime compiler and ExtensionLoader factory. Intended for runtime compilation of game scripts written in C#, Exor.Compiler allows a game to pack "loose" .cs files and compile them for inclusion in the game's ExtensionLoader. Using Exor.Compiler on desktops, where CSharpCodeProvider is available, allows you (and your community) to trivially extend your projects. At the same time, the same code used in the dynamic loader on desktops can be added statically for platforms such as iOS where dynamic code loading isn't allowed--making mods on desktops easy without making life harder when you need to port to iOS, XBox One, or the PlayStation 4.

This is a prerelease version of EdCanHack.Exor.Compiler.
There is a newer version of this package available.
See the version list below for details.
Install-Package EdCanHack.Exor.Compiler -Version 2.0.0-pre3
dotnet add package EdCanHack.Exor.Compiler --version 2.0.0-pre3
paket add EdCanHack.Exor.Compiler --version 2.0.0-pre3
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Release Notes

2.0.0-pre3: Minor API changes to support an update to Common.Logging 3.0.0-alpha. ExtensionLoader now requires you to pass into it an ILog.
1.1.2.1: Fixed a bug with loading cache logic (mistaken use of Assembly.Load instead of Assembly.LoadFile).
1.1.2.0: Changed cache logic to actuallly reuse caches in the default case (instead of a GUID, breaking all saved caches).
1.1.1.0: Updated to enable PDB generation.

Version History

Version Downloads Last updated
2.0.0 396 4/26/2015
2.0.0-pre4 175 1/3/2015
2.0.0-pre3 171 12/24/2014
1.1.2.1 231 12/21/2014
1.1.2 219 12/21/2014
1.1.1 250 12/21/2014
1.1.0 278 12/3/2014
1.0.0 224 11/30/2014