Excalibur 0.7.0

Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.

There is a newer version of this package available.
See the version list below for details.
Install-Package Excalibur -Version 0.7.0
dotnet add package Excalibur --version 0.7.0
<PackageReference Include="Excalibur" Version="0.7.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Excalibur --version 0.7.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Release Notes

### Breaking Changes
- Code marked 'Obsolete' has been removed (#625)
 - `Actor`
   - `addEventListener`
   - `getWorldX`, `getWorldY`
   - `clearActions`, `easeTo`, `moveTo`, `moveBy`, `rotateTo`, `rotateBy`, `scaleTo`, `scaleBy`, `blink`, `fade`, `delay`, `die`, `callMethod`, `asPromise`, `repeat`, `repeatForever`, `follow`, `meet`
 - `Class`
   - `addEventListener`, `removeEventListener`
 - `Engine`
   - parameterized constructor
   - `addChild`, `removeChild`
 - `UpdateEvent` removed
- `Scene.addChild` and `Scene.removeChild` are now protected
- Removed ex.Template and ex.Binding (#627)
 
### Added
- New physics system, physical properties for Actors (#557, #472)
- Read The Docs support for documentation (#558)
- Continuous integration builds unstable packages and publishes them (#567)
- Sound and Texture resources can now process data (#574)
- Actors now throw an event when they are killed (#585)
- "Tap to Play" button for iOS to fulfill platform audio requirements (#262)
- Generic lerp/easing functions (#320)
- Whitespace checking for conditional statements (#634)

### Changed
- Upgraded Jasmine testing framework to version 2.4 (#126)
- Updated TypeScript to 1.8 (#596)
- Improved contributing document (#560)
- Improved local and global coordinate tracking for Actors (#60)
- Updated loader image to match new logo and theme (#615)
- Ignored additional files for Bower publishing (#614)

### Fixed
- Actions on the action context threw an error (#564)
- Actor `getLeft()`, `getTop()`, `getBottom()` and `getRight()` did not respect anchors (#568)
- Actor.actions.rotateTo and rotateBy were missing RotationType (#575)
- Actors didn't behave correctly when killed and re-added to game (#586)
- Default fontFamily for Label didn't work with custom FontSize or FontUnit (#471)
- Fixed issues with testing sandbox (#609)
- Issue with camera lerp (#555)
- Issue setting initial opacity on Actors (#511)
- Children were not being updated by their parent Actors (#616)
- Center-anchored Actors were not drawn at the correct canvas coordinates when scaled (#618)

Dependencies

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version History

Version Downloads Last updated
0.24.3 61 5/10/2020
0.24.1 67 4/24/2020
0.24.0 65 4/24/2020
0.23.0 203 6/8/2019
0.22.0 200 4/6/2019
0.21.0 206 2/2/2019
0.20.0 262 12/23/2018
0.19.1 246 10/23/2018
0.19.0 276 10/13/2018
0.18.0 315 8/4/2018
0.17.0 336 6/16/2018
0.16.0 397 4/6/2018
0.15.0 324 2/17/2018
0.14.0 394 12/2/2017
0.13.0 392 10/7/2017
0.12.0 439 8/12/2017
0.11.0 518 6/10/2017
0.10.0 473 4/8/2017
0.9.0 473 2/10/2017
0.8.0 429 12/4/2016
0.7.1 555 10/4/2016
0.7.0 549 8/30/2016
0.6.0 769 1/20/2016
0.5.1 603 6/26/2015
0.5.0 563 6/4/2015
0.2.2 686 4/16/2014
0.2.1 599 4/16/2014
0.2.0 613 4/10/2014
0.1.1-alpha 533 12/19/2013
0.1.0-alpha 577 12/12/2013
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