EzSockets 1.0.1

dotnet add package EzSockets --version 1.0.1
NuGet\Install-Package EzSockets -Version 1.0.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="EzSockets" Version="1.0.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add EzSockets --version 1.0.1
#r "nuget: EzSockets, 1.0.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install EzSockets as a Cake Addin
#addin nuget:?package=EzSockets&version=1.0.1

// Install EzSockets as a Cake Tool
#tool nuget:?package=EzSockets&version=1.0.1

EzSockets

Easy TCP sockets with message framing for C#

Install

Install EzSockets via NuGet:

Install-Package EzSockets

Or check it out on nuget.org.

What is EzSockets?

EzSockets provides a slightly improved API for C# TCP sockets:

  • Listener class to listen on port and accept new connections.
  • Framing (sending and reading messages as whole, with size attached).
  • Events-driven API.
  • Async reading loops to automatically read messages.

Basically it implements the bit of tedious work that C# sockets (which are already pretty great on their own) force you to do.

How you use it

  1. Implement event listeners for client and server side (where you put your logic).
  2. On server side: create listener to accept connections from port.
  3. On client side: create sockets to connect to server.

That's pretty much it. You can use EzSockets just like you would with regular TCP client, but the real fun is using them from the events API, sort of like with socket.io.

Framed Messages Vs Raw Data

Raw API is the basic sockets API that allow you to send streams of bytes to the other side (from byte array or string). The problem with this method is that it has no framing and if you send two different messages in a row (for example "hello " and "world") the receiving side might get it in a single read, as "hello world", which is not always desired..

The Framed Messages API allow you to send and read whole messages without knowing their size. With this API if the remote device sent you "hello " and then "world", you will get two messages containing "hello " and "world" separately. Messages API comes with another feature, StartReadingMessages(), which will make a socket listen to incoming traffic and generate 'Message read' events for every new message arrived.

Note: mixing raw data with framed messages is not recommended and can cause unexpected behavior, if you don't read your raw data properly on the receiving end.

Usage - Server Side Example

The following is a simple 'echo' server that also send "hello!" on connection:

// create new server with default event listener and add some events
EzSocketListener server = new EzSocketListener(new EzEventsListener()
{
	OnNewConnectionHandler = (EzSocket socket) => 
	{
		Console.WriteLine("Connected!");
		socket.SendMessage("hello!");
		socket.StartReadingMessages(); // <-- this will make the new socket listen to incoming messages and trigger events.
	},
	OnConnectionClosedHandler = (EzSocket socket) => 
	{
		Console.WriteLine("Connection Closed!");
	},
	OnMessageReadHandler = (EzSocket socket, byte[] data) => 
	{
		Console.WriteLine("Read message!");
		socket.SendMessage(data);
	},
	OnMessageSendHandler = (EzSocket socket, byte[] data) => 
	{
		Console.WriteLine("Sent message!");
	},
	OnExceptionHandler = (EzSocket socket, Exception ex) => 
	{
		Console.WriteLine("Error! " + ex.ToString());
		return ExceptionHandlerResponse.CloseSocket;
	}
});

// start listening on port 8080
server.ListenAsync(8080);

Usage - Client Side Example

Now lets create a client socket and connect to our echo server:

// null as ip will use localhost
var socket = new EzSocket(null, 8080, new EzEventsListener()
{
	OnConnectionClosedHandler = (EzSocket sock) =>
	{
		Console.WriteLine("Connection Closed!");
	},
	OnMessageReadHandler = (EzSocket sock, byte[] buff) =>
	{
		Console.WriteLine("Read message!");
	},
	OnMessageSendHandler = (EzSocket sock, byte[] data) => 
	{
		Console.WriteLine("Sent Data!");
	},
});

// here we also start reading messages loop
socket.StartReadingMessages();

// send data to server
socket.SendMessage("How are you today?");

Implemeting Events Listener As Class

In the examples above we used the generic EzEventsListener object with attached functions.

If you want to have a 'cleaner' solution with your own server manager class you can create your own listener by implementing the IEzEventsListener API, or you can inherit from EzEventsListener and override the handlers that are interesting for you (in the second option you can enjoy both callbacks you can attach and class methods to handle events).

Change Encoding

By default when converting between string and bytes array EzSockets will use UTF-8. To change this behavior, you can override the following static methods:

EzSocket.BytesToString = (byte[] bytes) => { /* your implementation here */ };
EzSocket.StringToBytes = (string str) => { /* your implementation here */ };

License

EzSockets is distributed with the MIT license and is free to use for any purpose.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last updated
1.0.1 985 2/14/2019
0.1.0 599 2/13/2019