FShade 5.7.0
See the version list below for details.
dotnet add package FShade --version 5.7.0
NuGet\Install-Package FShade -Version 5.7.0
<PackageReference Include="FShade" Version="5.7.0" />
<PackageVersion Include="FShade" Version="5.7.0" />
<PackageReference Include="FShade" />
paket add FShade --version 5.7.0
#r "nuget: FShade, 5.7.0"
#:package FShade@5.7.0
#addin nuget:?package=FShade&version=5.7.0
#tool nuget:?package=FShade&version=5.7.0
F# embedded shaders
Learn more about Target Frameworks and .NET Standard.
-
- FShade.Core (= 5.7.0)
- FShade.GLSL (= 5.7.0)
- FShade.Imperative (= 5.7.0)
- FShade.SpirV (= 5.7.0)
NuGet packages (6)
Showing the top 5 NuGet packages that depend on FShade:
| Package | Downloads |
|---|---|
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Aardvark.Rendering.GL
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
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Aardvark.Rendering.Vulkan
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
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Aardvark.Application.Slim
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
|
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Aardvark.Application.Slim.GL
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
|
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Aardvark.Application.Slim.Vulkan
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 5.8.0-prerelease0001 | 137 | 7/28/2026 |
| 5.7.17 | 126 | 9/2/2026 |
| 5.7.16 | 214 | 8/24/2026 |
| 5.7.14 | 239 | 6/30/2026 |
| 5.7.13 | 186 | 6/30/2026 |
| 5.7.12 | 10,768 | 6/29/2026 |
| 5.7.11 | 3,218 | 6/23/2026 |
| 5.7.10 | 202 | 6/23/2026 |
| 5.7.9 | 11,805 | 5/27/2026 |
| 5.7.8 | 254 | 5/25/2026 |
| 5.7.7 | 249 | 5/24/2026 |
| 5.7.6 | 246 | 5/24/2026 |
| 5.7.5 | 319 | 5/13/2026 |
| 5.7.4 | 527 | 4/27/2026 |
| 5.7.3 | 7,011 | 4/7/2026 |
| 5.7.2 | 341 | 3/19/2026 |
| 5.7.1 | 449 | 1/21/2026 |
| 5.7.0 | 7,150 | 11/12/2025 |
| 5.7.0-prerelease0014 | 1,433 | 10/9/2025 |
- Removed double as float feature
- Added basic support for 8-bit, 16-bit, and 64-bit data types
- Added support for color types
- Added support for integer-based border colors
- Added support for push constants
- Added support for GL_EXT_ray_tracing_position_fetch
- Added support for GL_NV_shader_invocation_reorder
- Added UniformDecoration.BufferAccess properly
- Simplified for-loop unrolling
- [Raytracing] Changed type of object-world transforms to M34f
- [Raytracing] Added RayId, MissId, and CallableId
- [GLSL] Improved name mangling for invalid characters
- [GLSL] Added `Config.separateTexturesAndSamplers` for automatically splitting samplers into separate texture/sampler uniforms for better interop with Vulkan/WGSL
- [Optimizer] Added step for simplifying raytracing writes
- [Optimizer] Fixed issue with dead-code elimination and utility functions
- [Debugger] Fixed handling of forward slashes in file paths
- [fshadeaot] Added double checking feature