GameDevWare.Dynamic.Expressions 2.1.2-rc

This is a prerelease version of GameDevWare.Dynamic.Expressions.
There is a newer version of this package available.
See the version list below for details.
The owner has unlisted this package. This could mean that the package is deprecated, has security vulnerabilities or shouldn't be used anymore.
dotnet add package GameDevWare.Dynamic.Expressions --version 2.1.2-rc
NuGet\Install-Package GameDevWare.Dynamic.Expressions -Version 2.1.2-rc
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GameDevWare.Dynamic.Expressions" Version="2.1.2-rc" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add GameDevWare.Dynamic.Expressions --version 2.1.2-rc
#r "nuget: GameDevWare.Dynamic.Expressions, 2.1.2-rc"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install GameDevWare.Dynamic.Expressions as a Cake Addin
#addin nuget:?package=GameDevWare.Dynamic.Expressions&version=2.1.2-rc&prerelease

// Install GameDevWare.Dynamic.Expressions as a Cake Tool
#tool nuget:?package=GameDevWare.Dynamic.Expressions&version=2.1.2-rc&prerelease

C# expression parser and evaluator for Unity3D.

Product Compatible and additional computed target framework versions.
.NET Framework net35 is compatible.  net40 was computed.  net403 was computed.  net45 was computed.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
2.3.0 667 3/26/2023
2.2.9 481 10/10/2022
2.2.8 561 2/17/2022
2.2.7 1,868 11/29/2020
2.2.6 1,157 9/15/2019
2.2.5 896 4/20/2019
2.2.4 930 9/3/2018
2.2.2 1,571 5/16/2018
2.2.1 1,304 12/19/2017
2.2.0 1,329 11/30/2017
2.1.4 1,249 10/22/2017
1.0.1.10 1,324 11/18/2016

Features
* added more descriptive message to member binding error
* added autodoc comments for public members
* hidden ReadOnlyDictionary from public access
* removed WEBGL check for later version of Unity, because unsigned types bug was fixed
* added generic types and generic methods
* added nullable types via '?' suffix
* added lambda expression syntax '() => x' and 'new Func(a => x)'
* added support for expression parameter re-mapping with lambda syntax at beggining of expression
* added support for Func<> lambdas on AOT environments
* added additional constructor to Binder class
* added ArgumentsTree ToString method
* added build-in types aliases support during static members binding

Bug Fixes
* fixed error with wrongly resolved types (only by name) in KnownTypeResolver
* fixed bug with ACCESS_VIOLATION on iOS (Unity 5.x.x IL2CPP)
* fixed few Unity 3.4 related errors in code
* fixed 'new' expression parsed with error on chained calls new a().b().c()
* fixed some cases of lifted binary/unary/conversion operations
* fixed some AOT'ed operations on System.Boolean type
* fixed null-propagation chains generate invalid code
* fixed some edge cases of resolving nested generic types
* fixed error with types without type.FullName value
* fixed Condition operator types promotion
* fixed Power operator types promotion and null-lifting
* fixed enum constants threated as underlying types during binary/unary operations

Breaking changes
* ParserNode renamed to ParseTreeNode
* ExpressionTree renamed to SyntaxTreeNode
* ExpressionBuilder renamed to Binder
* ITypeResolutionService renamed to ITypeResolver
* ITypeResolver.GetType removed
* ITypeResolver now could be configured with TypeDiscoveryOptions