Gameloop.Vdf 0.6.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package Gameloop.Vdf --version 0.6.0
NuGet\Install-Package Gameloop.Vdf -Version 0.6.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Gameloop.Vdf" Version="0.6.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Gameloop.Vdf --version 0.6.0
#r "nuget: Gameloop.Vdf, 0.6.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Gameloop.Vdf as a Cake Addin
#addin nuget:?package=Gameloop.Vdf&version=0.6.0

// Install Gameloop.Vdf as a Cake Tool
#tool nuget:?package=Gameloop.Vdf&version=0.6.0

A high-performance framework for the Valve Data Format, also called KeyValues.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp1.0 was computed.  netcoreapp1.1 was computed.  netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard1.0 is compatible.  netstandard1.1 was computed.  netstandard1.2 was computed.  netstandard1.3 was computed.  netstandard1.4 was computed.  netstandard1.5 was computed.  netstandard1.6 was computed.  netstandard2.0 was computed.  netstandard2.1 was computed. 
.NET Framework net45 is compatible.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen30 was computed.  tizen40 was computed.  tizen60 was computed. 
Universal Windows Platform uap was computed.  uap10.0 was computed. 
Windows Phone wp8 was computed.  wp81 was computed.  wpa81 was computed. 
Windows Store netcore was computed.  netcore45 was computed.  netcore451 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (4)

Showing the top 4 NuGet packages that depend on Gameloop.Vdf:

Package Downloads
Gameloop.Vdf.JsonConverter

VDF-JSON converters for Vdf.NET.

EpicMorg.SteamPathsLib

Small helper for getting some registry keys of Steam.

PetroGlyph.Games.EawFoc.Clients.Steam.Windows

Provides tools for launching Petroglyph Star Wars games on various clients, such as Steam or Disk release.

AlamoEngineTools.SteamAbstraction

.NET abstraction layer for Valve Steam.

GitHub repositories (9)

Showing the top 5 popular GitHub repositories that depend on Gameloop.Vdf:

Repository Stars
pointfeev/CreamInstaller
Automatically finds all installed Steam, Epic and Ubisoft games with their respective DLC-related DLL locations on the user's computer, parses SteamCMD, Steam Store and Epic Games Store for user-selected games' DLCs, then provides a very simple graphical interface utilizing the gathered information for the maintenance of DLC unlockers.
TCNOco/TcNo-Acc-Switcher
A Super-fast account switcher for Steam, Battle.net, Epic Games, Origin, Riot, Ubisoft and many others!
roflmuffin/CounterStrikeSharp
CounterStrikeSharp allows you to write server plugins in C# for Counter-Strike 2/Source2/CS2
PhantomGamers/SFP
This utility is designed to allow you to apply skins to the modern Steam client
CircumSpector/DS4Windows
A reimagination of DS4Windows.
Version Downloads Last updated
0.6.2 26,546 3/5/2022
0.6.1 28,821 6/20/2020
0.6.0 1,566 5/29/2020
0.5.0 5,162 7/31/2018
0.4.4 1,297 12/1/2017
0.4.3 1,406 8/29/2017
0.4.2 1,249 8/28/2017
0.4.1 927 8/27/2017
0.4.0 1,057 8/10/2017
0.3.0 1,168 3/26/2017
0.2.0 1,423 3/15/2016
0.1.0 1,109 3/12/2016

- Added comment serialization and deserialization support. Learn more at https://github.com/shravan2x/Gameloop.Vdf/issues/18.
- Added DeepClone method to VToken.
- Added VToken.DeepEquals to deep compare two VTokens.
- Added support for C# 8's nullable reference types.

BREAKING CHANGES
- VObject.Children() now returns an IEnumerable<VToken>, rather than an IEnumerable<VProperty>.
- VProperty's empty constructor has been removed.
- VObject's IDictionary<string, VToken>.this[string key] indexer now throws a KeyNotFoundException when the key isn't found.