GenericSharpLoading 1.0.0

dotnet add package GenericSharpLoading --version 1.0.0
NuGet\Install-Package GenericSharpLoading -Version 1.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GenericSharpLoading" Version="1.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add GenericSharpLoading --version 1.0.0
#r "nuget: GenericSharpLoading, 1.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install GenericSharpLoading as a Cake Addin
#addin nuget:?package=GenericSharpLoading&version=1.0.0

// Install GenericSharpLoading as a Cake Tool
#tool nuget:?package=GenericSharpLoading&version=1.0.0

GenericSharpLoading

GenericSharpLoading is a .NET Standard 2.0 compatible library to dynamically load external .NET libraries into the runtime.

Usage

Basic

If we just want to grab all classes from an assembly, we can just load the assembly and call .GetInstances

var loader = new SharpLoader();
loader.LoadAssembly(@"C:\Foo\Bar\Apple.dll");

IEnumerable<IFruit> fruits = loader.GetInstances<IFruit>(/* constructor args */);

Continuously load new types

If we instead want to be able to load assemblies from a folder and update our runtime if new assemblies were added, a new loader can be spawned which is connected to our "root" loader and caches which types were already initialized


var loader = new SharpLoader();
ConfiguredSharpLoader<IFruit> fruitLoader = loader.ForType<IFruit>();

List<IFruit> fruits = new List<IFruit>();


void LoadNewFruits()
{
	//.LoadAssemblies loads all .exe and .dll files in the
	//given folder, but each file is only loaded once
	loader.LoadAssemblies(@"C:\Foo\Bar\Fruits\");

	//.GetNewInstances will initialize each type only once whilst
	//.GetInstances will create new instances every time it's called
	var newFruits = fruitLoader.GetNewInstances(/* constructor args */);
	//var allFruits = fruitLoader.GetInstances(/* constructor args */);

	fruits.AddRange(newFruits);
}

Instantiate types from already loaded assemblies

If we already have plugins loaded in the runtime, because they are included in the the main assembly which is currently executed, we obviously cannot load our own assembly using .LoadAssembly("Path/To/Our/Assembly.exe"). For that case, you can pass a reference to an Assembly already known to the runtime to .LoadAssembly and the SharpLoader adds it to its assembly cache

class FruitManager
{
	void LoadFruits()
	{
		var loader = new SharpLoader();
		loader.LoadAssembly(typeof(FruitManager).Assembly);

		IEnumerable<IFruit> fruits = loader.GetInstances<IFruit>(/* constructor args */);
	}
}

Logging

GenericSharpLoading provides a logging interface so the main application can log actions done by this library.

It is as simple as the static class GenericSharpLoading provides the event OnLog which is fired every time the library would log something.

Along with the message a log level is given, which is just a string containing the word DEBUG, INFO, WARNING or ERROR. These strings will probably always be the same, but if you want to process it, I would recommend to use the class GenericSharpLoading.LogLevel (nested class) and its four constants DEBUG, INFO, WARNING or ERROR which names are guaranteed to be never changed.

Example

class FruitManager
{
	void Init()
	{
		GenericSharpLoading.GenericSharpLoading.OnLog += this.Log;

		LoadFruits();
	}

	void LoadFruits()
	{
		var loader = new PluginLoader();
		//...
	}

	void Log(string message, string logLevel)
	{
		Console.WriteLine($"[FruitManager][{logLevel}] {message}");
	}
}

License

GenericSharpLoading is licensed under the MIT License

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.0 959 5/6/2018