Goblinfactory.Konsole
7.0.0.7-alpha
dotnet add package Goblinfactory.Konsole --version 7.0.0.7-alpha
NuGet\Install-Package Goblinfactory.Konsole -Version 7.0.0.7-alpha
<PackageReference Include="Goblinfactory.Konsole" Version="7.0.0.7-alpha" />
<PackageVersion Include="Goblinfactory.Konsole" Version="7.0.0.7-alpha" />
<PackageReference Include="Goblinfactory.Konsole" />
paket add Goblinfactory.Konsole --version 7.0.0.7-alpha
#r "nuget: Goblinfactory.Konsole, 7.0.0.7-alpha"
#:package Goblinfactory.Konsole@7.0.0.7-alpha
#addin nuget:?package=Goblinfactory.Konsole&version=7.0.0.7-alpha&prerelease
#tool nuget:?package=Goblinfactory.Konsole&version=7.0.0.7-alpha&prerelease
[7.0.0.7-alpha/hsw-perf-faster-borders]
Improved
improvement in HighspeedWriter performance
- tested rendering full screen (90x30 window) splitWindow left and right. (from
5.46fps,183msper screen render, to8.26fps,121msper request.) Test run 200 iterations. - tested rendering updates in split window (90x30 window) with writeLine and scrolling. No changes needed (Currently
289.92fps,3msperWriteLineoperation including scrolling and rendering..) Test run 2000 iterations. - tested rendering updates in split window (140x60 window) with writeLine and scrolling. No changes needed (Currently
78.18fps,13msperWriteLineoperation including scrolling and rendering..) Test run 2000 iterations.
- tested rendering full screen (90x30 window) splitWindow left and right. (from
improvement in standard console rendering, performance tested rendering full screen (90x30 window) splitWindow left and right. (from
1.08fps,927msper screen render, to1.71fps,602msper request.) Test run 40 iterations.
Removed
- removed cursorVisible. (to make konsole easier to make multiplatform)
[7.0.0.3-alpha]
Added
- SplitRows, SplitColumns now supports multiple wildcards per split layout,
console.SplitColumns(new Split(10, "left"), new Split("wild1"), new Split(20, "middle"), new Split("wild2"), new Split(20,"right")); - Split windows without border. (added more extensions and tests for splitting.)
- Split adds extra row to bottom of uneven splits to fit parent.
- faster way to create an even number split windows
var rows = con.SplitRows("top", "middle", "bottom");even split across new windows.
[7.0.0.1-alpha]
Added
- massive improvements in stability and loads more concurrency tests, handling lots of edge cases.
- ClipScrolling, ClipWrapping.
- new class
WriteResultsreturns the result of writing to a buffer row, including any overflow. - new peek commands
IPeekinterface to tell what's at a screen location, added toWindowandMockConsole.Row Peek(int sx, int sy, int width);Cell Peek(int sx, int sy);Row[] Peek(ConsoleRegion region);
Cellis now public.Cellnow hasColorsproperty to read the foreground and background at once.
Rowis now public.- new Methods to
IConsolevoid Write(Colors colors, string text);
- new method to
IWritevoid WriteLine(Colors colors, string text);
- New controls
ListViewandDirectoryListView - new default colors ..see
Colors.cs - new Theming throughout,
IConsoleimplementsIThememeaning that controls, likeListViewinherit their theme from their parent window. - new defaultTheme and colors
- gray on black
- white on black
- black on white
- white on blue
- white on darkblue
- blue on white
- darkblue on white
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- No dependencies.
NuGet packages (6)
Showing the top 5 NuGet packages that depend on Goblinfactory.Konsole:
| Package | Downloads |
|---|---|
|
InEngine.Core
Plugin-based queuing and scheduling command server. |
|
|
md.Nuke.Unreal
Commonly used Unreal Engine targets and tasks for the Nuke execution engine |
|
|
Onsharp
Onsharp is C# wrapper for the Onset Game. |
|
|
ConsoleUserInteractionHelper
ConsoleHelper is a versatile .NET library designed to simplify console-based user interactions in your applications. It provides a rich set of methods to handle various input scenarios, from simple string inputs to complex numeric constraints. Prompt a user to GetNaturalInt, GetPathFromUser, GetBinaryDecisionFromUser, ShowSpinnerUntilConditionTrue to show spinner progress controll in console and many others. |
|
|
Goblinfactory.Konsole.Windows
Konsole native Windows driver. (works with .NET Standard or .NET Framework projects only on windows) |
GitHub repositories (2)
Showing the top 2 popular GitHub repositories that depend on Goblinfactory.Konsole:
| Repository | Stars |
|---|---|
|
Steveiwonder/DataMasker
A free data masking and/or anonymizer library
|
|
|
trumank/kismet-analyzer
Unreal Engine blueprint/kismet script reverse engineering and modding utilities
|
| Version | Downloads | Last Updated |
|---|---|---|
| 7.0.0.7-alpha | 21,914 | 2/13/2021 |
| 7.0.0.6-alpha | 1,056 | 2/13/2021 |
| 7.0.0.5-alpha | 1,036 | 2/11/2021 |
| 7.0.0.3-alpha | 1,081 | 2/9/2021 |
| 7.0.0.2-alpha | 1,009 | 2/9/2021 |
| 7.0.0.1-alpha | 1,045 | 2/9/2021 |
| 6.3.0-alpha | 1,044 | 2/8/2021 |
| 6.2.2 | 106,062 | 4/18/2021 |
| 6.2.1 | 14,360 | 2/7/2021 |
| 6.2.0 | 145,824 | 1/24/2020 |
| 6.1.0 | 1,352 | 1/23/2020 |
| 6.0.0 | 1,350 | 1/23/2020 |
| 6.0.0-alpha02 | 1,246 | 1/23/2020 |
| 6.0.0-alpha01 | 1,192 | 1/22/2020 |
| 5.4.4 | 1,875 | 1/13/2020 |
| 5.4.3 | 1,470 | 1/12/2020 |
| 5.4.2 | 1,498 | 1/9/2020 |
| 5.4.1 | 1,445 | 1/8/2020 |
| 5.4.0 | 1,365 | 1/8/2020 |
| 5.3.3 | 1,564 | 1/6/2020 |
## [7.0.0.7-alpha/hsw-perf-faster-borders]
### Improved
- improvement in HighspeedWriter performance
- tested rendering full screen (90x30 window) splitWindow left and right. (from `5.46fps`, `183ms` per screen render, to `8.26fps`, `121ms` per request.) Test run 200 iterations.
- tested rendering updates in split window (90x30 window) with writeLine and scrolling. No changes needed (Currently `289.92fps`, `3ms` per `WriteLine` operation including scrolling and rendering..) Test run 2000 iterations.
- tested rendering updates in split window (140x60 window) with writeLine and scrolling. No changes needed (Currently `78.18fps`, `13ms` per `WriteLine` operation including scrolling and rendering..) Test run 2000 iterations.
- improvement in standard console rendering, performance tested rendering full screen (90x30 window) splitWindow left and right. (from `1.08fps`, `927ms` per screen render, to `1.71fps`, `602ms` per request.) Test run 40 iterations.
### Removed
- removed cursorVisible. (to make konsole easier to make multiplatform)
## [7.0.0.3-alpha]
### Added
- SplitRows, SplitColumns now supports multiple wildcards per split layout, `console.SplitColumns(new Split(10, "left"), new Split("wild1"), new Split(20, "middle"), new Split("wild2"), new Split(20,"right"));`
- Split windows without border. (added more extensions and tests for splitting.)
- Split adds extra row to bottom of uneven splits to fit parent.
- faster way to create an even number split windows `var rows = con.SplitRows("top", "middle", "bottom");` even split across new windows.
## [7.0.0.1-alpha]
### Added
- massive improvements in stability and loads more concurrency tests, handling lots of edge cases.
- ClipScrolling, ClipWrapping.
- new class `WriteResults` returns the result of writing to a buffer row, including any overflow.
- new peek commands `IPeek` interface to tell what's at a screen location, added to `Window` and `MockConsole`.
- `Row Peek(int sx, int sy, int width);`
- `Cell Peek(int sx, int sy);`
- `Row[] Peek(ConsoleRegion region);`
- `Cell` is now public.
- `Cell` now has `Colors` property to read the foreground and background at once.
- `Row` is now public.
- new Methods to `IConsole`
- `void Write(Colors colors, string text);`
- new method to `IWrite`
- `void WriteLine(Colors colors, string text);`
- New controls `ListView` and `DirectoryListView`
- new default colors ..see `Colors.cs`
- new Theming throughout, `IConsole` implements `ITheme` meaning that controls, like `ListView` inherit their theme from their parent window.
- new defaultTheme and colors
- gray on black
- white on black
- black on white
- white on blue
- white on darkblue
- blue on white
- darkblue on white