Goblinfactory.Konsole 7.0.0.7-alpha

This is a prerelease version of Goblinfactory.Konsole.
dotnet add package Goblinfactory.Konsole --version 7.0.0.7-alpha
NuGet\Install-Package Goblinfactory.Konsole -Version 7.0.0.7-alpha
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Goblinfactory.Konsole" Version="7.0.0.7-alpha" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Goblinfactory.Konsole --version 7.0.0.7-alpha
#r "nuget: Goblinfactory.Konsole, 7.0.0.7-alpha"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Goblinfactory.Konsole as a Cake Addin
#addin nuget:?package=Goblinfactory.Konsole&version=7.0.0.7-alpha&prerelease

// Install Goblinfactory.Konsole as a Cake Tool
#tool nuget:?package=Goblinfactory.Konsole&version=7.0.0.7-alpha&prerelease

[7.0.0.7-alpha/hsw-perf-faster-borders]

Improved

  • improvement in HighspeedWriter performance

    • tested rendering full screen (90x30 window) splitWindow left and right. (from 5.46fps, 183ms per screen render, to 8.26fps, 121ms per request.) Test run 200 iterations.
    • tested rendering updates in split window (90x30 window) with writeLine and scrolling. No changes needed (Currently 289.92fps, 3ms per WriteLine operation including scrolling and rendering..) Test run 2000 iterations.
    • tested rendering updates in split window (140x60 window) with writeLine and scrolling. No changes needed (Currently 78.18fps, 13ms per WriteLine operation including scrolling and rendering..) Test run 2000 iterations.
  • improvement in standard console rendering, performance tested rendering full screen (90x30 window) splitWindow left and right. (from 1.08fps, 927ms per screen render, to 1.71fps, 602ms per request.) Test run 40 iterations.

Removed

  • removed cursorVisible. (to make konsole easier to make multiplatform)

[7.0.0.3-alpha]

Added

  • SplitRows, SplitColumns now supports multiple wildcards per split layout, console.SplitColumns(new Split(10, "left"), new Split("wild1"), new Split(20, "middle"), new Split("wild2"), new Split(20,"right"));
  • Split windows without border. (added more extensions and tests for splitting.)
  • Split adds extra row to bottom of uneven splits to fit parent.
  • faster way to create an even number split windows var rows = con.SplitRows("top", "middle", "bottom"); even split across new windows.

[7.0.0.1-alpha]

Added

  • massive improvements in stability and loads more concurrency tests, handling lots of edge cases.
  • ClipScrolling, ClipWrapping.
  • new class WriteResults returns the result of writing to a buffer row, including any overflow.
  • new peek commands IPeek interface to tell what's at a screen location, added to Window and MockConsole.
    • Row Peek(int sx, int sy, int width);
    • Cell Peek(int sx, int sy);
    • Row[] Peek(ConsoleRegion region);
  • Cell is now public.
    • Cell now has Colors property to read the foreground and background at once.
  • Row is now public.
  • new Methods to IConsole
    • void Write(Colors colors, string text);
  • new method to IWrite
    • void WriteLine(Colors colors, string text);
  • New controls ListView and DirectoryListView
  • new default colors ..see Colors.cs
  • new Theming throughout, IConsole implements ITheme meaning that controls, like ListView inherit their theme from their parent window.
  • new defaultTheme and colors
    • gray on black
    • white on black
    • black on white
    • white on blue
    • white on darkblue
    • blue on white
    • darkblue on white
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.

NuGet packages (6)

Showing the top 5 NuGet packages that depend on Goblinfactory.Konsole:

Package Downloads
InEngine.Core

Plugin-based queuing and scheduling command server.

Onsharp

Onsharp is C# wrapper for the Onset Game.

md.Nuke.Unreal

Commonly used Unreal Engine targets and tasks for the Nuke execution engine

ConsoleUserInteractionHelper

Prompt a user to GetNaturalInt, GetPathFromUser, GetBinaryDecisionFromUser. Also, ShowSpinnerUntilConditionTrue to show spinner progress controll in console.

Goblinfactory.Konsole.Windows

Konsole native Windows driver. (works with .NET Standard or .NET Framework projects only on windows)

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on Goblinfactory.Konsole:

Repository Stars
Steveiwonder/DataMasker
A free data masking and/or anonymizer library
Version Downloads Last updated
7.0.0.7-alpha 10,275 2/13/2021
7.0.0.6-alpha 774 2/13/2021
7.0.0.5-alpha 766 2/11/2021
7.0.0.3-alpha 791 2/9/2021
7.0.0.2-alpha 754 2/9/2021
7.0.0.1-alpha 783 2/9/2021
6.3.0-alpha 753 2/8/2021
6.2.2 52,557 4/18/2021
6.2.1 13,624 2/7/2021
6.2.0 60,058 1/24/2020
6.1.0 1,058 1/23/2020
6.0.0 1,062 1/23/2020
6.0.0-alpha02 940 1/23/2020
6.0.0-alpha01 900 1/22/2020
5.4.4 1,391 1/13/2020
5.4.3 1,157 1/12/2020
5.4.2 1,188 1/9/2020
5.4.1 1,145 1/8/2020
5.4.0 1,063 1/8/2020
5.3.3 1,266 1/6/2020
5.3.2 1,155 1/6/2020
5.3.1 1,133 1/6/2020
5.3.0 1,233 1/5/2020
5.2.0 1,102 1/5/2020
5.1.0 1,271 1/4/2020
5.0.1 1,234 12/28/2019
5.0.0 1,253 12/18/2019
5.0.0-alpha09 1,020 12/18/2019
5.0.0-alpha08 928 12/17/2019
4.1.0 4,019 12/4/2019
4.0.1 1,098 12/4/2019
3.4.1 1,124 12/3/2019
3.4.0 36,854 10/8/2019
3.3.0 27,126 1/30/2018
3.2.1 1,634 1/28/2018
3.1.0 2,895 10/21/2017
3.0.1 2,153 6/4/2017
3.0.0 1,520 6/4/2017
2.0.2 1,812 3/20/2017
2.0.1 1,827 3/20/2017
2.0.0 1,769 3/18/2017
1.0.0 1,891 3/4/2016
0.0.0.3 1,932 2/29/2016
0.0.0.2 2,275 2/29/2016
0.0.0.1 2,024 2/28/2016

## [7.0.0.7-alpha/hsw-perf-faster-borders]

### Improved

- improvement in HighspeedWriter performance
 - tested rendering full screen (90x30 window) splitWindow left and right. (from `5.46fps`, `183ms` per screen render, to `8.26fps`, `121ms` per request.) Test run 200 iterations.
 - tested rendering updates in split window (90x30 window) with writeLine and scrolling. No changes needed (Currently `289.92fps`, `3ms` per `WriteLine` operation including scrolling and rendering..) Test run 2000 iterations.
 - tested rendering updates in split window (140x60 window) with writeLine and scrolling. No changes needed (Currently `78.18fps`, `13ms` per `WriteLine` operation including scrolling and rendering..) Test run 2000 iterations.

- improvement in standard console rendering, performance tested rendering full screen (90x30 window) splitWindow left and right. (from `1.08fps`, `927ms` per screen render, to `1.71fps`, `602ms` per request.) Test run 40 iterations.

### Removed

- removed cursorVisible. (to make konsole easier to make multiplatform)

## [7.0.0.3-alpha]

### Added

- SplitRows, SplitColumns now supports multiple wildcards per split layout, `console.SplitColumns(new Split(10, "left"), new Split("wild1"), new Split(20, "middle"), new Split("wild2"), new Split(20,"right"));`
- Split windows without border. (added more extensions and tests for splitting.)
- Split adds extra row to bottom of uneven splits to fit parent.
- faster way to create an even number split windows `var rows = con.SplitRows("top", "middle", "bottom");` even split across new windows.

## [7.0.0.1-alpha]

### Added

- massive improvements in stability and loads more concurrency tests, handling lots of edge cases.
- ClipScrolling, ClipWrapping.
- new class `WriteResults` returns the result of writing to a buffer row, including any overflow.
- new peek commands `IPeek` interface to tell what's at a screen location, added to `Window` and `MockConsole`.
 - `Row Peek(int sx, int sy, int width);`
 - `Cell Peek(int sx, int sy);`
 - `Row[] Peek(ConsoleRegion region);`
- `Cell` is now public.
 - `Cell` now has `Colors` property to read the foreground and background at once.
- `Row` is now public.
- new Methods to `IConsole`
 - `void Write(Colors colors, string text);`
- new method to `IWrite`
 - `void WriteLine(Colors colors, string text);`
- New controls `ListView` and `DirectoryListView`
- new default colors ..see `Colors.cs`
- new Theming throughout, `IConsole` implements `ITheme` meaning that controls, like `ListView` inherit their theme from their parent window.
- new defaultTheme and colors
 - gray on black
 - white on black
 - black on white
 - white on blue
 - white on darkblue
 - blue on white
 - darkblue on white