H073.Hx.HxSystem
1.0.2
Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package H073.Hx.HxSystem --version 1.0.2
NuGet\Install-Package H073.Hx.HxSystem -Version 1.0.2
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="H073.Hx.HxSystem" Version="1.0.2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add H073.Hx.HxSystem --version 1.0.2
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: H073.Hx.HxSystem, 1.0.2"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install H073.Hx.HxSystem as a Cake Addin #addin nuget:?package=H073.Hx.HxSystem&version=1.0.2 // Install H073.Hx.HxSystem as a Cake Tool #tool nuget:?package=H073.Hx.HxSystem&version=1.0.2
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
HxNuGet
Documentation on how to use each HxNuGet package
HxInput
Dependencies
TODO
Events
public event EventHandler<KeyboardKeyEventArgs> OnKeyDown;
public event EventHandler<KeyboardKeyEventArgs> OnKeyUp;
public event EventHandler<KeyboardCharEventArgs> OnCharDown;
public event EventHandler<MouseMoveEventArgs> OnMouseMove;
public event EventHandler<GamePadEventArgs> OnGamePadConnect;
public event EventHandler<GamePadEventArgs> OnGamePadDisconnect;
Public
public Vector2 LatestMouseDelta;
public Point LatestMousePosition;
public Point PreviousMousePosition;
public MouseState LatestMouseState;
public MouseState PreviousMouseState;
public TouchPanelState LatestTouchPanelState;
public TouchPanelState PreviousTouchPanelState;
public TouchCollection LatestTouchCollection;
public TouchCollection PreviousTouchCollection;
public KeyboardState LatestKeyboardState;
public KeyboardState PreviousKeyboardState;
public GamePadState[] LatestGamePadStates;
public GamePadState[] PreviousGamePadStates;
How to use
Update Input
If you use HxInput without HxSystem then you have to call this code to update the input device states
Input.Instance.Update(gameTime);
If you use HxInput with HxSystem then you have to call this code to update the input device states
Hx.Instance.Update(gameTime);
Mouse Input
public Vector2 MouseDistanceVectorFrom(Vector2 position);
public Vector2 MouseDistanceVectorFrom(Point position);
public Point MouseDistancePointFrom(Vector2 position);
public Point MouseDistancePointFrom(Point position);
public bool IsMouseKeyDownOnce(MouseButton button);
public bool IsMouseKeyDown(MouseButton button);
public bool IsMouseKeyUpOnce(MouseButton button);
public bool IsMouseKeyUp(MouseButton button);
Keyboard Input
public bool IsKeyboardKeyDownOnce(Keys key);
public bool IsKeyboardKeyDown(Keys key);
public bool WasKeyboardKeyDown(Keys key);
public bool IsKeyboardKeyUpOnce(Keys key);
public bool IsKeyboardKeyUp(Keys key);
public bool WasKeyboardKeyUp(Keys key);
Example
This code prints "Key Pressed" only one time when the key "G" was pressed
Using OnKeyDown Event
public void foo(object sender, KeyboardKeyEventArgs args)
{
if (args.Key == Keys.G)
{
Console.WriteLine("Key Pressed");
}
}
//Somewhere in the code
Input.Instance.OnKeyDown += foo;
Using IsKeyboardeKeyDownOnce Method
if (Input.Instance.IsKeyboardeKeyDownOnce(Keys.G))
{
Console.WriteLine("Key Pressed");
}
GamePad Input
public bool IsGamepadButtonDown(PlayerIndex index, Buttons button);
public bool IsGamepadButtonUp(PlayerIndex index, Buttons button);
public bool WasGamepadButtonDown(PlayerIndex index, Buttons button);
public bool WasButtonUp(PlayerIndex index, Buttons button);
public bool IsGamepadButtonPressed(PlayerIndex index, Buttons button);
public bool IsButtonReleased(PlayerIndex index, Buttons button);
public bool IsGamePadConnected(PlayerIndex index);
public bool WasGamePadConnected(PlayerIndex index);
public bool IsGamePadDisconnected(PlayerIndex index);
public bool WasGamePadDisconnected(PlayerIndex index);
Touch Input
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp3.1 is compatible. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETCoreApp 3.1
- H073.Hx.HxInput (>= 1.0.2.2)
- H073.Hx.HxManager (>= 1.0.1)
- H073.Hx.HxTime (>= 1.0.0)
- MonoGame.Framework.WindowsDX (>= 3.8.0.1641)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated | |
---|---|---|---|
1.0.6.1 | 313 | 12/26/2021 | |
1.0.6 | 240 | 12/26/2021 | |
1.0.5.1 | 270 | 12/26/2021 | |
1.0.5 | 293 | 12/26/2021 | |
1.0.4.4 | 303 | 12/17/2021 | |
1.0.4.2 | 273 | 12/16/2021 | |
1.0.4.1 | 280 | 12/7/2021 | |
1.0.4 | 275 | 12/6/2021 | |
1.0.3.4 | 539 | 12/6/2021 | |
1.0.3.3 | 298 | 12/6/2021 | |
1.0.3.2 | 300 | 12/6/2021 | |
1.0.3.1 | 302 | 12/5/2021 | |
1.0.3 | 289 | 12/5/2021 | |
1.0.2 | 304 | 12/5/2021 | |
1.0.1 | 296 | 12/5/2021 | |
1.0.0 | 305 | 12/4/2021 |