InputLib 1.0.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package InputLib --version 1.0.0
                    
NuGet\Install-Package InputLib -Version 1.0.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="InputLib" Version="1.0.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="InputLib" Version="1.0.0" />
                    
Directory.Packages.props
<PackageReference Include="InputLib" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add InputLib --version 1.0.0
                    
#r "nuget: InputLib, 1.0.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package InputLib@1.0.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=InputLib&version=1.0.0
                    
Install as a Cake Addin
#tool nuget:?package=InputLib&version=1.0.0
                    
Install as a Cake Tool

InputLibrary

Overview

A Godot and ebitengine-input inspired action input handling system for MonoGame.

Key features:

  • Actions paradigm instead of the raw input events
  • Configurable keymaps
  • Bind more than one key to a single action with All or Any condition
  • Motion-style events, like "gamepad stick just moved"

This library may require some extra docs, code comments and examples. You can significantly help me by providing those. Pointing out what is currently missing is helpful too!

Usage samples

Create enum with your game actions.

public enum InputAction
{
  MoveLeft = 0,
  MoveRight,
};

Create new object of InputSystem

var system = new InputSystem<InputAction>();

Now create keymap dictionary. Use ICondition classes like: AllCondition, AnyCondition, KeyboardCondition, GamePadCondition, MouseCondition

 var keymap = new Dictionary<InputActions, ICondition>()
 {
     { InputActions.MoveLeft, new AnyCondition(new KeyboardCondition(Keys.A), new KeyboardCondition(Keys.Left), new GamePadCondition(GamePadButton.Left), new GamePadCondition(GamePadButton.LeftTrigger)) },
     { InputActions.MoveRight, new AnyCondition(new KeyboardCondition(Keys.D), new KeyboardCondition(Keys.Right), new GamePadCondition(GamePadButton.Right), new GamePadCondition(GamePadButton.RightTrigger)) },
 };

Create new InputHandler for checking input events

var handler = _inputSystem.NewHandler(keymap, PlayerIndex.One);

Now you can check input events

if (handler.IsActionPressed(InputAction.MoveRight))
{
    _position.X += 100 * dt;
}
Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last Updated
1.0.2 280 3/4/2025
1.0.1 260 3/4/2025
1.0.0 241 3/3/2025