Json.NET.Aot 9.0.1

Newtonsoft Json.NET AOT compatible, .NET Standard 2.0 compliant

Install-Package Json.NET.Aot -Version 9.0.1
dotnet add package Json.NET.Aot --version 9.0.1
<PackageReference Include="Json.NET.Aot" Version="9.0.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Json.NET.Aot --version 9.0.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Json.NET.Aot, 9.0.1"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install Json.NET.Aot as a Cake Addin
#addin nuget:?package=Json.NET.Aot&version=9.0.1

// Install Json.NET.Aot as a Cake Tool
#tool nuget:?package=Json.NET.Aot&version=9.0.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Newtonsoft Json.NET Aot for .NET Standard 2.0

This implementation is actually a fork of the excellent work of SaladLab, Json.Net.Unity3D, and of course, the excellent work of the initial author, Newtonsoft !

Why this fork ?

With the arrival of Blazor, a C#/Mono Framework for web browser, it was necessary for my projects to be able to use the same kind of reference library and behavior among projects.

The initial project is not specially AOT friendly, and as JIT is forbidden on some AOT plateforms like iOS / Blazor (as the Mono stack does not ship System.Reflection.Emit), it was difficult to share some JSON structures on all the plateforms i want to support at the same time (Android, iOS, UWP, Blazor).

The goal of SaladLab was to make Json.NET compatible with Unity3D (and so Aot friendly), and was compiled on the .NET 3.5 framework.
The goal of this fork was to upgrade the whole project on .NET Standard 2.0 format, with Unity3D DEFINE CONSTANT preferences.

I had to drop to be able the test project, as there is many differences between API i don't want to take time to resolve, mainly related to some SQL stuff.

Where can I get it?

Visit Release or from NuGet (will publish link)

What's done?

Based on SaladLab README:

Following works are done to make Json.NET support Unity3D (AOT platforms)

  • Based on Newtonsoft Json.NET 9.
  • Disable IL generation to work well under AOT environment like iOS.
  • Remove code related with System.ComponentModel.
  • Remove System.Data and EntityKey support.
  • Remove XML support.
  • Remove DiagnosticsTraceWriter support.
  • Workaround for differences between Microsoft.NET & Unity3D-Mono.NET

Newtonsoft Json.NET Aot for .NET Standard 2.0

This implementation is actually a fork of the excellent work of SaladLab, Json.Net.Unity3D, and of course, the excellent work of the initial author, Newtonsoft !

Why this fork ?

With the arrival of Blazor, a C#/Mono Framework for web browser, it was necessary for my projects to be able to use the same kind of reference library and behavior among projects.

The initial project is not specially AOT friendly, and as JIT is forbidden on some AOT plateforms like iOS / Blazor (as the Mono stack does not ship System.Reflection.Emit), it was difficult to share some JSON structures on all the plateforms i want to support at the same time (Android, iOS, UWP, Blazor).

The goal of SaladLab was to make Json.NET compatible with Unity3D (and so Aot friendly), and was compiled on the .NET 3.5 framework.
The goal of this fork was to upgrade the whole project on .NET Standard 2.0 format, with Unity3D DEFINE CONSTANT preferences.

I had to drop to be able the test project, as there is many differences between API i don't want to take time to resolve, mainly related to some SQL stuff.

Where can I get it?

Visit Release or from NuGet (will publish link)

What's done?

Based on SaladLab README:

Following works are done to make Json.NET support Unity3D (AOT platforms)

  • Based on Newtonsoft Json.NET 9.
  • Disable IL generation to work well under AOT environment like iOS.
  • Remove code related with System.ComponentModel.
  • Remove System.Data and EntityKey support.
  • Remove XML support.
  • Remove DiagnosticsTraceWriter support.
  • Workaround for differences between Microsoft.NET & Unity3D-Mono.NET

Release Notes

First release

NuGet packages (1)

Showing the top 1 NuGet packages that depend on Json.NET.Aot:

Package Downloads
ServerBytes.Client
ServerBytes client

GitHub repositories

This package is not used by any popular GitHub repositories.

Version History

Version Downloads Last updated
9.0.1 25,688 6/1/2018