MonoGame.Content.Builder 3.7.0.8

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MonoGame.Content.Builder.Task

The owner has unlisted this package. This could mean that the package is deprecated, has security vulnerabilities or shouldn't be used anymore.
dotnet add package MonoGame.Content.Builder --version 3.7.0.8
NuGet\Install-Package MonoGame.Content.Builder -Version 3.7.0.8
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MonoGame.Content.Builder" Version="3.7.0.8" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MonoGame.Content.Builder --version 3.7.0.8
#r "nuget: MonoGame.Content.Builder, 3.7.0.8"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install MonoGame.Content.Builder as a Cake Addin
#addin nuget:?package=MonoGame.Content.Builder&version=3.7.0.8

// Install MonoGame.Content.Builder as a Cake Tool
#tool nuget:?package=MonoGame.Content.Builder&version=3.7.0.8

This package provides the MonoGame Content Builder project integration.

Usage:

After adding the package simply add .mgcb file with MonoGameContentReference build action and it will automatically get built every time you build the project.

During the first build it will automatically detect your current platform and download the required per platform nuget package (~30 MB).

Customization:

This nuget package offers the following properties for customizing the build of your content. Simply set them in the csproj or pass them to msbuild to change their values:

| Variable Name     | Description / Default value               |
| ----------------- | ----------------------------------------- |
| MonoGamePlatform  | The platform for the MGCB.                |
|                   | Gets set by MonoGame platform nugets.     |
| ----------------- | ----------------------------------------- |
| MgcbArguments     | Additional arguments to pass to the MGCB. |
|                   | /quiet                                    |
| ----------------- | ----------------------------------------- |
| MgcbPath          | Path to MGCB.exe                          |
|                   | The per platform MGCB nuget package.      |
| ----------------- | ----------------------------------------- |
There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

  • .NETFramework 4.6

    • No dependencies.
  • .NETStandard 2.0

    • No dependencies.

NuGet packages (6)

Showing the top 5 NuGet packages that depend on MonoGame.Content.Builder:

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MOGI

Package Description

Carbon.Kit.Microsoft.WindowsDesktop

Provides interfaces and abstractions to support Microsoft Windows Desktop Applications.

Aigamo.Saruhashi.MonoGame The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org.

Saruhashi is a UI framework for MonoGame.

MonoMyst

Game engine written on top of MonoGame.

Underland.Framework.Windows

Simple game application framework for windows

GitHub repositories (2)

Showing the top 2 popular GitHub repositories that depend on MonoGame.Content.Builder:

Repository Stars
dotnet/corert
This repo contains CoreRT, an experimental .NET Core runtime optimized for AOT (ahead of time compilation) scenarios, with the accompanying compiler toolchain.
OpenKH/OpenKh
Kingdom Hearts libraries, tools, game engine and documentation
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