Neijwiert.RenSharp 1.3.0

C++/CLI wrapper for Command and Conquer Renegade Dragonade FDS manager

Install-Package Neijwiert.RenSharp -Version 1.3.0
dotnet add package Neijwiert.RenSharp --version 1.3.0
<PackageReference Include="Neijwiert.RenSharp" Version="1.3.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Neijwiert.RenSharp --version 1.3.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Release Notes

- Got rid of some comments that weren't correct
- Made the RenSharp manager classes final
- Introduced a dispatcher (Engine.Dispatcher). This is a helper class that will let you execute stuff on the main Renegade thread. Useful for multithreaded applications. This dispatcher is unique per thread.
- Added W3DSurfaceType enum and SurfaceTypeStrings to Engine, which reflects the surface stuff in w3d.h
- Prevent over resizing of the priority queue in the Renegade Dispatcher
- The FDS now always exits whenever a RenSharp shutdown is requested
- OBBoxCollisionTestClass did not copy the box and move in one of its constructors
- Added ability to reset a CastResultStruct upon construction. This is important as Fraction needs to be 1.0f for collision tests to actually work.
- Fixed the Equals method on some classes that have multiple inheritance and the RenSharpGameObjObserverClass
- Fixed wrong argument bounds checks in DATokenClass
- Fixed memory leak in Engine.GetCurrentMusicTrack
- Made sure that when the managed console functions are deleted that its properly sorted internally
- Removed constructors of physics test classes that take a CastResultStruct argument. This is to avoid confusion that it is not changed by reference.


This package has no dependencies.

This package is not used by any popular GitHub repositories.

Version History

Version Downloads Last updated
1.3.0 55 7/13/2019
1.2.0 53 6/27/2019
1.1.0 58 6/22/2019
1.0.0 75 6/8/2019