NuGet.Logitech_LCD 2.1.0

A C#.NET Wrapper for the LCD logitech SDK.
It is developped an tested against the latest version of the SDK.
If you have any suggestions or issues here is the github repository : https://github.com/sidewinder94/Logitech-LCD

Install-Package NuGet.Logitech_LCD -Version 2.1.0
dotnet add package NuGet.Logitech_LCD --version 2.1.0
<PackageReference Include="NuGet.Logitech_LCD" Version="2.1.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add NuGet.Logitech_LCD --version 2.1.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Build status

NuGet

Logitech-LCD

A C# Wrapper allowing one to use the functions of the logitech SDK in .NET

Usage

  1. Clone the project in any location
  2. Add the project to your solution
  3. Add a reference from your project to this one

Alternatively you can replace these 3 first steps by using the NuGet package :

Install-Package NuGet.Logitech_LCD

  1. Add in your project a Lib folder containing an x86 and an x64 folder, each of these must contain the LogitechLcd.dll (the wrapper dll in the logitech LCD SDK, you may have to rename it as the name might have changed) file
  2. You're ready to go and use this wrapper
  3. All of the SDK's base methods are exposed in the LogitechLcd class

Applets

WinForm :

To make an applet using more than plain text and a background image, one can create a userControl and make it inherit from the Logitech_LCD.Applets.BaseApplet class.

You will then have to override the OnDataUpdate method and you're ready to design your control like you would do for any other Winform Control.

WPF :

To use the WPF applet, you'll have to create a new WPF window/usercontrol

This control will have to look like this :

<UserControl
            x:Class="TestWPFApplet.UserControl1"
            xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
            xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
            xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" 
            xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
            xmlns:applets="clr-namespace:Logitech_LCD.Applets;assembly=Logitech-LCD"
            d:DesignHeight="240"
            d:DesignWidth="320"
            mc:Ignorable="d">

    <applets:BaseWPFApplet>
        <Grid Background="White">
            <Label>Applet Content</Label>
        </Grid>
    </applets:BaseWPFApplet>

</UserControl>

If you have some code to run before any visual update, there is an event called OnDataUpdate who will be called before any visual update.

Known Issues

WinForms

If you are in Release build configuration or the first build of the lib wasn't done yet, the designer won't be able to initialize.
When disiging the your control, be sure to be in Debug build configuration, run a build of the lib, close the designer window and reopen it.

Build status

NuGet

Logitech-LCD

A C# Wrapper allowing one to use the functions of the logitech SDK in .NET

Usage

  1. Clone the project in any location
  2. Add the project to your solution
  3. Add a reference from your project to this one

Alternatively you can replace these 3 first steps by using the NuGet package :

Install-Package NuGet.Logitech_LCD

  1. Add in your project a Lib folder containing an x86 and an x64 folder, each of these must contain the LogitechLcd.dll (the wrapper dll in the logitech LCD SDK, you may have to rename it as the name might have changed) file
  2. You're ready to go and use this wrapper
  3. All of the SDK's base methods are exposed in the LogitechLcd class

Applets

WinForm :

To make an applet using more than plain text and a background image, one can create a userControl and make it inherit from the Logitech_LCD.Applets.BaseApplet class.

You will then have to override the OnDataUpdate method and you're ready to design your control like you would do for any other Winform Control.

WPF :

To use the WPF applet, you'll have to create a new WPF window/usercontrol

This control will have to look like this :

<UserControl
            x:Class="TestWPFApplet.UserControl1"
            xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
            xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
            xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" 
            xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
            xmlns:applets="clr-namespace:Logitech_LCD.Applets;assembly=Logitech-LCD"
            d:DesignHeight="240"
            d:DesignWidth="320"
            mc:Ignorable="d">

    <applets:BaseWPFApplet>
        <Grid Background="White">
            <Label>Applet Content</Label>
        </Grid>
    </applets:BaseWPFApplet>

</UserControl>

If you have some code to run before any visual update, there is an event called OnDataUpdate who will be called before any visual update.

Known Issues

WinForms

If you are in Release build configuration or the first build of the lib wasn't done yet, the designer won't be able to initialize.
When disiging the your control, be sure to be in Debug build configuration, run a build of the lib, close the designer window and reopen it.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version History

Version Downloads Last updated
2.1.0 154 2/17/2020
2.0.2 169 10/10/2019
1.0.5 690 9/3/2017
1.0.4 672 4/22/2016
1.0.2 929 4/24/2014