OpenGL.Net.ES2Profile 0.5.2

There is a newer version of this package available.
See the version list below for details.
dotnet add package OpenGL.Net.ES2Profile --version 0.5.2
NuGet\Install-Package OpenGL.Net.ES2Profile -Version 0.5.2
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OpenGL.Net.ES2Profile" Version="0.5.2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add OpenGL.Net.ES2Profile --version 0.5.2
#r "nuget: OpenGL.Net.ES2Profile, 0.5.2"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install OpenGL.Net.ES2Profile as a Cake Addin
#addin nuget:?package=OpenGL.Net.ES2Profile&version=0.5.2

// Install OpenGL.Net.ES2Profile as a Cake Tool
#tool nuget:?package=OpenGL.Net.ES2Profile&version=0.5.2

Modern OpenGL bindings for C#.

           It supports the following APIs:
           - OpenGL 4.5 and relative extensions.
           - OpenGL for Windows (WGL) with relative extensions.
           - OpenGL for X11 1.4 (XGL) with relative extensions.
           - Native Platform Interface 1.5 (EGL) with relative extensions.
           - Support Broadcom VideoCore IV (Raspberry PI 2)

           No user interface is included in this package. The following UI backends are supported in separated packages:
           - System.Window.Forms (Windows, Linux) via OpenGL.Net.WinForms
           - Xamarin.Forms (Android) via OpenGL.Net.Xamarin.Android
           - Broadcom VideoCore IV (Raspberry PI 2) via OpenGL.Net.VideoCore

           Note: this binary defines only a specific a subset of the OpenGL specification. The constants and commands removed are:
           - OpenGL ES related symbols: only OpenGL ES 2+ symbols are included.
           - No OpenGL API

Product Compatible and additional computed target framework versions.
.NET net6.0-android was computed.  net7.0-android was computed.  net8.0-android was computed. 
.NET Framework net35 is compatible.  net40 was computed.  net403 was computed.  net45 was computed.  net451 was computed.  net452 was computed.  net46 was computed.  net461 is compatible.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last updated
0.8.4 1,649 4/7/2019
0.7.1 1,411 12/15/2017
0.7.0 1,157 11/15/2017
0.6.1 990 9/26/2017
0.6.0 943 9/14/2017
0.6.0-beta3 755 8/26/2017
0.6.0-beta2 749 8/25/2017
0.6.0-beta1 751 8/16/2017
0.5.2 986 7/24/2017
0.5.1 969 5/30/2017
0.5.1-beta 791 5/17/2017
0.4.2-alpha 799 4/18/2017
0.4.1-alpha 794 4/16/2017

* v0.5.2
         - Documentation tagged with source reference page, for each member;
         - Completed GL limits support class, automatically generated with gl.xml information;
         - More coherent procedure loader (ensure priority: Core -> ARB -> EXT -> Vendor);
         - Added extensions: WGL_ARB_create_context_no_error - GLX_ARB_create_context_no_error - GL_EXT_memory_object - GL_EXT_memory_object_fd - GL_EXT_memory_object_win32 - GL_EXT_semaphore - GL_EXT_semaphore_fd - GL_EXT_semaphore_win32 - GL_EXT_win32_keyed_mutex - GL_EXT_texture_storage (alias of GL_APPLE_texture_format_BGRA8888);
         - Added OpenGL SC 2 API metadata, binding SC2 over other GL implementations;
         - Un-aliased GL_CLIP_DISTANCE* enumerations from GL_CLIP_PLANE: they have different requirements;
         - Added GL_DEPTH_STENCIL_ATTACHMENT in FramebufferAttachment enumeration;
         - MemoryBarrier and MemoryBarrierByRegion uses MemoryBarrierMask enumeration;

         * v0.5.1
         - Added enumeration arguments and return types; (more will be);
         - Renamed enumerations from ARB or EXT suffixes for core enumerations;
         - Loads only the required commands for the current GL context; faster load times;
         - Logging has a cleaner and extensible interface;
         - EGL initialization event for passing custom arguments; other APIs may have their own event;
         - Optional library initialization via environment variables;
         - Updated specification (but with strong customization due enums);
         - More documentation from GLES3.2 manual;
         - Commands and enumerations are documented with multiple manuals;