OpenTK.Audio.OpenAL 4.8.0

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package OpenTK.Audio.OpenAL --version 4.8.0
                    
NuGet\Install-Package OpenTK.Audio.OpenAL -Version 4.8.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OpenTK.Audio.OpenAL" Version="4.8.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="OpenTK.Audio.OpenAL" Version="4.8.0" />
                    
Directory.Packages.props
<PackageReference Include="OpenTK.Audio.OpenAL" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add OpenTK.Audio.OpenAL --version 4.8.0
                    
#r "nuget: OpenTK.Audio.OpenAL, 4.8.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package OpenTK.Audio.OpenAL@4.8.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=OpenTK.Audio.OpenAL&version=4.8.0
                    
Install as a Cake Addin
#tool nuget:?package=OpenTK.Audio.OpenAL&version=4.8.0
                    
Install as a Cake Tool

OpenAL bindings for dotnet from the Khronos openAL c library.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.1 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (5)

Showing the top 5 NuGet packages that depend on OpenTK.Audio.OpenAL:

Package Downloads
KokoroSharp

**Requires an ONNX Runtime package to function. KokoroSharp is an inference engine for Kokoro TTS with ONNX runtime, enabling fast and flexible local text-to-speech (fp/quanted) purely via C#. It features segment streaming, voice mixing, linear job scheduling, and optional playback.

SharpGDX.Desktop

C# Port of Java's libGDX (Desktop).

RocketEngine.RERL

Rocket Engine Rendering Library

Aural

A cross-platform audio playback library for WAV, OGG, and MP3 formats with real-time audio filters (low-pass, high-pass, reverb, pitch shift). Play audio with a single line of code

KokoroSharp-android

An inference engine for Kokoro TTS with ONNX runtime, enabling fast and flexible local text-to-speech (fp/quanted) purely via C#. It features segment streaming, voice mixing, linear job scheduling, and optional playback.

GitHub repositories (3)

Showing the top 3 popular GitHub repositories that depend on OpenTK.Audio.OpenAL:

Repository Stars
space-wizards/RobustToolbox
Robust multiplayer game engine, used by Space Station 14
Lyrcaxis/KokoroSharp
Fast local TTS inference engine in C# with ONNX runtime. Multi-speaker, multi-platform and multilingual. Integrate on your .NET projects using a plug-and-play NuGet package, complete with all voices.
deanthecoder/ZXSpeculator
Cross-platform ZX Spectrum emulator written in C#
Version Downloads Last Updated
5.0.0-pre.14 1,273 7/11/2025 5.0.0-pre.14 is deprecated.
5.0.0-pre.13 19,824 11/11/2024
5.0.0-pre.12 3,027 9/25/2024
5.0.0-pre.11 1,901 8/9/2024
5.0.0-pre.10 7,297 3/7/2024
5.0.0-pre.9 4,166 10/16/2023
4.9.4 1,151,120 3/17/2025
4.9.3 51,905 12/10/2024
4.9.2 5,669 12/10/2024
4.9.1 9,888 12/2/2024
4.8.2 449,920 12/2/2023
4.8.1 31,845 9/27/2023
4.8.0 55,738 7/17/2023

BREAKING: Renamed the `OpenTK.OpenAL` assembly to `OpenTK.Audio.OpenAL` to match the namespace. (@NogginBops)
BREAKING: Make OpenAL extensions nested classes of `AL` and `ALC` instead of being namespaces to more closely match the OpenGL bindings. (@NogginBops)
BREAKING: Removed `AL.BindBufferToSource`, `AL.GetSourceState`, `AL.GetSourceType`, and `ALC.GetAvailableSamples` that doesn't exist in the OpenAL API (use `AL.Get*` and `ALC.Get*` instead). (@Khhs167, @NogginBops)
BREAKING: `NativeWindow.Location`, `NativeWindow.Size`, and `NativeWindow.Bounds` now correctly refer to the external size and location of the window. (@NogginBops)
BREAKING: Removed a few functions marked `[Obsolete]` since at least `4.7.2` but some even older. (@NogginBops)
BREAKING: Removed `OpenTK.Core.Utils.Swap&lt;T&gt;`, use `MathHelper.Swap&lt;T&gt;` instead. (@NogginBops)
API: Rename `Box.Inflate` to `Box.Extend`, and mark `Box.Inflate` as obsolete so we can change the behavior of `Box.Inflate` in future versions. (@NogginBops)
API: Added `GameWindow.TimeSinceLastUpdate()` and `GameWindow.ResetTimeSinceLastUpdate()` which are useful when dealing with the modal move/resize loop on windows. (@NogginBops)
API: Added `NativeWindow.RawMouseInput` and `NativeWindow.SupportsRawMouseInput` for activating raw mouse input. (@NogginBops)
API: Added opt-in preliminary GLFW Wayland support through the environment variable `OPENTK_4_USE_WAYLAND` (it's broken when used with `GameWindow` or `NativeWindow` in this version). (@NogginBops)
API: Updated the `GameWindow` run loop to be much more accurate. Exposed `GameWindow.ExpectedSchedulerPeriod` to tell OpenTK how accurate `Thread.Sleep` can be expected to be (this defaults to good defaults for Windows, Linux, and macos). (@NogginBops)
FIX: Cleaned up some internal OpenGL definitions (doesn't change any bindings). (@BoyBayKiller)
API: Expose `MouseCursor.StandardShape` as public. (@NogginBops)
API: Add `VectorNi.EuclideanLengthSquared`. (@NogginBops)
FIX: Added helpful exception message to `NativeWindow` when running with trimmed assemblies with a workaround for the issue. (@NogginBops)
FIX: Fixed an issue where starting `NativeWindow` as a fullscreen window and then going to a normal window would throw an exception. (@NogginBops)