OpenTK.Audio.OpenAL
4.8.0
Prefix Reserved
See the version list below for details.
dotnet add package OpenTK.Audio.OpenAL --version 4.8.0
NuGet\Install-Package OpenTK.Audio.OpenAL -Version 4.8.0
<PackageReference Include="OpenTK.Audio.OpenAL" Version="4.8.0" />
<PackageVersion Include="OpenTK.Audio.OpenAL" Version="4.8.0" />
<PackageReference Include="OpenTK.Audio.OpenAL" />
paket add OpenTK.Audio.OpenAL --version 4.8.0
#r "nuget: OpenTK.Audio.OpenAL, 4.8.0"
#:package OpenTK.Audio.OpenAL@4.8.0
#addin nuget:?package=OpenTK.Audio.OpenAL&version=4.8.0
#tool nuget:?package=OpenTK.Audio.OpenAL&version=4.8.0
OpenAL bindings for dotnet from the Khronos openAL c library.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp3.1 is compatible. |
-
.NETCoreApp 3.1
- OpenTK.Core (>= 4.8.0 && < 4.9.0)
- OpenTK.Mathematics (>= 4.8.0 && < 4.9.0)
NuGet packages (5)
Showing the top 5 NuGet packages that depend on OpenTK.Audio.OpenAL:
| Package | Downloads |
|---|---|
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KokoroSharp
**Requires an ONNX Runtime package to function. KokoroSharp is an inference engine for Kokoro TTS with ONNX runtime, enabling fast and flexible local text-to-speech (fp/quanted) purely via C#. It features segment streaming, voice mixing, linear job scheduling, and optional playback. |
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SharpGDX.Desktop
C# Port of Java's libGDX (Desktop). |
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RocketEngine.RERL
Rocket Engine Rendering Library |
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Aural
A cross-platform audio playback library for WAV, OGG, and MP3 formats with real-time audio filters (low-pass, high-pass, reverb, pitch shift). Play audio with a single line of code |
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KokoroSharp-android
An inference engine for Kokoro TTS with ONNX runtime, enabling fast and flexible local text-to-speech (fp/quanted) purely via C#. It features segment streaming, voice mixing, linear job scheduling, and optional playback. |
GitHub repositories (3)
Showing the top 3 popular GitHub repositories that depend on OpenTK.Audio.OpenAL:
| Repository | Stars |
|---|---|
|
space-wizards/RobustToolbox
Robust multiplayer game engine, used by Space Station 14
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Lyrcaxis/KokoroSharp
Fast local TTS inference engine in C# with ONNX runtime. Multi-speaker, multi-platform and multilingual. Integrate on your .NET projects using a plug-and-play NuGet package, complete with all voices.
|
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deanthecoder/ZXSpeculator
Cross-platform ZX Spectrum emulator written in C#
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| Version | Downloads | Last Updated | |
|---|---|---|---|
| 5.0.0-pre.14 | 1,273 | 7/11/2025 | |
| 5.0.0-pre.13 | 19,824 | 11/11/2024 | |
| 5.0.0-pre.12 | 3,027 | 9/25/2024 | |
| 5.0.0-pre.11 | 1,901 | 8/9/2024 | |
| 5.0.0-pre.10 | 7,297 | 3/7/2024 | |
| 5.0.0-pre.9 | 4,166 | 10/16/2023 | |
| 4.9.4 | 1,151,120 | 3/17/2025 | |
| 4.9.3 | 51,905 | 12/10/2024 | |
| 4.9.2 | 5,669 | 12/10/2024 | |
| 4.9.1 | 9,888 | 12/2/2024 | |
| 4.8.2 | 449,920 | 12/2/2023 | |
| 4.8.1 | 31,845 | 9/27/2023 | |
| 4.8.0 | 55,738 | 7/17/2023 |
BREAKING: Renamed the `OpenTK.OpenAL` assembly to `OpenTK.Audio.OpenAL` to match the namespace. (@NogginBops)
BREAKING: Make OpenAL extensions nested classes of `AL` and `ALC` instead of being namespaces to more closely match the OpenGL bindings. (@NogginBops)
BREAKING: Removed `AL.BindBufferToSource`, `AL.GetSourceState`, `AL.GetSourceType`, and `ALC.GetAvailableSamples` that doesn't exist in the OpenAL API (use `AL.Get*` and `ALC.Get*` instead). (@Khhs167, @NogginBops)
BREAKING: `NativeWindow.Location`, `NativeWindow.Size`, and `NativeWindow.Bounds` now correctly refer to the external size and location of the window. (@NogginBops)
BREAKING: Removed a few functions marked `[Obsolete]` since at least `4.7.2` but some even older. (@NogginBops)
BREAKING: Removed `OpenTK.Core.Utils.Swap<T>`, use `MathHelper.Swap<T>` instead. (@NogginBops)
API: Rename `Box.Inflate` to `Box.Extend`, and mark `Box.Inflate` as obsolete so we can change the behavior of `Box.Inflate` in future versions. (@NogginBops)
API: Added `GameWindow.TimeSinceLastUpdate()` and `GameWindow.ResetTimeSinceLastUpdate()` which are useful when dealing with the modal move/resize loop on windows. (@NogginBops)
API: Added `NativeWindow.RawMouseInput` and `NativeWindow.SupportsRawMouseInput` for activating raw mouse input. (@NogginBops)
API: Added opt-in preliminary GLFW Wayland support through the environment variable `OPENTK_4_USE_WAYLAND` (it's broken when used with `GameWindow` or `NativeWindow` in this version). (@NogginBops)
API: Updated the `GameWindow` run loop to be much more accurate. Exposed `GameWindow.ExpectedSchedulerPeriod` to tell OpenTK how accurate `Thread.Sleep` can be expected to be (this defaults to good defaults for Windows, Linux, and macos). (@NogginBops)
FIX: Cleaned up some internal OpenGL definitions (doesn't change any bindings). (@BoyBayKiller)
API: Expose `MouseCursor.StandardShape` as public. (@NogginBops)
API: Add `VectorNi.EuclideanLengthSquared`. (@NogginBops)
FIX: Added helpful exception message to `NativeWindow` when running with trimmed assemblies with a workaround for the issue. (@NogginBops)
FIX: Fixed an issue where starting `NativeWindow` as a fullscreen window and then going to a normal window would throw an exception. (@NogginBops)