OpenTK.Audio.OpenAL 4.9.1

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package OpenTK.Audio.OpenAL --version 4.9.1
                    
NuGet\Install-Package OpenTK.Audio.OpenAL -Version 4.9.1
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OpenTK.Audio.OpenAL" Version="4.9.1" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="OpenTK.Audio.OpenAL" Version="4.9.1" />
                    
Directory.Packages.props
<PackageReference Include="OpenTK.Audio.OpenAL" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add OpenTK.Audio.OpenAL --version 4.9.1
                    
#r "nuget: OpenTK.Audio.OpenAL, 4.9.1"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package OpenTK.Audio.OpenAL@4.9.1
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=OpenTK.Audio.OpenAL&version=4.9.1
                    
Install as a Cake Addin
#tool nuget:?package=OpenTK.Audio.OpenAL&version=4.9.1
                    
Install as a Cake Tool

OpenTK.Audio.OpenAL

OpenAL bindings for dotnet from the OpenAL c library.

Read more about how to use OpenTK at: https://opentk.net/

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.1 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (5)

Showing the top 5 NuGet packages that depend on OpenTK.Audio.OpenAL:

Package Downloads
KokoroSharp

**Requires an ONNX Runtime package to function. KokoroSharp is an inference engine for Kokoro TTS with ONNX runtime, enabling fast and flexible local text-to-speech (fp/quanted) purely via C#. It features segment streaming, voice mixing, linear job scheduling, and optional playback.

SharpGDX.Desktop

C# Port of Java's libGDX (Desktop).

RocketEngine.RERL

Rocket Engine Rendering Library

Aural

A cross-platform audio playback library for WAV, OGG, and MP3 formats with real-time audio filters (low-pass, high-pass, reverb, pitch shift). Play audio with a single line of code

KokoroSharp-android

An inference engine for Kokoro TTS with ONNX runtime, enabling fast and flexible local text-to-speech (fp/quanted) purely via C#. It features segment streaming, voice mixing, linear job scheduling, and optional playback.

GitHub repositories (3)

Showing the top 3 popular GitHub repositories that depend on OpenTK.Audio.OpenAL:

Repository Stars
space-wizards/RobustToolbox
Robust multiplayer game engine, used by Space Station 14
Lyrcaxis/KokoroSharp
Fast local TTS inference engine in C# with ONNX runtime. Multi-speaker, multi-platform and multilingual. Integrate on your .NET projects using a plug-and-play NuGet package, complete with all voices.
deanthecoder/ZXSpeculator
Cross-platform ZX Spectrum emulator written in C#
Version Downloads Last Updated
5.0.0-pre.14 1,273 7/11/2025 5.0.0-pre.14 is deprecated.
5.0.0-pre.13 19,824 11/11/2024
5.0.0-pre.12 3,027 9/25/2024
5.0.0-pre.11 1,901 8/9/2024
5.0.0-pre.10 7,297 3/7/2024
5.0.0-pre.9 4,166 10/16/2023
4.9.4 1,151,120 3/17/2025
4.9.3 51,905 12/10/2024
4.9.2 5,669 12/10/2024
4.9.1 9,888 12/2/2024
4.8.2 449,920 12/2/2023
4.8.1 31,845 9/27/2023
4.8.0 55,738 7/17/2023

BREAKING: Made `NativeWindow` able to run on Wayland (when running on Wayland `NativeWindow` will default to Wayland, use `OPENTK_4_USE_WAYLAND=0` or set the X11 glfw hint to use X11/Xwayland). (@NogginBops)
BREAKING: Change type of `NativeWindow.CurrentMonitor` property from `MonitorHandle` to `MonitorInfo`. (@NogginBops)
BREAKING: Changed EGL bindings to `DllImport` `libEGL` instead of `libEGL.dll` (shouldn't be breaking in most cases). (@NogginBops)
BREAKING: Removed leftover module references to `libGLESv2.dll` (and `opengl32.dll` and `GLESv1_CM`) in `OpenTK.Graphics.dll` which was causing build errors in `net8.0-macos` projects. (these references are never used by OpenTK so they shoudn't be there, this might break something in very specific circumstances)(@NogginBops)
BREAKING: `MathHelper.Lerp` no longer clamps `t` to `[0, 1]` range. (@NogginBops)
API: Upgrade to GLFW 3.4. (@NogginBops)
API: Updated OpenGL bindings to contain the latest definitions without breaking `4.8.2` compatibility (this includes OpenGLES 3.1 and 3.2). (@NogginBops)
API: Add `NativeWindow.MakeFullscreen` method to more seamlessly transition a window to fullscreen. (@NogginBops)
API: Deprecate `Matrix4(d).ExtractProjection`. (@NogginBops)
API: Added `Matrix4(d).ExtractPerspectiveOffCenter/ExtractPerspectiveFieldOfView` to extract projection matrix parameters from perspective projections. (@NogginBops)
API: Added `Matrix4(d).ExtractOrthographicOffCenter/ExtractOrthographic` to extract projection matrix parameters from orthographic projections. (@NogginBops)
API: Add matrix swizzle functions `Matrix2/3/4(d).Swizzle/Swizzled/CreateSwizzle`. (@NogginBops)
API: Added `MouseCursor.PointingHand/ResizeEW/ResizeNS/ResizeNWSE/ResizeNESW/ResizeAll/NotAllowed` standard mouse cursors. (@NogginBops)
API: Added `VectorN.Slerp` (spherical interpolation) and `VectorN.Elerp` (exponential interpolation) functions. (@NogginBops)
API: Added `NativeWindow.AlwaysOnTop` property to set if a window should always be visible. (@NogginBops)
API: Added `NativeWindow.MousePassthrough` property to set if the window should be transparent to mouse interactions. (@NogginBops)
API: Added `CusorState.Confined` to be able to confine the mouse cursor to the window content area. (@NogginBops)
API: Implemented `Matrix3(d).Column1/2/3`, `Matrix4x3(d).Column1/2/3` and ``Matrix3x4(d).Column1/2/3/4` property setters. (@NogginBops)
API: Make `NativeWindow` throw explicit `InvalidOperationException` or `OutOfMemoryException` if `glfwCreateWindow` fails. (@NogginBops)
API: Added a few missing constants to the EGL bindings. (@NogginBops)
API: Deprecate `NativeWindow.CurrentMonitor` property setter. (@NogginBops)
API: Implemented `Matrix2/3/4(d).Transposed/Inverted` for matrix types that where missing them. (@NogginBops)
API: Deprecate `Matrix4d.Scale/RotateX/RotateY/RotateZ/Rotate/Frustum/Perspective`use the `Create*` functions instead. (@NogginBops)
API: Deprecate `EffectSlotInteger.AuxiliarySendAuto` in favor of `EffectSlotBoolean.AuxiliarySendAuto`. (@NogginBops)
FIX: Fix wglDXCloseDeviceNV argument name, from `dxDevice` to `hDecvice`. (@NogginBops)
FIX: All assemblies are now signed. (@RFBomb, @NogginBops)
FIX: Fixed nuget package metadata. (@NogginBops)
FIX: `OpenTK.Graphics` now contains proper debug info, the code is still generated but might improve debug experience. (@NogginBops)
FIX: Fix issue where `NativeWindowSettings.StartVisible=false` with `NativeWindowSettings.StartFocused=true` would create a visible window. (@NogginBops)
FIX: Updated links in README to link to the website tutorial. (@NogginBops)
FIX: Added basic README to nuget packages. (@NogginBops)
FIX: Fix GLFW calling convention when on 32-bit windows, this was causing a StackOverflowException. (@NogginBops)
FIX: Improved a bunch of OpenAL documentation. (@NogginBops)