OpenTK.Input 4.5.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package OpenTK.Input --version 4.5.0
NuGet\Install-Package OpenTK.Input -Version 4.5.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OpenTK.Input" Version="4.5.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add OpenTK.Input --version 4.5.0
#r "nuget: OpenTK.Input, 4.5.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install OpenTK.Input as a Cake Addin
#addin nuget:?package=OpenTK.Input&version=4.5.0

// Install OpenTK.Input as a Cake Tool
#tool nuget:?package=OpenTK.Input&version=4.5.0

Hid/Controller input library.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on OpenTK.Input:

Package Downloads
OpenTK

The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
5.0.0-pre.10 459 3/7/2024
5.0.0-pre.9 2,609 10/16/2023
5.0.0-pre.8 13,454 10/28/2022
5.0.0-pre.7 8,622 4/19/2022
5.0.0-pre.6 3,969 6/16/2021
5.0.0-pre.5 428 5/29/2021
5.0.0-pre.4 364 5/22/2021
5.0.0-pre.3 8,438 3/10/2021
5.0.0-pre.2 248 3/9/2021
5.0.0-pre.1 638 3/8/2021
4.8.2 22,458 12/2/2023
4.8.1 16,885 9/27/2023
4.8.0 23,275 7/17/2023
4.7.7 47,758 2/23/2023
4.7.6 4,362 2/22/2023
4.7.5 62,150 9/8/2022
4.7.4 31,071 6/17/2022
4.7.3 4,493 6/17/2022
4.7.2 611,238 5/3/2022
4.7.1 26,688 2/17/2022
4.7.0 4,175 2/16/2022
4.6.7 59,010 9/13/2021
4.6.6 4,163 9/13/2021
4.6.5 4,186 9/13/2021
4.6.4 38,308 5/28/2021
4.6.3 15,900 3/27/2021
4.6.2 5,841 3/19/2021
4.6.1 5,543 3/19/2021
4.6.0 6,134 3/18/2021
4.5.0 77,280 2/14/2021
4.4.0 21,413 12/16/2020
4.3.0 49,684 11/21/2020
4.2.0 5,453 11/12/2020
4.1.0 6,335 11/6/2020
4.0.6 8,942 10/18/2020
4.0.5 4,775 10/18/2020
4.0.4 4,949 10/17/2020
4.0.3 5,018 10/14/2020
4.0.2 4,901 10/11/2020
4.0.1 5,914 10/6/2020
4.0.0 10,539 10/2/2020
4.0.0-pre9.10 380 10/1/2020
4.0.0-pre9.9 276 9/30/2020
4.0.0-pre9.8 279 9/29/2020
4.0.0-pre9.7 730 9/20/2020
4.0.0-pre9.6 451 9/14/2020
4.0.0-pre9.5 279 9/14/2020
4.0.0-pre9.4 692 8/30/2020

API: Introduced `GameWindow.UpdateTime` to match `GameWindow.RenderTime`. (@NogginBops)
API: Added GLFW functions for getting platform dependent opengl context pointers. (@NogginBops)
FIX: `GameWindow.RenderTime` now gets updated correctly. (@NogginBops)
FIX: Actually assign `APIVersion` property in `NativeWindow`. (@BroMandarin)
FIX: The `MouseWheelEventArgs` in `OnMouseWheel` now correctly returns a delta instead of an accumulated offset. (@GeorchW)
FIX: Some overloads for `AL.DeleteSources` where calling `alDeleteBuffers` instead of `alDeleteSources`. (@NogginBops)