OpenTK.Windowing.GraphicsLibraryFramework 4.6.5

There is a newer version of this package available.
See the version list below for details.
dotnet add package OpenTK.Windowing.GraphicsLibraryFramework --version 4.6.5
NuGet\Install-Package OpenTK.Windowing.GraphicsLibraryFramework -Version 4.6.5
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.6.5" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add OpenTK.Windowing.GraphicsLibraryFramework --version 4.6.5
#r "nuget: OpenTK.Windowing.GraphicsLibraryFramework, 4.6.5"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install OpenTK.Windowing.GraphicsLibraryFramework as a Cake Addin
#addin nuget:?package=OpenTK.Windowing.GraphicsLibraryFramework&version=4.6.5

// Install OpenTK.Windowing.GraphicsLibraryFramework as a Cake Tool
#tool nuget:?package=OpenTK.Windowing.GraphicsLibraryFramework&version=4.6.5

GLFW bindings for c# from the cpp GLFW library.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.1 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (4)

Showing the top 4 NuGet packages that depend on OpenTK.Windowing.GraphicsLibraryFramework:

Package Downloads
OpenTK

The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s

OpenTK.Windowing.Desktop

An abstraction over OpenTK.GraphicsLibraryFramework to provide a ready-to-go easy-to-use windowing and input abstraction.

Bearded.Utilities

Set of basic utilities on top of OpenTK, mostly aimed at games.

Bearded.Graphics

Package Description

GitHub repositories (3)

Showing the top 3 popular GitHub repositories that depend on OpenTK.Windowing.GraphicsLibraryFramework:

Repository Stars
Ryujinx/Ryujinx
Experimental Nintendo Switch Emulator written in C#
b-editor/beutl
クロスプラットフォームで動作する動画編集 (コンポジット) ソフトウェアです。
BoyBaykiller/IDKEngine
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination
Version Downloads Last updated
5.0.0-pre.10 735 3/7/2024
5.0.0-pre.9 4,549 10/16/2023
5.0.0-pre.8 14,571 10/28/2022
5.0.0-pre.7 8,893 4/19/2022
5.0.0-pre.6 4,075 6/16/2021
5.0.0-pre.5 445 5/29/2021
5.0.0-pre.4 372 5/22/2021
5.0.0-pre.3 8,441 3/10/2021
5.0.0-pre.2 260 3/9/2021
5.0.0-pre.1 662 3/8/2021
4.8.2 64,743 12/2/2023
4.8.1 32,156 9/27/2023
4.8.0 26,948 7/17/2023
4.7.7 94,374 2/23/2023
4.7.6 5,624 2/22/2023
4.7.5 80,770 9/8/2022
4.7.4 46,156 6/17/2022
4.7.3 5,728 6/17/2022
4.7.2 649,929 5/3/2022
4.7.1 31,292 2/17/2022
4.7.0 5,340 2/16/2022
4.6.7 62,544 9/13/2021
4.6.6 5,333 9/13/2021
4.6.5 5,303 9/13/2021
4.6.4 61,342 5/28/2021
4.6.3 17,643 3/27/2021
4.6.2 7,053 3/19/2021
4.6.1 6,672 3/19/2021
4.6.0 7,302 3/18/2021
4.5.0 81,284 2/14/2021
4.4.0 24,893 12/16/2020
4.3.0 52,765 11/21/2020
4.2.0 6,720 11/12/2020
4.1.0 7,522 11/6/2020
4.0.6 10,413 10/18/2020
4.0.5 5,953 10/18/2020
4.0.4 6,194 10/17/2020
4.0.3 6,238 10/14/2020
4.0.2 7,797 10/11/2020
4.0.1 7,189 10/6/2020
4.0.0 11,811 10/2/2020
4.0.0-pre9.10 390 10/1/2020
4.0.0-pre9.9 285 9/30/2020
4.0.0-pre9.8 292 9/29/2020
4.0.0-pre9.7 741 9/20/2020
4.0.0-pre9.6 401 9/14/2020
4.0.0-pre9.5 298 9/14/2020
4.0.0-pre9.4 700 8/30/2020

API: Added settings in `NativeWindowSettings` for controlling backbuffer parameters such as `DepthBits` and `StencilBits`. (@deccer)
API: Added `SwapInterval` to `IGraphicsContext` and moved `VSync` property from `GameWindow` to `NativeWindow` to allow for more control over vsync. (@softwareantics)
Updated GLFW to 3.3.4. (@NogginBops)
FIX: Fixed `Box2i.Center` and `Box3i.Center` returning wrong values. (@NogginBops, thanks @g7ChoGXh for the bug report)
FIX: Implemented proper disposing of `NativeWindow`. (@NogginBops, thanks @xiejiang2014 for the bug report)
FIX: Fixed calling conventions on glfw callbacks in 32-bit builds. (@NogginBops)