OpenTK 3.1.0
Prefix ReservedSee the version list below for details.
dotnet add package OpenTK --version 3.1.0
NuGet\Install-Package OpenTK -Version 3.1.0
<PackageReference Include="OpenTK" Version="3.1.0" />
<PackageVersion Include="OpenTK" Version="3.1.0" />
<PackageReference Include="OpenTK" />
paket add OpenTK --version 3.1.0
#r "nuget: OpenTK, 3.1.0"
#:package OpenTK@3.1.0
#addin nuget:?package=OpenTK&version=3.1.0
#tool nuget:?package=OpenTK&version=3.1.0
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research.
OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handling.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET Framework | net20 is compatible. net35 was computed. net40 was computed. net403 was computed. net45 was computed. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
This package has no dependencies.
NuGet packages (228)
Showing the top 5 NuGet packages that depend on OpenTK:
| Package | Downloads |
|---|---|
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Xamarin.Forms.Platform.WPF
Xamarin Forms Renderer to build native UIs for WPF |
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SkiaSharp.Views.WPF
SkiaSharp Views & Layers are a set of platform-specific views and containers that can be used to draw on the screen. |
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VisioForge.DotNet.Core
VisioForge .Net products for video capture, editing and playback (Video Capture SDK, Media Player SDK, Video Edit SDK). Core package. |
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SkiaSharp.Views.WindowsForms
SkiaSharp Views & Layers are a set of platform-specific views and containers that can be used to draw on the screen. |
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OpenTK.GLWpfControl
A native WPF control for OpenTK 5.X. |
GitHub repositories (91)
Showing the top 20 popular GitHub repositories that depend on OpenTK:
| Repository | Stars |
|---|---|
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dotnet/maui
.NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
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Perfare/AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
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ScottPlot/ScottPlot
Interactive plotting library for .NET
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mono/SkiaSharp
SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
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xamarin/Xamarin.Forms
Xamarin.Forms is no longer supported. Migrate your apps to .NET MAUI.
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space-wizards/space-station-14
A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
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4sval/FModel
Unreal Engine Archives Explorer
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ValveResourceFormat/ValveResourceFormat
Source 2 Viewer is an all-in-one tool to browse VPK archives, view, extract, and decompile Source 2 assets, including maps, models, materials, textures, sounds, and more.
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ArduPilot/MissionPlanner
Mission Planner Ground Control Station for ArduPilot (c# .net)
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videolan/libvlcsharp
Cross-platform .NET/Mono bindings for LibVLC
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RazTools/Studio
Modded AssetStudio with new features
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swharden/Csharp-Data-Visualization
Resources for visualizing data using C# and the .NET platform
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BluestormDNA/ProjectPSX
Experimental C# Playstation Emulator
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Wouterdek/NodeNetwork
A C# library with a WPF node editor component based on ReactiveUI
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AgOpenGPS-Official/AgOpenGPS
Ag Precision Mapping, Section Control and Guidance Software
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EDDiscovery/EDDiscovery
Captains log and 3d star map for Elite Dangerous
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MyraUI/Myra
UI Library for MonoGame, FNA and Stride
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maxim-saplin/CrossPlatformDiskTest
Windows, macOS and Android storage (HDD, SSD, RAM) speed testing/performance benchmarking app
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ThisIsNotRocketScience/GerberTools
Tools to load/edit/create/panelizer sets of gerber files
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john-h-k/MathSharp
A vector and matrix library written in C# using hardware intrinsics
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| Version | Downloads | Last Updated | |
|---|---|---|---|
| 5.0.0-pre.16 | 835 | 5/17/2026 | |
| 5.0.0-pre.15 | 5,447 | 8/24/2025 | |
| 5.0.0-pre.14 | 1,505 | 7/11/2025 | |
| 5.0.0-pre.13 | 8,489 | 11/11/2024 | |
| 5.0.0-pre.12 | 3,195 | 9/25/2024 | |
| 5.0.0-pre.11 | 2,082 | 8/9/2024 | |
| 5.0.0-pre.10 | 6,997 | 3/7/2024 | |
| 5.0.0-pre.9 | 4,182 | 10/16/2023 | |
| 5.0.0-pre.8 | 18,073 | 10/28/2022 | |
| 4.9.4 | 1,657,153 | 3/17/2025 | |
| 4.9.3 | 63,662 | 12/10/2024 | |
| 4.9.2 | 17,047 | 12/10/2024 | |
| 4.9.1 | 20,714 | 12/2/2024 | |
| 4.8.2 | 379,027 | 12/2/2023 | |
| 4.8.1 | 40,417 | 9/27/2023 | |
| 4.8.0 | 71,380 | 7/17/2023 | |
| 4.7.7 | 92,739 | 2/23/2023 | |
| 4.7.6 | 25,619 | 2/22/2023 | |
| 3.1.0 | 1,274,592 | 8/4/2019 |
General:
* Fixed problem where OpenGL 3.2 contexts where created using the wrong flags, causing renderdoc error (#790).
* Fixed problem where Vector3.Transform(Quaternion) returned incorrect results ( #776 ).
* SDL backend no longer handles exceptions thrown in input events ( #735 #737 )
* Updated gamepadd mappings for SDL (#927).
* Alt + numpad now results in correct data being passed to OnKeyPress (f17fa4b).
Windows:
* Keypress events are using CharSet.Unicode to allow for UTF characters.
* If GetMouseMovePointsEx returns "access denied" we fall back to the old mouse move handling ( #883 ).
* Detect joysticks which declare no valid controls & ignore (Cherry-picked from #819 ).
* Fix where an invalid joystick axis overwrites the first joystick axis. (Cherry-picked from #819 ).
* Makes the ArbCreateContext return valid settings ( #754 ).
MacOS:
* Unprocessed events no longer put the application into a partially-activated state ( #732 ).
* Multiple fixes under PR #914:
* NativeWindow.CursorVisible no longer resets the mouse position ( #668 ).
* Custom cursors should work now ( e598ab2 ).
* Command key is now a valid modifier ( 286119e ).
* Fix where KeyDown events would trigger KeyPress when they shouldn't, e.g. when pasting ( ea3dd48 ).
* KeyPress now receives the correct keycodes even if modifiers where held when typing ( 91b03dd ).
Internal:
* Generator.Build now uses invariant culture for parsing avoiding an exception when the local system uses comma as decimal separator ( #750 ).
* Removed weird assembly version check fixing #710.
* Fixed Xamarin project so that it compiles ( See #725 and b16e7fa ).
* Matrix4 uses unsafe to invert for performace ( #719 ).
* Removed link to gitter chat, discord is where it's at ( #770 ).