OpenTK 4.9.1
Prefix ReservedThis package version contains unnecessary files and references a version of OpenTK.Mathematics with the wrong dependencies.
See the version list below for details.
dotnet add package OpenTK --version 4.9.1
NuGet\Install-Package OpenTK -Version 4.9.1
<PackageReference Include="OpenTK" Version="4.9.1" />
<PackageVersion Include="OpenTK" Version="4.9.1" />
<PackageReference Include="OpenTK" />
paket add OpenTK --version 4.9.1
#r "nuget: OpenTK, 4.9.1"
#:package OpenTK@4.9.1
#addin nuget:?package=OpenTK&version=4.9.1
#tool nuget:?package=OpenTK&version=4.9.1
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
Learn more about Target Frameworks and .NET Standard.
-
- OpenTK.Audio.OpenAL (>= 4.9.1)
- OpenTK.Compute (>= 4.9.1)
- OpenTK.Core (>= 4.9.1)
- OpenTK.Graphics (>= 4.9.1)
- OpenTK.Input (>= 4.9.1)
- OpenTK.Mathematics (>= 4.9.1)
- OpenTK.Windowing.Common (>= 4.9.1)
- OpenTK.Windowing.Desktop (>= 4.9.1)
- OpenTK.Windowing.GraphicsLibraryFramework (>= 4.9.1)
NuGet packages (200)
Showing the top 5 NuGet packages that depend on OpenTK:
| Package | Downloads |
|---|---|
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Xamarin.Forms.Platform.WPF
Xamarin Forms Renderer to build native UIs for WPF |
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SkiaSharp.Views.WPF
SkiaSharp Views & Layers are a set of platform-specific views and containers that can be used to draw on the screen. |
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SkiaSharp.Views.WindowsForms
SkiaSharp Views & Layers are a set of platform-specific views and containers that can be used to draw on the screen. |
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ScottPlot.WPF
User controls for displaying interactive plots in WPF applications |
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OpenTK.GLWpfControl
A native WPF control for OpenTK 5.X. |
GitHub repositories (82)
Showing the top 20 popular GitHub repositories that depend on OpenTK:
| Repository | Stars |
|---|---|
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dotnet/maui
.NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
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Perfare/AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
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ScottPlot/ScottPlot
Interactive plotting library for .NET
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xamarin/Xamarin.Forms
Xamarin.Forms is no longer supported. Migrate your apps to .NET MAUI.
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mono/SkiaSharp
SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
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space-wizards/space-station-14
A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
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4sval/FModel
Unreal Engine Archives Explorer
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ArduPilot/MissionPlanner
Mission Planner Ground Control Station for ArduPilot (c# .net)
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ValveResourceFormat/ValveResourceFormat
Source 2 Viewer is a powerful tool that allows you to browse VPK archives, view, extract, and decompile Source 2 assets, including maps, models, materials, textures, sounds, and more.
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videolan/libvlcsharp
Cross-platform .NET/Mono bindings for LibVLC
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RazTools/Studio
Modded AssetStudio with new features
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swharden/Csharp-Data-Visualization
Resources for visualizing data using C# and the .NET platform
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BluestormDNA/ProjectPSX
Experimental C# Playstation Emulator
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Wouterdek/NodeNetwork
A C# library with a WPF node editor component based on ReactiveUI
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EDDiscovery/EDDiscovery
Captains log and 3d star map for Elite Dangerous
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AgOpenGPS-Official/AgOpenGPS
Ag Precision Mapping, Section Control and Guidance Software
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maxim-saplin/CrossPlatformDiskTest
Windows, macOS and Android storage (HDD, SSD, RAM) speed testing/performance benchmarking app
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ThisIsNotRocketScience/GerberTools
Tools to load/edit/create/panelizer sets of gerber files
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john-h-k/MathSharp
A vector and matrix library written in C# using hardware intrinsics
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AndreiMisiukevich/CardView
CardsView | CarouselView | CoverflowView | CubeView for Xamarin.Forms
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| Version | Downloads | Last Updated | |
|---|---|---|---|
| 5.0.0-pre.15 | 2,375 | 8/24/2025 | |
| 5.0.0-pre.14 | 859 | 7/11/2025 | |
| 5.0.0-pre.13 | 7,477 | 11/11/2024 | |
| 5.0.0-pre.12 | 2,671 | 9/25/2024 | |
| 5.0.0-pre.11 | 1,743 | 8/9/2024 | |
| 5.0.0-pre.10 | 6,506 | 3/7/2024 | |
| 5.0.0-pre.9 | 3,873 | 10/16/2023 | |
| 5.0.0-pre.8 | 17,583 | 10/28/2022 | |
| 5.0.0-pre.7 | 9,518 | 4/19/2022 | |
| 5.0.0-pre.6 | 4,412 | 6/16/2021 | |
| 5.0.0-pre.5 | 863 | 5/29/2021 | |
| 5.0.0-pre.4 | 809 | 5/22/2021 | |
| 5.0.0-pre.3 | 9,004 | 3/10/2021 | |
| 5.0.0-pre.2 | 677 | 3/9/2021 | |
| 5.0.0-pre.1 | 1,113 | 3/8/2021 | |
| 4.9.4 | 454,373 | 3/17/2025 | |
| 4.9.3 | 43,045 | 12/10/2024 | |
| 4.9.2 | 5,979 | 12/10/2024 | |
| 4.9.1 | 9,555 | 12/2/2024 | |
| 4.8.2 | 219,584 | 12/2/2023 | |
| 4.8.1 | 29,112 | 9/27/2023 | |
| 4.8.0 | 57,328 | 7/17/2023 | |
| 4.7.7 | 80,254 | 2/23/2023 | |
| 4.7.6 | 13,949 | 2/22/2023 | |
| 4.7.5 | 94,579 | 9/8/2022 | |
| 4.7.4 | 45,268 | 6/17/2022 | |
| 4.7.3 | 10,078 | 6/17/2022 | |
| 4.7.2 | 2,451,424 | 5/3/2022 | |
| 4.7.1 | 35,944 | 2/17/2022 | |
| 4.6.7 | 100,703 | 9/13/2021 | |
| 4.6.4 | 52,764 | 5/28/2021 | |
| 4.6.3 | 24,167 | 3/27/2021 | |
| 4.6.2 | 12,167 | 3/19/2021 | |
| 4.6.1 | 11,555 | 3/19/2021 | |
| 4.6.0 | 13,329 | 3/18/2021 | |
| 4.5.0 | 89,254 | 2/14/2021 | |
| 4.4.0 | 35,380 | 12/16/2020 | |
| 4.3.0 | 246,349 | 11/21/2020 | |
| 4.2.0 | 12,933 | 11/12/2020 | |
| 4.1.0 | 13,229 | 11/6/2020 | |
| 4.0.6 | 16,183 | 10/18/2020 | |
| 4.0.5 | 10,918 | 10/18/2020 | |
| 4.0.4 | 11,233 | 10/17/2020 | |
| 4.0.3 | 11,367 | 10/14/2020 | |
| 4.0.2 | 11,756 | 10/11/2020 | |
| 4.0.1 | 12,611 | 10/6/2020 | |
| 4.0.0 | 19,921 | 10/2/2020 | |
| 4.0.0-pre9.10 | 837 | 10/1/2020 | |
| 4.0.0-pre9.9 | 729 | 9/30/2020 | |
| 4.0.0-pre9.8 | 734 | 9/29/2020 | |
| 4.0.0-pre9.7 | 1,191 | 9/20/2020 | |
| 4.0.0-pre9.6 | 857 | 9/14/2020 | |
| 4.0.0-pre9.4 | 1,178 | 8/30/2020 | |
| 4.0.0-pre9.3 | 912 | 8/21/2020 | |
| 4.0.0-pre9.2 | 1,316 | 7/28/2020 | |
| 4.0.0-pre9.1 | 21,367 | 4/24/2020 | |
| 4.0.0-pre9 | 6,328 | 4/19/2020 | |
| 4.0.0-pre8 | 6,052 | 4/18/2020 | |
| 4.0.0-pre7 | 6,171 | 4/13/2020 | |
| 4.0.0-pre6 | 6,505 | 4/10/2020 | |
| 4.0.0-pre5 | 6,360 | 4/9/2020 | |
| 4.0.0-pre4 | 6,269 | 4/6/2020 | |
| 4.0.0-pre3 | 6,791 | 3/19/2020 | |
| 4.0.0-pre2 | 6,247 | 3/19/2020 | |
| 4.0.0-pre | 6,271 | 3/19/2020 | |
| 3.3.3 | 155,111 | 9/10/2022 | |
| 3.3.2 | 56,533 | 7/20/2021 | |
| 3.3.1 | 315,032 | 11/6/2020 | |
| 3.3.0 | 113,255 | 11/6/2020 | |
| 3.2.1 | 23,202 | 10/21/2020 | |
| 3.2.0 | 152,208 | 4/6/2020 | |
| 3.1.0 | 1,069,182 | 8/4/2019 | |
| 3.0.1 | 2,985,752 | 7/6/2018 | |
| 3.0.0 | 49,165 | 5/1/2018 | |
| 3.0.0-pre | 36,863 | 5/8/2017 | |
| 2.0.0 | 292,781 | 9/23/2016 | |
| 1.1.2349.61993 | 83,902 | 6/7/2016 | |
| 1.1.2225 | 301,251 | 2/4/2016 | |
| 1.1.1589.5942 | 142,318 | 7/18/2014 | |
| 1.1.1589.5941 | 60,660 | 5/9/2014 | |
| 1.1.1579.5793 | 6,347 | 4/29/2014 | |
| 1.1.1508.5724 | 13,957 | 2/17/2014 | |
| 1.1.1456.5398 | 8,799 | 12/27/2013 | |
| 1.1.1161.61462 | 7,955 | 8/28/2013 | |
| 1.1.1160.61462 | 13,122 | 3/7/2013 |
BREAKING: Made `NativeWindow` able to run on Wayland (when running on Wayland `NativeWindow` will default to Wayland, use `OPENTK_4_USE_WAYLAND=0` or set the X11 glfw hint to use X11/Xwayland). (@NogginBops)
BREAKING: Change type of `NativeWindow.CurrentMonitor` property from `MonitorHandle` to `MonitorInfo`. (@NogginBops)
BREAKING: Changed EGL bindings to `DllImport` `libEGL` instead of `libEGL.dll` (shouldn't be breaking in most cases). (@NogginBops)
BREAKING: Removed leftover module references to `libGLESv2.dll` (and `opengl32.dll` and `GLESv1_CM`) in `OpenTK.Graphics.dll` which was causing build errors in `net8.0-macos` projects. (these references are never used by OpenTK so they shoudn't be there, this might break something in very specific circumstances)(@NogginBops)
BREAKING: `MathHelper.Lerp` no longer clamps `t` to `[0, 1]` range. (@NogginBops)
API: Upgrade to GLFW 3.4. (@NogginBops)
API: Updated OpenGL bindings to contain the latest definitions without breaking `4.8.2` compatibility (this includes OpenGLES 3.1 and 3.2). (@NogginBops)
API: Add `NativeWindow.MakeFullscreen` method to more seamlessly transition a window to fullscreen. (@NogginBops)
API: Deprecate `Matrix4(d).ExtractProjection`. (@NogginBops)
API: Added `Matrix4(d).ExtractPerspectiveOffCenter/ExtractPerspectiveFieldOfView` to extract projection matrix parameters from perspective projections. (@NogginBops)
API: Added `Matrix4(d).ExtractOrthographicOffCenter/ExtractOrthographic` to extract projection matrix parameters from orthographic projections. (@NogginBops)
API: Add matrix swizzle functions `Matrix2/3/4(d).Swizzle/Swizzled/CreateSwizzle`. (@NogginBops)
API: Added `MouseCursor.PointingHand/ResizeEW/ResizeNS/ResizeNWSE/ResizeNESW/ResizeAll/NotAllowed` standard mouse cursors. (@NogginBops)
API: Added `VectorN.Slerp` (spherical interpolation) and `VectorN.Elerp` (exponential interpolation) functions. (@NogginBops)
API: Added `NativeWindow.AlwaysOnTop` property to set if a window should always be visible. (@NogginBops)
API: Added `NativeWindow.MousePassthrough` property to set if the window should be transparent to mouse interactions. (@NogginBops)
API: Added `CusorState.Confined` to be able to confine the mouse cursor to the window content area. (@NogginBops)
API: Implemented `Matrix3(d).Column1/2/3`, `Matrix4x3(d).Column1/2/3` and ``Matrix3x4(d).Column1/2/3/4` property setters. (@NogginBops)
API: Make `NativeWindow` throw explicit `InvalidOperationException` or `OutOfMemoryException` if `glfwCreateWindow` fails. (@NogginBops)
API: Added a few missing constants to the EGL bindings. (@NogginBops)
API: Deprecate `NativeWindow.CurrentMonitor` property setter. (@NogginBops)
API: Implemented `Matrix2/3/4(d).Transposed/Inverted` for matrix types that where missing them. (@NogginBops)
API: Deprecate `Matrix4d.Scale/RotateX/RotateY/RotateZ/Rotate/Frustum/Perspective`use the `Create*` functions instead. (@NogginBops)
API: Deprecate `EffectSlotInteger.AuxiliarySendAuto` in favor of `EffectSlotBoolean.AuxiliarySendAuto`. (@NogginBops)
FIX: Fix wglDXCloseDeviceNV argument name, from `dxDevice` to `hDecvice`. (@NogginBops)
FIX: All assemblies are now signed. (@RFBomb, @NogginBops)
FIX: Fixed nuget package metadata. (@NogginBops)
FIX: `OpenTK.Graphics` now contains proper debug info, the code is still generated but might improve debug experience. (@NogginBops)
FIX: Fix issue where `NativeWindowSettings.StartVisible=false` with `NativeWindowSettings.StartFocused=true` would create a visible window. (@NogginBops)
FIX: Updated links in README to link to the website tutorial. (@NogginBops)
FIX: Added basic README to nuget packages. (@NogginBops)
FIX: Fix GLFW calling convention when on 32-bit windows, this was causing a StackOverflowException. (@NogginBops)
FIX: Improved a bunch of OpenAL documentation. (@NogginBops)