Raylib-CSharp-Vinculum 4.2.0-alpha

This is a prerelease version of Raylib-CSharp-Vinculum.
There is a newer version of this package available.
See the version list below for details.
dotnet add package Raylib-CSharp-Vinculum --version 4.2.0-alpha                
NuGet\Install-Package Raylib-CSharp-Vinculum -Version 4.2.0-alpha                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Raylib-CSharp-Vinculum" Version="4.2.0-alpha" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Raylib-CSharp-Vinculum --version 4.2.0-alpha                
#r "nuget: Raylib-CSharp-Vinculum, 4.2.0-alpha"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Raylib-CSharp-Vinculum as a Cake Addin
#addin nuget:?package=Raylib-CSharp-Vinculum&version=4.2.0-alpha&prerelease

// Install Raylib-CSharp-Vinculum as a Cake Tool
#tool nuget:?package=Raylib-CSharp-Vinculum&version=4.2.0-alpha&prerelease                

AutoGen C# bindings for Raylib, a simple and easy-to-use 2d/3d videogame framework, similar to XNA / MonoGame.

  • Windows supported. With Linux planed.
  • Supports net5+, Mono 6.4+, NetCore3.0
  • 1-1 bindings + convenience wrappers to make it easier to use.
  • Includes bindings for all of Raylib's extras: RayGui, Easings, Physac, RlGl, RayMath & RRES.
  • Requires unsafe for 3d workflows.
  • A focus on performance. No runtime allocations if at all possible.
  • A fork of Raylib-CsLo as the maintainer wishes to step down.
  • No intellisense docs. You can read the Raylib cheatsheet for some help


using ZeroElectric.Vinculum;

namespace StandaloneExample
  public static class Program
    public static async Task Main(string[] args)
      Raylib.InitWindow(1280, 720, "Hello, Raylib-Vinculum");
      // Main game loop
      while (!Raylib.WindowShouldClose()) // Detect window close button or ESC key
        Raylib.DrawFPS(10, 10);
        Raylib.DrawText("Hello Raylib in CSharp!", 640 , 360, 50, Raylib.BLUE);
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

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A basic C# game engine with Raylib for rendering.

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Version Downloads Last updated
5.0.1 1,565 1/14/2024
5.0.0 1,564 11/22/2023
4.5.2 2,249 5/12/2023
4.5.1 2,115 4/20/2023 2,160 4/8/2023
4.5.0 2,279 3/18/2023
4.5.0-rc1 2,015 3/16/2023
4.5.0-dev-alpha 2,041 3/14/2023
4.2.0-alpha 2,040 12/8/2022

Release Notes: Initial release of Raylib-CSharp-Vinculum, CSharp bindings for Raylib 4.2. Supports Windows-x64 & Linux-x64.