RogueSharp 4.0.0

A portable class library for roguelike developers to provide utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod

New features:
  * Optimized cave map generator (Thanks to James Neal)
  * Optimized DijkstraShortestPath.FindPath method (Thanks to flend for this update)
  * Multiple new "Try" methods which return null instead of throwing exceptions
  * Diagonal paths can be found by using new constructors on GoalMap and PathFinder
  * Map.GetCellsInCircle and Map.GetBorderCellsInCircle to get cells within a circular radius
Breaking changes:
  * Point and Rectangle classes are now structs (Thanks to James Neal)
  * Updated all appropriate references to Cell with ICell (Thanks to Courtney Strachan)
  * Map.ComputeFov and Map.AppendFov both return a ReadonlyCollection of ICell instead void
  * The Path returned from PathFinder.ShortestPath now includes the source cell in the returned Path
  * Map.GetCellsInArea was renamed to Map.GetCellsInSquare
  * Map.GetCellsInRadius was renamed to Map.GetCellsInDiamond

There is a newer version of this package available.
See the version list below for details.
Install-Package RogueSharp -Version 4.0.0
dotnet add package RogueSharp --version 4.0.0
<PackageReference Include="RogueSharp" Version="4.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add RogueSharp --version 4.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Release Notes

A portable class library for roguelike developers to provide utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod

New features:
  * Optimized cave map generator (Thanks to James Neal)
  * Optimized DijkstraShortestPath.FindPath method (Thanks to flend for this update)
  * Multiple new "Try" methods which return null instead of throwing exceptions
  * Diagonal paths can be found by using new constructors on GoalMap and PathFinder
  * Map.GetCellsInCircle and Map.GetBorderCellsInCircle to get cells within a circular radius
Breaking changes:
  * Point and Rectangle classes are now structs (Thanks to James Neal)
  * Updated all appropriate references to Cell with ICell (Thanks to Courtney Strachan)
  * Map.ComputeFov and Map.AppendFov both return a ReadonlyCollection of ICell instead void
  * The Path returned from PathFinder.ShortestPath now includes the source cell in the returned Path
  * Map.GetCellsInArea was renamed to Map.GetCellsInSquare
  * Map.GetCellsInRadius was renamed to Map.GetCellsInDiamond

This package is not used by any popular GitHub repositories.

Version History

Version Downloads Last updated
5.0.0-pre 89 6/30/2019
4.2.0 888 1/1/2019
4.1.0 933 8/4/2018
4.0.0 204 7/29/2018
4.0.0-pre 1,032 4/24/2017
3.0.0 3,895 2/19/2016
3.0.0-pre 536 10/4/2015
2.0.0 2,120 2/14/2015
1.2.0 693 1/15/2015
1.1.0 847 6/23/2014
1.0.1 768 5/5/2014
1.0.0 563 5/5/2014