RogueSharp 4.0.0-pre

A portable class library for roguelike developers to provide utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod

   New features:
      * Optimized cave map generator (Thanks to James Neal)
      * Optimized DijkstraShortestPath.FindPath method (Thanks to flend for this update)
      * Multiple new "Try" methods which return null instead of throwing exceptions
      * Diagonal paths can be found by using new constructors on GoalMap and PathFinder
      * Map.GetCellsInCircle and Map.GetBorderCellsInCircle to get cells within a circular radius
   Breaking changes:
      * Point and Rectangle classes are now structs (Thanks to James Neal)
      * Updated all appropriate references to Cell with ICell (Thanks to Courtney Strachan)
      * Map.ComputeFov and Map.AppendFov both return a ReadonlyCollection of ICell instead void
      * The Path returned from PathFinder.ShortestPath now includes the source cell in the returned Path
      * Map.GetCellsInArea was renamed to Map.GetCellsInSquare
      * Map.GetCellsInRadius was renamed to Map.GetCellsInDiamond

This is a prerelease version of RogueSharp.
There is a newer version of this package available.
See the version list below for details.
Install-Package RogueSharp -Version 4.0.0-pre
dotnet add package RogueSharp --version 4.0.0-pre
<PackageReference Include="RogueSharp" Version="4.0.0-pre" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add RogueSharp --version 4.0.0-pre
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: RogueSharp, 4.0.0-pre"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install RogueSharp as a Cake Addin
#addin nuget:?package=RogueSharp&version=4.0.0-pre&prerelease

// Install RogueSharp as a Cake Tool
#tool nuget:?package=RogueSharp&version=4.0.0-pre&prerelease
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Release Notes

New features:
      * Optimized cave map generator (Thanks to James Neal)
      * Optimized DijkstraShortestPath.FindPath method (Thanks to flend for this update)
      * Multiple new "Try" methods which return null instead of throwing exceptions
      * Diagonal paths can be found by using new constructors on GoalMap and PathFinder
      * Map.GetCellsInCircle and Map.GetBorderCellsInCircle to get cells within a circular radius
   Breaking changes:
      * Point and Rectangle classes are now structs (Thanks to James Neal)
      * Updated all appropriate references to Cell with ICell (Thanks to Courtney Strachan)
      * Map.ComputeFov and Map.AppendFov both return a ReadonlyCollection of ICell instead void
      * The Path returned from PathFinder.ShortestPath now includes the source cell in the returned Path
      * Map.GetCellsInArea was renamed to Map.GetCellsInSquare
      * Map.GetCellsInRadius was renamed to Map.GetCellsInDiamond

Dependencies

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version History

Version Downloads Last updated
5.0.0-pre4 342 5/25/2020
5.0.0-pre3 191 5/22/2020
5.0.0-pre2 295 1/14/2020
5.0.0-pre 328 6/30/2019
4.2.0 2,884 1/1/2019
4.1.0 1,333 8/4/2018
4.0.0 510 7/29/2018
4.0.0-pre 1,368 4/24/2017
3.0.0 4,656 2/19/2016
3.0.0-pre 968 10/4/2015
2.0.0 2,660 2/14/2015
1.2.0 1,136 1/15/2015
1.1.0 1,346 6/23/2014
1.0.1 1,224 5/5/2014
1.0.0 1,023 5/5/2014
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