SadConsole 6.4.9

.NET Framework
Suggested Alternatives

SadConsole 8.99.2

There is a newer version of this package available.
See the version list below for details.
dotnet add package SadConsole --version 6.4.9
NuGet\Install-Package SadConsole -Version 6.4.9
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SadConsole" Version="6.4.9" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SadConsole --version 6.4.9
#r "nuget: SadConsole, 6.4.9"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SadConsole as a Cake Addin
#addin nuget:?package=SadConsole&version=6.4.9

// Install SadConsole as a Cake Tool
#tool nuget:?package=SadConsole&version=6.4.9

A MonoGame library that emulates old-school console and command prompt style graphics. Use the SadConsole.Starter package for new projects.

Product Compatible and additional computed target framework versions.
.NET Framework net is compatible. 
Universal Windows Platform uap10 is compatible. 
Compatible target framework(s)
Additional computed target framework(s)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages (7)

Showing the top 5 NuGet packages that depend on SadConsole:

Package Downloads
SadCanvas

A canvas class that works with SadConsole and MonoGame host.

SadConsole.Host.MonoGame

A graphics hosting library for SadConsole that targets MonoGame.

SadConsole.Host.SFML

A graphics hosting library for SadConsole that targets SFML.

SadConsole.Extended

A library of common classes that extend SadConsole with new controls, windows, and more.

SadConsole.GoRogueHelpers

A helper library for SadConsole games built with GoRogue.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on SadConsole:

Repository Stars
Thraka/SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
Version Downloads Last updated
10.0.0-alpha4-debug 256 8/26/2023
10.0.0-alpha4 209 8/26/2023
10.0.0-alpha3-debug 186 8/26/2023
10.0.0-alpha3 169 8/26/2023
10.0.0-alpha2-debug 440 6/18/2023
10.0.0-alpha2 356 6/18/2023
10.0.0-alpha1-debug 436 6/4/2023
9.2.2 3,193 1/22/2022
9.2.2-debug 350 1/22/2022
9.2.1 1,224 1/4/2022
9.2.0 1,701 12/31/2021
9.2.0-debug 298 12/31/2021
9.1.1 2,944 8/7/2021
9.1.1-debug 437 8/7/2021
9.1.0 1,133 7/6/2021
9.1.0-debug 452 7/6/2021
9.0.0 2,263 6/6/2021
9.0.0-debug 428 6/6/2021
9.0.0-beta4 732 1/15/2021
9.0.0-beta3 766 12/19/2020
9.0.0-beta2 635 10/9/2020
9.0.0-beta1 719 8/1/2020
9.0.0-alpha9 753 7/25/2020
9.0.0-alpha8 553 7/13/2020
9.0.0-alpha7 714 7/11/2020
9.0.0-alpha6 760 5/28/2020
9.0.0-alpha5 670 5/26/2020
9.0.0-alpha4 570 5/1/2020
9.0.0-alpha3 652 5/1/2020
9.0.0-alpha2 606 3/14/2020
9.0.0-alpha1 913 1/26/2020
8.99.3 2,734 8/15/2020
8.99.3-debug 580 8/15/2020
8.99.2 908 7/14/2020
8.99.2-debug 543 7/14/2020
8.99.1 1,524 4/11/2020
8.99.1-debug 618 4/11/2020
8.99.0 1,551 11/27/2019
8.99.0-debug 589 11/27/2019
8.9.1 1,588 11/5/2019
8.9.1-debug 591 11/5/2019
8.9.0 1,283 9/7/2019
8.9.0-debug 748 9/7/2019
8.8.1 1,389 7/28/2019
8.8.1-debug 751 7/28/2019
8.8.0 1,023 7/27/2019
8.8.0-debug 732 7/27/2019
8.7.1 1,056 6/22/2019
8.7.1-debug 749 6/22/2019
8.7.0 932 6/22/2019
8.7.0-debug 749 6/22/2019
8.6.0 1,192 4/14/2019
8.6.0-debug 777 4/14/2019
8.5.0 1,083 4/2/2019
8.5.0-debug 822 4/2/2019
8.4.1 1,028 3/19/2019
8.4.1-debug 782 3/19/2019
8.4.0 945 3/17/2019
8.4.0-debug 776 3/17/2019
8.3.0 1,008 3/10/2019
8.3.0-debug 795 3/10/2019
8.2.0 1,011 3/2/2019
8.2.0-debug 802 3/2/2019
8.1.0 1,016 2/28/2019
8.1.0-debug 760 2/28/2019
8.0.0 1,085 2/24/2019
8.0.0-pre5 851 2/19/2019
8.0.0-pre4 838 1/31/2019
8.0.0-pre2 891 12/30/2018
8.0.0-pre1 840 12/30/2018
7.3.0 1,139 12/29/2018
7.2.0 1,229 11/20/2018
7.1.0 1,276 10/19/2018
7.0.4 1,228 9/8/2018
7.0.3 1,134 9/8/2018
7.0.2 1,450 8/31/2018
7.0.0 1,193 8/29/2018
7.0.0-pre1 942 8/22/2018
6.5.0 1,373 6/12/2018
6.4.11 1,476 4/13/2018
6.4.11-pre1 1,245 4/6/2018
6.4.10 1,408 3/18/2018
6.4.9 1,314 3/18/2018
6.4.8 1,330 3/18/2018
6.4.7 1,361 3/16/2018
6.4.6 1,577 2/14/2018
6.4.5 1,421 2/3/2018
6.4.3 1,388 11/14/2017
6.4.2 1,473 8/11/2017
6.4.1 1,313 8/10/2017
6.4.0 1,357 7/25/2017
6.3.0 1,431 6/9/2017
6.2.2 1,370 5/20/2017
6.2.1 1,469 4/23/2017
6.2.0 1,318 4/22/2017
6.1.4 1,340 4/17/2017
6.1.3 1,996 4/3/2017
6.1.2 1,313 4/1/2017
6.1.1 1,309 4/1/2017
6.1.0 1,257 3/31/2017
6.0.1 1,377 3/19/2017
6.0.0 1,268 3/18/2017

- Added new Palette and Timer classes.
     - Added extension method to ColorGradient that returns a Color[] based on the stops.
     - Fixed a bug in InputBox that happened when you clicked twice on the control. Thanks arxae and naknode!
     - Fixed effect manager remove methods.
     - Fixed mouse processing other consoles after it was found over the top-most
     - Created a LayeredSurface.Load single param overload to block accidentally calling BasicSurface.Load
     - MouseHandler for a Console has changed. If it assigned, the normal mouse processing logic will no longer run.
     - Fixed rendering problem with consoles created after initialization. (thanks kingvitamin103)
     ## 6.4.5
     - Added SadConsole.GameHelpers.Directions class and helpers.
     - SurfaceEditor now supports basic shape functions. Easier to draw shapes than previous model. (Line only supported for now, more to come)
     - Lines can be auto connected through static SurfaceEditor.ConnectLines method.
     - Promoted a bunch of private members for the Window class to protected.
     - Window title row can be positioned by the class now. Use the protected titleLocationY variable.
     - ListBox.HideBorder instantly redraws instead of waiting for a `IsDirty` flag.
     ## 6.4.6
     - Fixed logic for TabStop with ControlsConsole. It was stopping a focused control from being tabbed off of, not stopping a control from being tabbed to.
     - Keyboard input was reversing '[' with '{' and ']' with '}'
     - Controls now refresh when you change the theme with Control.Theme = variable.
     ## 6.4.7
     - Fixed keyboard problem with selection button.
     - Font class now has a link back to the FontMaster instance.
     - Added SadConsole.Settings.GraphicsProfile for monogame hidef vs reach.
     - Added a Mouse.Clear to clear state (like keyboard has)
     - Game has a OnDestroy callback now for when the game starts to shut down.
     - VirtualCursor bugs fixed. Also supports print effects again.
     - DrawString instruction uses a VirtualCursor all the time (.Cursor property) to fix issues with printing. (thanks vga256)
     - VirtualCursor uses the solid square character as default now instead of underscore.
     - FontMaster caches Font objects created with GetFont. The same instance is passed around now instead of a new one.
     - Fade effect has UseCellDestinationReverse to reverse the logic of the of using the back/fore cell color.
     ## 6.4.8
     - Added Settings.WindowMinimumSize.
     ## 6.4.9
     - Added WindowResized event to the Game class.
     - Added some new color extension methods (clear channel, alpha only).