SadConsole 7.0.0

.NET Framework
There is a newer version of this package available.
See the version list below for details.
dotnet add package SadConsole --version 7.0.0
NuGet\Install-Package SadConsole -Version 7.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SadConsole" Version="7.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SadConsole --version 7.0.0
#r "nuget: SadConsole, 7.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SadConsole as a Cake Addin
#addin nuget:?package=SadConsole&version=7.0.0

// Install SadConsole as a Cake Tool
#tool nuget:?package=SadConsole&version=7.0.0

A MonoGame library that emulates old-school console and command prompt style graphics. Use the SadConsole.Starter package for new projects.

Product Compatible and additional computed target framework versions.
.NET Framework net is compatible. 
Universal Windows Platform uap10 is compatible. 
Compatible target framework(s)
Additional computed target framework(s)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (7)

Showing the top 5 NuGet packages that depend on SadConsole:

Package Downloads
SadCanvas

A canvas class that works with SadConsole and MonoGame host.

SadConsole.Host.MonoGame

A graphics hosting library for SadConsole that targets MonoGame.

SadConsole.Extended

A library of common classes that extend SadConsole with new controls, windows, and more.

SadConsole.Host.SFML

A graphics hosting library for SadConsole that targets SFML.

SadConsole.GoRogueHelpers

A helper library for SadConsole games built with GoRogue.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on SadConsole:

Repository Stars
Thraka/SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
Version Downloads Last updated
10.0.2 315 11/10/2023
10.0.2-debug 76 11/10/2023
10.0.1 78 11/10/2023
10.0.1-debug 60 11/10/2023
10.0.0 308 10/29/2023
10.0.0-debug 121 10/29/2023
10.0.0-beta3-debug 208 10/14/2023
10.0.0-beta3 162 10/14/2023
10.0.0-beta2-debug 167 10/11/2023
10.0.0-beta2 163 10/11/2023
10.0.0-beta1-debug 167 10/11/2023
10.0.0-beta1 198 10/11/2023
10.0.0-alpha4-debug 497 8/26/2023
10.0.0-alpha4 419 8/26/2023
10.0.0-alpha3-debug 356 8/26/2023
10.0.0-alpha3 351 8/26/2023
10.0.0-alpha2-debug 692 6/18/2023
10.0.0-alpha2 554 6/18/2023
10.0.0-alpha1-debug 650 6/4/2023
9.2.2 3,891 1/22/2022
9.2.2-debug 495 1/22/2022
9.2.1 1,461 1/4/2022
9.2.0 1,975 12/31/2021
9.2.0-debug 431 12/31/2021
9.1.1 3,301 8/7/2021
9.1.1-debug 609 8/7/2021
9.1.0 1,272 7/6/2021
9.1.0-debug 583 7/6/2021
9.0.0 2,662 6/6/2021
9.0.0-debug 572 6/6/2021
9.0.0-beta4 937 1/15/2021
9.0.0-beta3 983 12/19/2020
9.0.0-beta2 782 10/9/2020
9.0.0-beta1 855 8/1/2020
9.0.0-alpha9 898 7/25/2020
9.0.0-alpha8 711 7/13/2020
9.0.0-alpha7 884 7/11/2020
9.0.0-alpha6 919 5/28/2020
9.0.0-alpha5 826 5/26/2020
9.0.0-alpha4 719 5/1/2020
9.0.0-alpha3 766 5/1/2020
9.0.0-alpha2 773 3/14/2020
9.0.0-alpha1 1,049 1/26/2020
8.99.3 2,916 8/15/2020
8.99.3-debug 745 8/15/2020
8.99.2 1,069 7/14/2020
8.99.2-debug 707 7/14/2020
8.99.1 1,659 4/11/2020
8.99.1-debug 762 4/11/2020
8.99.0 1,729 11/27/2019
8.99.0-debug 721 11/27/2019
8.9.1 1,914 11/5/2019
8.9.1-debug 734 11/5/2019
8.9.0 1,424 9/7/2019
8.9.0-debug 904 9/7/2019
8.8.1 1,660 7/28/2019
8.8.1-debug 883 7/28/2019
8.8.0 1,233 7/27/2019
8.8.0-debug 855 7/27/2019
8.7.1 1,204 6/22/2019
8.7.1-debug 893 6/22/2019
8.7.0 1,088 6/22/2019
8.7.0-debug 911 6/22/2019
8.6.0 1,354 4/14/2019
8.6.0-debug 916 4/14/2019
8.5.0 1,228 4/2/2019
8.5.0-debug 939 4/2/2019
8.4.1 1,186 3/19/2019
8.4.1-debug 952 3/19/2019
8.4.0 1,077 3/17/2019
8.4.0-debug 932 3/17/2019
8.3.0 1,167 3/10/2019
8.3.0-debug 933 3/10/2019
8.2.0 1,173 3/2/2019
8.2.0-debug 961 3/2/2019
8.1.0 1,154 2/28/2019
8.1.0-debug 910 2/28/2019
8.0.0 1,251 2/24/2019
8.0.0-pre5 996 2/19/2019
8.0.0-pre4 1,000 1/31/2019
8.0.0-pre2 1,046 12/30/2018
8.0.0-pre1 1,007 12/30/2018
7.3.0 1,305 12/29/2018
7.2.0 1,388 11/20/2018
7.1.0 1,419 10/19/2018
7.0.4 1,388 9/8/2018
7.0.3 1,254 9/8/2018
7.0.2 1,605 8/31/2018
7.0.0 1,343 8/29/2018
7.0.0-pre1 1,078 8/22/2018
6.5.0 1,540 6/12/2018
6.4.11 1,616 4/13/2018
6.4.11-pre1 1,403 4/6/2018
6.4.10 1,557 3/18/2018
6.4.9 1,488 3/18/2018
6.4.8 1,481 3/18/2018
6.4.7 1,493 3/16/2018
6.4.6 1,737 2/14/2018
6.4.5 1,561 2/3/2018
6.4.3 1,519 11/14/2017
6.4.2 1,634 8/11/2017
6.4.1 1,462 8/10/2017
6.4.0 1,532 7/25/2017
6.3.0 1,565 6/9/2017
6.2.2 1,530 5/20/2017
6.2.1 1,612 4/23/2017
6.2.0 1,471 4/22/2017
6.1.4 1,467 4/17/2017
6.1.3 2,161 4/3/2017
6.1.2 1,464 4/1/2017
6.1.1 1,446 4/1/2017
6.1.0 1,411 3/31/2017
6.0.1 1,530 3/19/2017
6.0.0 1,402 3/18/2017

[BREAKING CHANGES]
- New SurfaceBase class which all Surface's inherit from.
- SurfaceBase has an IRenderer on it directly now.
- SurfaceEditor has been removed and is now implemented on SurfaceBase directly.
- Console no longer combines Renderer and TextSurface for drawing.
- Draw(SpriteBatch batch, Point position, Point size, Font font) has been removed.
- Cell/CellState have a Decorators list which are used to add extra glyph draws to individual cells.
- CellDecorator class added that has a color, glyph, and mirror setting.
- SadConsole.Serialization uses Newtonsoft.Json instead of the default .NET classes.
- SadConsole.Serialization supports GZIP compression now.
- Settings.SerializationIsCompressed can be set to true to set all internal save/load to use compression.
- Control themes completely rewritten. Themes control all drawing for a control now.
- Windows/ControlsConsole use a theme for drawing.
- InputBox renamed TextBox.
- Removed GameHelpers namespace. Types moved to root namespace.
- GameObject renamed to Entity.
- Surface.RenderArea changed to Surface.ViewPort
- Readded Zone and HotSpot types.
- Removed random level generation.
- Added Entities.EntityManager which helps control entity visibility and offsets based on a parent console. Also handles zones/hotspots.