SharpDX.MediaFoundation 3.0.0-alpha02

Assembly providing DirectX - MediaFoundation managed API.

This is a prerelease version of SharpDX.MediaFoundation.
There is a newer version of this package available.
See the version list below for details.
Install-Package SharpDX.MediaFoundation -Version 3.0.0-alpha02
dotnet add package SharpDX.MediaFoundation --version 3.0.0-alpha02
<PackageReference Include="SharpDX.MediaFoundation" Version="3.0.0-alpha02" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SharpDX.MediaFoundation --version 3.0.0-alpha02
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: SharpDX.MediaFoundation, 3.0.0-alpha02"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install SharpDX.MediaFoundation as a Cake Addin
#addin nuget:?package=SharpDX.MediaFoundation&version=3.0.0-alpha02&prerelease

// Install SharpDX.MediaFoundation as a Cake Tool
#tool nuget:?package=SharpDX.MediaFoundation&version=3.0.0-alpha02&prerelease
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

NuGet packages (28)

Showing the top 5 NuGet packages that depend on SharpDX.MediaFoundation:

Package Downloads
MonoGame.Framework.WindowsDX
The MonoGame runtime for Windows using DirectX API's.
VL.OpenCV
OpenCV for VL
WaveEngine.Adapter
Provides a specific implementation for every supported platform.
Xenko.Video
Package Description
Stride.Video
Package Description

GitHub repositories (11)

Showing the top 5 popular GitHub repositories that depend on SharpDX.MediaFoundation:

Repository Stars
MonoGame/MonoGame
One framework for creating powerful cross-platform games.
MathewSachin/Captura
Capture Screen, Audio, Cursor, Mouse Clicks and Keystrokes
stride3d/stride
Stride Game Engine (formerly Xenko)
Thraka/SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
MaKiPL/OpenVIII-monogame
Open source Final Fantasy VIII engine implementation in C# working on Windows and Linux (Android and iOS planned too!) [Monogame]

Version History

Version Downloads Last updated
4.2.0 58,694 8/24/2018
4.2.0-ci284 507 8/13/2018
4.2.0-ci281 454 8/13/2018
4.2.0-ci272 532 8/1/2018
4.2.0-ci268 495 7/31/2018
4.2.0-ci259 530 7/2/2018
4.1.0 1,482 6/1/2018
4.1.0-ci217 771 2/10/2018
4.1.0-ci184 689 10/10/2017
4.0.1 55,524 5/30/2017
4.0.0 778 5/29/2017
4.0.0-ci147 604 5/17/2017
4.0.0-ci145 588 5/6/2017
4.0.0-ci144 593 5/6/2017
4.0.0-ci141 609 4/24/2017
4.0.0-ci140 589 4/24/2017
4.0.0-ci136 671 4/19/2017
4.0.0-ci133 604 4/11/2017
4.0.0-ci130 596 4/11/2017
4.0.0-ci126 577 4/7/2017
4.0.0-ci124 615 4/6/2017
4.0.0-ci121 641 3/31/2017
4.0.0-ci120 593 3/31/2017
3.1.2-beta109 589 2/20/2017
3.1.2-beta107 588 2/17/2017
3.1.2-beta105 554 2/16/2017
3.1.2-alpha100 579 2/15/2017
3.1.1 12,587 10/27/2016
3.1.0 796 10/19/2016
3.0.2 35,676 3/11/2016
3.0.1 1,097 1/17/2016
3.0.0 3,000 12/25/2015
3.0.0-rc017 600 12/23/2015
3.0.0-rc014 592 12/23/2015
3.0.0-beta01 886 8/20/2015
3.0.0-alpha02 1,102 6/8/2015
3.0.0-alpha01 702 4/1/2015
2.6.3 5,364 10/29/2014
2.6.2 3,566 6/17/2014
2.6.1 785 6/16/2014
2.6.0 1,139 5/10/2014
2.5.0 1,632 8/10/2013
2.4.2 1,500 12/21/2012
2.4.1 988 11/20/2012
2.4.0 965 10/31/2012
2.3.1 990 10/1/2012
2.3.0 843 9/28/2012
2.2.0 1,280 6/9/2012
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