Silk.NET 2.0.0-preview5

The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org. Prefix Reserved
This is a prerelease version of Silk.NET.
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET --version 2.0.0-preview5
NuGet\Install-Package Silk.NET -Version 2.0.0-preview5
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET" Version="2.0.0-preview5" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET --version 2.0.0-preview5
#r "nuget: Silk.NET, 2.0.0-preview5"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET as a Cake Addin
#addin nuget:?package=Silk.NET&version=2.0.0-preview5&prerelease

// Install Silk.NET as a Cake Tool
#tool nuget:?package=Silk.NET&version=2.0.0-preview5&prerelease

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

NuGet packages (9)

Showing the top 5 NuGet packages that depend on Silk.NET:

Package Downloads
DotFeather

A lightweight, extensible and easy game engine.

netcore-opengl-core

Core module contains everything useful for gl calculations and view management.

KinsonDigital.Velaptor The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org.

2D game or application development framework that provides 2D rendering, sound, keyboard and mouse input, etc.

Promete

A lightweight, extensible and easy game engine.

ShadowTools

A base library for creating cross platform game engines in .NET using OpenGL. Includes OpenGL, ImGUI, An MIT licensed ECS (https://github.com/isonil/EntityComponentSystem), etc. More features are planned (ex. ImGUI Hierarchy Controls) and the library will continue to grow as time goes on.

GitHub repositories (6)

Showing the top 5 popular GitHub repositories that depend on Silk.NET:

Repository Stars
ZacharyPatten/Towel
Throw in the towel.
ikpil/DotRecast
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
lindexi/lindexi_gd
博客用到的代码
JasonBock/Rocks
A mocking library based on the Compiler APIs (Roslyn + Mocks)
michaelsakharov/Prowl
An Open Source C# game engine under MIT license, inspired by Unity and featuring a Dear ImGUI editor and built on Silk.NET
Version Downloads Last updated
2.20.0 6,680 12/12/2023
2.19.0 1,621 11/14/2023
2.18.0 1,807 10/21/2023
2.17.1 9,289 4/9/2023
2.17.0 1,197 4/6/2023
2.16.0 8,294 8/2/2022
2.15.0 3,408 4/2/2022
2.14.0 968 3/15/2022
2.13.0 928 2/6/2022
2.12.0 698 1/7/2022
2.11.0 1,129 12/5/2021
2.10.1 498 11/10/2021
2.10.0 379 11/6/2021
2.9.0 643 10/5/2021
2.8.0 682 9/4/2021
2.7.0 607 8/9/2021
2.6.0 1,298 7/3/2021
2.5.0 1,123 6/8/2021
2.4.0 632 5/7/2021
2.3.0 476 4/3/2021
2.2.0 524 3/6/2021
2.1.0 469 2/16/2021
2.0.0 542 1/2/2021
2.0.0-preview5 191 12/29/2020
2.0.0-preview4 319 12/8/2020
2.0.0-preview3 341 11/17/2020
2.0.0-preview2 363 8/21/2020
2.0.0-preview 908 7/15/2020
1.9.0 529 12/4/2020
1.8.0 519 11/6/2020
1.7.0 540 10/2/2020
1.6.0 494 9/4/2020
1.5.0 468 8/7/2020
1.4.0 2,165 7/3/2020
1.3.0 792 6/5/2020
1.2.1 500 5/16/2020
1.2.0 531 5/1/2020
1.1.1 752 4/13/2020
1.1.0 555 4/5/2020
1.0.1 545 3/17/2020
1.0.0 674 3/6/2020
1.0.0-preview5 411 2/18/2020
1.0.0-preview4 345 2/8/2020
1.0.0-preview3 458 11/15/2019

Includes everything from the last previews, as well as:
           - Maths packaging fixes
           - Improved function pointer support
           - Vulkan bug fixes
           - OpenGL VSync fixes
           - Miscellaneous Linux library loading improvements (#279)
           - More OpenGL framebuffer bit-depth options (#286)
           - Shared OpenGL contexts (#334)
           - SDL windowing improvements (#350)
           - Minor assembly size improvements (#374)
           - Other miscellaneous fixes and improvements
           
          This is the last 2.0 preview before full release, and is a production-ready "go live" release. Feel free to use this in new applications.