Silk.NET 2.1.0

The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org. Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET --version 2.1.0
NuGet\Install-Package Silk.NET -Version 2.1.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET" Version="2.1.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET --version 2.1.0
#r "nuget: Silk.NET, 2.1.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET as a Cake Addin
#addin nuget:?package=Silk.NET&version=2.1.0

// Install Silk.NET as a Cake Tool
#tool nuget:?package=Silk.NET&version=2.1.0

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

NuGet packages (9)

Showing the top 5 NuGet packages that depend on Silk.NET:

Package Downloads
DotFeather

A lightweight, extensible and easy game engine.

netcore-opengl-core

Core module contains everything useful for gl calculations and view management.

KinsonDigital.Velaptor The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org.

2D game or application development framework that provides 2D rendering, audio, keyboard and mouse input, etc.

YonatanZ.GraphicsEngine

Package Description

Promete

A lightweight, extensible and easy game engine.

GitHub repositories (6)

Showing the top 5 popular GitHub repositories that depend on Silk.NET:

Repository Stars
ZacharyPatten/Towel
Throw in the towel.
ikpil/DotRecast
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
JasonBock/Rocks
A mocking library based on the Compiler APIs (Roslyn + Mocks)
michaelsakharov/Prowl
An Open Source C# game engine under MIT license, inspired by Unity and featuring a Dear ImGUI editor and built on Silk.NET
lindexi/lindexi_gd
博客用到的代码
Version Downloads Last updated
2.21.0 214 4/23/2024
2.20.0 9,606 12/12/2023
2.19.0 1,669 11/14/2023
2.18.0 1,831 10/21/2023
2.17.1 9,670 4/9/2023
2.17.0 1,218 4/6/2023
2.16.0 8,496 8/2/2022
2.15.0 3,418 4/2/2022
2.14.0 968 3/15/2022
2.13.0 929 2/6/2022
2.12.0 698 1/7/2022
2.11.0 1,130 12/5/2021
2.10.1 498 11/10/2021
2.10.0 380 11/6/2021
2.9.0 651 10/5/2021
2.8.0 682 9/4/2021
2.7.0 607 8/9/2021
2.6.0 1,299 7/3/2021
2.5.0 1,159 6/8/2021
2.4.0 632 5/7/2021
2.3.0 478 4/3/2021
2.2.0 524 3/6/2021
2.1.0 469 2/16/2021
2.0.0 542 1/2/2021
2.0.0-preview5 191 12/29/2020
2.0.0-preview4 319 12/8/2020
2.0.0-preview3 343 11/17/2020
2.0.0-preview2 363 8/21/2020
2.0.0-preview 908 7/15/2020
1.9.0 529 12/4/2020
1.8.0 519 11/6/2020
1.7.0 540 10/2/2020
1.6.0 494 9/4/2020
1.5.0 468 8/7/2020
1.4.0 2,170 7/3/2020
1.3.0 793 6/5/2020
1.2.1 502 5/16/2020
1.2.0 532 5/1/2020
1.1.1 753 4/13/2020
1.1.0 556 4/5/2020
1.0.1 547 3/17/2020
1.0.0 678 3/6/2020
1.0.0-preview5 413 2/18/2020
1.0.0-preview4 347 2/8/2020
1.0.0-preview3 460 11/15/2019

Silk.NET February 2021 Update
           
           - Add native handles for Windowing
           - Add Veldrid support
           - Add support for macro constants
           - Add support for unnamed nested anonymous struct fields
           - Add better name hinting for anonymous types
           - Add support for OpenGL token reuse for tokens that had been previously deprecated and removed, fixing #400
           - Add nested anonymous struct "fusion" with their parent structs, allowing direct ref access on .NET Standard 2.1 platforms without going through the anonymous field
           - Add static Guid members for structs with a COM interface ID
           - Fix struct field size and type variation between 32-bit and 64-bit in generated C++ bindings
           - Fix calling convention detection, and actually respect the calling convention we detect
           - Fix being unable to specify calling convention using NativeApiAttribute
           - Fix some type issues
           - Fix accidental initialization of both platforms, resolving #407
           - Fix zero-length string allocation resulting in an IndexOutOfRangeException exception by clamping the allocation length to 1, resolving #396
           - Fix unreasonably small delta times when running a window with OpenGL V-Sync enabled
           - Fix faulty addition in Silk.NET.Maths where (u)ints were produced by (s)byte and (u)short addition, resulting in an invalid cast
           - Fix malformed XML in MSBuild targets included by Silk.NET.Windowing.Sdl.Android, resolving #405

           This should be treated as an "emergency patch" and you should update as soon as reasonably practicable. Some of the bugs in 2.0 are fatal in some workloads.