Tinman.AddOns.Assimp
1.0.0-rc4.1
The whole code has been moved into the alternate package.
See the version list below for details.
dotnet add package Tinman.AddOns.Assimp --version 1.0.0-rc4.1
NuGet\Install-Package Tinman.AddOns.Assimp -Version 1.0.0-rc4.1
<PackageReference Include="Tinman.AddOns.Assimp" Version="1.0.0-rc4.1" />
<PackageVersion Include="Tinman.AddOns.Assimp" Version="1.0.0-rc4.1" />
<PackageReference Include="Tinman.AddOns.Assimp" />
paket add Tinman.AddOns.Assimp --version 1.0.0-rc4.1
#r "nuget: Tinman.AddOns.Assimp, 1.0.0-rc4.1"
#:package Tinman.AddOns.Assimp@1.0.0-rc4.1
#addin nuget:?package=Tinman.AddOns.Assimp&version=1.0.0-rc4.1&prerelease
#tool nuget:?package=Tinman.AddOns.Assimp&version=1.0.0-rc4.1&prerelease
TINMAN 3D SDK // REAL-TIME TERRAIN
The Tinman 3D SDK is a commercial software development kit for real-time 3D terrain rendering, processing and analysis. It is being used in various sectors of the software industry.
Tinman 3D consumes arbitrary amounts of geodata and processes them into ready-to-use terrain modules. At runtime, these terrain modules are combined in order to create a coherent and highly accurate 3D representation of the terrain: a seamlessly textured and adaptive continuous level-of-detail triangle mesh. This terrain mesh is used for interactive rendering, real-time spatial analysis and data export to other software applications (for example as a part of the content pipeline).
Integration into existing software is easy: the Tinman 3D SDK is self-contained and has no mandatory 3rd-party dependencies. It is available in separate editions: C++ (ISO/IEC 14882:2011) and C# ( language version 4). Tinman 3D is based on flexible abstraction layers, which enable it to run on any platform (e.g. 32-bit, 64-bit) and on any operating system (e.g. Windows, Unix). Real-time rendering can be performed through any modern graphics API (e.g. Direct3D, OpenGL).
Rendering a terrain with the Tinman 3D SDK is simple: only one vertex / index buffer is required. Advanced culling and batching techniques ensure optimal performance by minimizing draw calls. High throughput is easily achieved for multi-pass scenes. Tinman 3D generates seamless terrain geometry and textures. All vertices have well-defined tangent-spaces, enabling robust surface shading. Efficient streaming and on-the-fly caching of terrain data is performed during runtime.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Tinman.Core (= 1.0.0-rc4.1)
- Tinman.Engine (= 1.0.0-rc4.1)
- Tinman.Terrain (= 1.0.0-rc4.1)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated | |
|---|---|---|---|
| 1.0.0-rc4.2 | 574 | 11/22/2022 | |
| 1.0.0-rc4.1 | 569 | 11/14/2022 |