Ultraviolet.FMOD.Native 2018.10.0.3802

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dotnet add package Ultraviolet.FMOD.Native --version 2018.10.0.3802
NuGet\Install-Package Ultraviolet.FMOD.Native -Version 2018.10.0.3802
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Ultraviolet.FMOD.Native" Version="2018.10.0.3802" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Ultraviolet.FMOD.Native --version 2018.10.0.3802
#r "nuget: Ultraviolet.FMOD.Native, 2018.10.0.3802"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Ultraviolet.FMOD.Native as a Cake Addin
#addin nuget:?package=Ultraviolet.FMOD.Native&version=2018.10.0.3802

// Install Ultraviolet.FMOD.Native as a Cake Tool
#tool nuget:?package=Ultraviolet.FMOD.Native&version=2018.10.0.3802

The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the native dependencies required by the FMOD implementation of the Framework's audio subsystem.

This package shouldn't be referenced directly unless you know what you're doing. Instead, reference the appropriate Ultraviolet.Game.* package for your target platform.

Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/tlgkccampbell/ultraviolet/wiki

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.1 is compatible.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Framework net461 is compatible.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid80 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on Ultraviolet.FMOD.Native:

Package Downloads
Ultraviolet.FMOD

The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the FMOD implementation of the Framework's audio subsystem. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/UltravioletFramework/ultraviolet/wiki Additional licensing information is available at https://www.ultraviolet.tl/licenses

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
2023.8.0.3 166 8/19/2023
2023.8.0.1 172 8/10/2023
2023.7.0.11 179 7/31/2023
2023.7.0.10 160 7/31/2023
2023.7.0.5 265 7/29/2023