Websockets.Net 1.0.1

.NET implementations of Websockets.Standard, wraps default implementation for each platform.

Install-Package Websockets.Net -Version 1.0.1
dotnet add package Websockets.Net --version 1.0.1
<PackageReference Include="Websockets.Net" Version="1.0.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Websockets.Net --version 1.0.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Websockets.Standard

Websockets.Standard is a .Net Standard class library that wraps around different WebSocket implementations.

This project originated from WebSocket.PCL

Feel free to make an issue/pull request to support more library's/platforms

Platforms

  • Android (Native coming soon)
  • IOS (SocketRocket coming soon)
  • UWP
  • .NET Core
  • .NET Framework (4.5 and up)
  • .NET Standard (1.3 - 1.6)
  • .NET Standard2 (2.0 and up)
  • ~~WP8~~ (dropped because silverlight is not .net standard/VS 2017 compatible)

NuGet

Setup

All

  • Include Websockets.Standard library

Android & Ios

  • Include Websockets.Websocket4Net library

.Net Framework

  • Include Websockets.Net (or Websockets.NetStandard) library

.Net Standard/Core

  • Include Websockets.NetStandard (or Websockets.NetStandard2) library

Windows 10 Universal

  • Include Websockets.Universal library

Xamarin Forms

  • Include the Websockets.Standard library in the main common app
  • Include the platform specific library in the platform projects

Windows 8 Phone

  • Fork or download source
  • Change Websocket4Net version to add silverlight support and compile with VS 2015
  • Include Websockets.Websocket4Net and Websockets.Standard library

Usage

        void Configure()
        {
            // Call in your specific platform startup            
            // 1) Link at startup before socket creation
            Websockets.Net.WebsocketConnection.Link();
        }
        
        
        void Connect()
        {
            // 2) Get a websocket from the standard library via the factory
            connection = Websockets.WebSocketFactory.Create();
            connection.OnOpened += Connection_OnOpened;
            connection.OnMessage += Connection_OnMessage;
        }

        void Send()
        {            
            connection.Open("http://echo.websocket.org");
            connection.Send("Hello World");
        }

        private void Connection_OnOpened()
        {
            Debug.WriteLine("Opened !");
        }

        private void Connection_OnMessage(string obj)
        {
            Echo = obj == "Hello World";
        }

Example

There are a few 'test' examples (projects with the Tests suffix). Take a look there. The relivent code is in a standalone test file. (some might not work yet!)

TODO

  • Support .NET 2.0 and other old frameworks
  • Support Native Android (port from old project)
  • Support Ios SocketRocket (port from old project)
  • Support other platforms.

Questions

Make an issue and i will try to help asap.

Websockets.Standard

Websockets.Standard is a .Net Standard class library that wraps around different WebSocket implementations.

This project originated from WebSocket.PCL

Feel free to make an issue/pull request to support more library's/platforms

Platforms

  • Android (Native coming soon)
  • IOS (SocketRocket coming soon)
  • UWP
  • .NET Core
  • .NET Framework (4.5 and up)
  • .NET Standard (1.3 - 1.6)
  • .NET Standard2 (2.0 and up)
  • ~~WP8~~ (dropped because silverlight is not .net standard/VS 2017 compatible)

NuGet

Setup

All

  • Include Websockets.Standard library

Android & Ios

  • Include Websockets.Websocket4Net library

.Net Framework

  • Include Websockets.Net (or Websockets.NetStandard) library

.Net Standard/Core

  • Include Websockets.NetStandard (or Websockets.NetStandard2) library

Windows 10 Universal

  • Include Websockets.Universal library

Xamarin Forms

  • Include the Websockets.Standard library in the main common app
  • Include the platform specific library in the platform projects

Windows 8 Phone

  • Fork or download source
  • Change Websocket4Net version to add silverlight support and compile with VS 2015
  • Include Websockets.Websocket4Net and Websockets.Standard library

Usage

        void Configure()
        {
            // Call in your specific platform startup            
            // 1) Link at startup before socket creation
            Websockets.Net.WebsocketConnection.Link();
        }
        
        
        void Connect()
        {
            // 2) Get a websocket from the standard library via the factory
            connection = Websockets.WebSocketFactory.Create();
            connection.OnOpened += Connection_OnOpened;
            connection.OnMessage += Connection_OnMessage;
        }

        void Send()
        {            
            connection.Open("http://echo.websocket.org");
            connection.Send("Hello World");
        }

        private void Connection_OnOpened()
        {
            Debug.WriteLine("Opened !");
        }

        private void Connection_OnMessage(string obj)
        {
            Echo = obj == "Hello World";
        }

Example

There are a few 'test' examples (projects with the Tests suffix). Take a look there. The relivent code is in a standalone test file. (some might not work yet!)

TODO

  • Support .NET 2.0 and other old frameworks
  • Support Native Android (port from old project)
  • Support Ios SocketRocket (port from old project)
  • Support other platforms.

Questions

Make an issue and i will try to help asap.

Release Notes

Combined all native wrappers in one package

This package is not used by any popular GitHub repositories.

Version History

Version Downloads Last updated
1.0.1 877 1/24/2018
1.0.0 385 1/18/2018