brians-usb-quiz-box-api
1.0.0-alpha
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Additional Details
This was an initial publish to NuGet with a bad package ID
This is a prerelease version of brians-usb-quiz-box-api.
dotnet add package brians-usb-quiz-box-api --version 1.0.0-alpha
NuGet\Install-Package brians-usb-quiz-box-api -Version 1.0.0-alpha
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="brians-usb-quiz-box-api" Version="1.0.0-alpha" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add brians-usb-quiz-box-api --version 1.0.0-alpha
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: brians-usb-quiz-box-api, 1.0.0-alpha"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install brians-usb-quiz-box-api as a Cake Addin #addin nuget:?package=brians-usb-quiz-box-api&version=1.0.0-alpha&prerelease // Install brians-usb-quiz-box-api as a Cake Tool #tool nuget:?package=brians-usb-quiz-box-api&version=1.0.0-alpha&prerelease
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Brian's USB Quiz Box API
About
An API for interfacing with a USB Quiz Box by Brian's Boxes
How to Use
Create an instance of 'QuizBoxApi'. Register with events and then call 'Connect'.
using BriansUsbQuizBoxApi;
Console.WriteLine("--- Brian's USB Quiz Box Test App ---");
var api = new QuizBoxApi(new QuizBoxCoreApi());
api.QuizBoxReady += Api_QuizBoxReady;
api.BuzzIn += Api_BuzzIn;
api.FiveSecondTimerStarted += Api_FiveSecondTimerStarted;
api.FiveSecondTimerExpired += Api_FiveSecondTimerExpired;
api.LockoutTimerStarted += Api_LockoutTimerStarted;
api.LockoutTimerExpired += Api_LockoutTimerExpired;
api.GameStarted += Api_GameStarted;
api.GameLightOn += Api_GameLightOn;
api.GameFirstBuzzIn += Api_GameFirstBuzzIn;
api.GameDone += Api_GameDone;
api.ReadThreadDisconnection += Api_ReadThreadDisconnection;
void Api_ReadThreadDisconnection(object? sender, DisconnectionEventArgs e)
{
Console.WriteLine("ERROR: Disconnection occurred in background read thread, program will need to be restarted...");
}
void Api_GameStarted(object? sender, EventArgs e)
{
Console.WriteLine("Game mode started. Wait for yellow light to come on and press a paddle as quickly as possible");
}
void Api_GameLightOn(object? sender, EventArgs e)
{
Console.WriteLine("Yellow light on");
}
void Api_GameFirstBuzzIn(object? sender, EventArgs e)
{
Console.WriteLine("Game first buzz in!");
}
void Api_GameDone(object? sender, GameDoneEventArgs e)
{
Console.WriteLine("Game done!");
Console.WriteLine($"Red 1 Time = {e.Red1Time}ms");
Console.WriteLine($"Red 2 Time = {e.Red2Time}ms");
Console.WriteLine($"Red 3 Time = {e.Red3Time}ms");
Console.WriteLine($"Red 4 Time = {e.Red4Time}ms");
Console.WriteLine($"Green 1 Time = {e.Green1Time}ms");
Console.WriteLine($"Green 2 Time = {e.Green2Time}ms");
Console.WriteLine($"Green 3 Time = {e.Green3Time}ms");
Console.WriteLine($"Green 4 Time = {e.Green4Time}ms");
Console.WriteLine();
Console.WriteLine("Press Reset to continue...");
}
void Api_QuizBoxReady(object? sender, EventArgs e)
{
Console.WriteLine("Quiz box is ready");
}
void Api_BuzzIn(object? sender, BuzzInEventArgs e)
{
Console.WriteLine($"Buzz in: {e.PaddleColor} - {e.PaddleNumber}");
}
void Api_FiveSecondTimerStarted(object? sender, EventArgs e)
{
Console.WriteLine("Five second timer started");
}
void Api_FiveSecondTimerExpired(object? sender, EventArgs e)
{
Console.WriteLine("Five second timer expired");
}
void Api_LockoutTimerStarted(object? sender, EventArgs e)
{
Console.WriteLine("Paddle lockout timer started");
}
void Api_LockoutTimerExpired(object? sender, EventArgs e)
{
Console.WriteLine("Paddle lockout timer expired");
}
if (api.Connect() == false)
{
Console.WriteLine("ERROR: Unable to connect to a quiz box");
Console.WriteLine("Press [ENTER] to exit program...");
}
else
{
api.Reset();
Console.WriteLine("Press 'G' to start reaction timing game. Press [ENTER] to exit program...");
}
var key = Console.ReadKey();
while(key.Key != ConsoleKey.Enter)
{
if(key.Key == ConsoleKey.G)
{
Console.WriteLine("Starting reaction time game...");
api.StartReactionTimingGame();
}
key = Console.ReadKey();
}
Notes
- Do not block on events from QuizBoxApi. This will prevent the background read thread from running
Credits
- Brian McKevett bmckevett@yahoo.com for providing technical documentation about the quiz boxes
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.1 is compatible. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.1
- HidSharp (>= 2.1.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated | |
---|---|---|---|
1.0.0-alpha | 202 | 11/5/2023 |