directxtk_desktop_2015 2019.8.23.1

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VS 2015 Update 3 support has been retired. This new package is built for VS 2017 and will work with VS 2019.

The owner has unlisted this package. This could mean that the package is deprecated, has security vulnerabilities or shouldn't be used anymore.

Requires NuGet 2.8.6 or higher.

dotnet add package directxtk_desktop_2015 --version 2019.8.23.1
NuGet\Install-Package directxtk_desktop_2015 -Version 2019.8.23.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="directxtk_desktop_2015" Version="2019.8.23.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add directxtk_desktop_2015 --version 2019.8.23.1
#r "nuget: directxtk_desktop_2015, 2019.8.23.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install directxtk_desktop_2015 as a Cake Addin
#addin nuget:?package=directxtk_desktop_2015&version=2019.8.23.1

// Install directxtk_desktop_2015 as a Cake Tool
#tool nuget:?package=directxtk_desktop_2015&version=2019.8.23.1

This version is for Windows desktop applications using Visual Studio 2015 Update 3, Visual Studio 2017, or Visual Studio 2019.

Audio - low-level audio API using XAudio2
CommonStates - factory providing commonly used D3D state objects
DirectXHelpers - misc C++ helpers for D3D programming
DDSTextureLoader - light-weight DDS file texture loader
Effects - set of built-in shaders for common rendering tasks
GamePad - gamepad controller helper using XInput
GeometricPrimitive - draws basic shapes such as cubes and spheres
GraphicsMemory - helper for managing dynamic graphics memory allocation
Keyboard - keyboard state tracking helper
Model - draws meshes loaded from .CMO, .SDKMESH, or .VBO files
Mouse - mouse helper
PostProcess - set of built-in shaders for common post-processing operations
PrimitiveBatch - simple and efficient way to draw user primitives
ScreenGrab - light-weight screen shot saver
SimpleMath - simplified C++ wrapper for DirectXMath
SpriteBatch - simple & efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader

Product Compatible and additional computed target framework versions.
native native is compatible. 
Windows win32 is compatible. 
Compatible target framework(s)
Additional computed target framework(s)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

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The Bespoke Games Framework is a collection of helper classes for writing games using C++ and Direct3D 11. The framework was modeled after Microsoft's XNA Framework.

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Mixed reality spectator experiences
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Matches the August 21, 2019 release on GitHub.

DirectX Tool Kit for Audio in this package uses XAudio 2.8 which requires Windows 8 or later. To support Windows 7, you need to build DirectXTKAudioDX.lib using the legacy DirectX SDK and deploy it via the legacy DXSETUP.