glm 0.9.8.4

There is a newer version of this package available.
See the version list below for details.
dotnet add package glm --version 0.9.8.4
NuGet\Install-Package glm -Version 0.9.8.4
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="glm" Version="0.9.8.4" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add glm --version 0.9.8.4
#r "nuget: glm, 0.9.8.4"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install glm as a Cake Addin
#addin nuget:?package=glm&version=0.9.8.4

// Install glm as a Cake Tool
#tool nuget:?package=glm&version=0.9.8.4

GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that when a programmer knows GLSL, he knows GLM as well which makes it really easy to use.

This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, procedural noise functions, etc...

This library works perfectly with OpenGL but it also ensures interoperability with third party libraries and SDKs. It is a good candidate for software rendering (Raytracing / Rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library.

This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (raytracing / rasterisation), image processing, physic simulations and any development context that requires a simple and convenient mathematics library.
 
GLM is written in C++98 but can take advantage of C++11 when supported by the compiler. It is a platform independent library with no dependence and it officially supports the following compilers:
- Clang 2.6  and higher
- CUDA 3.0 and higher
- GCC 3.4 and higher
- Intel C++ Composer XE 2013 and higher
- LLVM 2.3 through GCC 4.2 front-end and higher
- Visual Studio 2005 and higher
- Any conform C++98 or C++11 compiler

Product Compatible and additional computed target framework versions.
native native is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages (3)

Showing the top 3 NuGet packages that depend on glm:

Package Downloads
gl_model_loader

please report any issues to the github repo disclaimer: this library uses glew to load opengl functions if you are using a loader like glad make sure to initialize glew or switch to it

opengl_shader

please report any issues to the github repo, put shaders in "shaders/{shader name}/{type of shader}.shader

minx

MINX is a C++ Game Development Framework that is designed to bring the simplicity that XNA once add for creating C# games to other languages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.1 614 2/29/2024
1.0.1-prerelease 157 2/27/2024
1.0.0 624 1/25/2024
0.9.9.800 31,726 4/17/2020
0.9.9.700 3,977 1/5/2020
0.9.9.600 3,820 9/14/2019
0.9.9.500 30,281 4/5/2019
0.9.9.400 2,412 3/19/2019
0.9.9.300 3,750 11/18/2018
0.9.9.200 2,370 10/20/2018
0.9.9.100 868 10/20/2018
0.9.9 3,083 7/11/2018
0.9.8.5 6,474 3/13/2018
0.9.8.4 5,059 6/20/2017

Summary of changes made in this release of the package.