A low-level, hardware-accelerated graphics and compute library for .NET, with backends for Vulkan, Metal, Direct3D 11, OpenGL, and OpenGL ES. Veldrid can be used to create high-performance 2D and 3D games, simulations, tools, and other graphical applications.
GeometRi is a simple and lightweight 3D geometry library for .Net. Its main purpose is manipulations with basic geometrical primitives, such as point, line, plane, segment in 3D space: translation and rotation operations, distance calculation, intersections, orthogonal projections of one object into...
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Runs OpenGL ES content on Windows by translating OpenGL ES API calls to DirectX 11 API calls.
Targets Universal Windows 10 apps (UWP). See 'ANGLE.WindowsStore.win81' for 8.1 apps.
UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by...
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Veldrid integration for the SPIRV-Cross native library. Contains functionality to cross-compile SPIR-V bytecode into HLSL, GLSL, ESSL, and MSL shaders for use with Veldrid.
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research.
OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input...
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A .NET Wrapper for the Open Asset Import (Assimp) library. The library is able to import dozens of different 3D model formats (e.g. OBJ, FBX, GLTF, Collada) and export to several formats (e.g. OBJ, GLTF, Collada). This release targets version 5.0.1 of the native library.
xBIM Geometry is an optional component of the XBIM Toolkit
providing support for generation of 3D Geometry from Ifc4 and Ifc2x3 representations.
Use this package to update your XBim IModels to contain geometry that can be visualised in 3D.
Currently supports IFC2x2, IFC2x3, IFC4 Addendum 2...
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