This is a framework for creating interactive fiction in a classic text adventure style. It is primarily intended for programmers - not for writers!
Heretic.InteractiveFiction intends to return to the old text adventure days of the 1980s and evoke the spirit and mood of the genre.
Inpired by CodeContracts, small piece of code that allows you to lower the ciclomatic complexity of code by removing some branching.
Branching like most precondition, if - else - throw or if - else - set value.
Inspired by Powershell, simple package that will remove the need to think of the name of some variables.
Also some useful extension methods on IEnumerable type.
Contains an Option<T> mondad
Extensions on bool type IfTrue(doThis).Else(doThis)
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