returned for Tags:"OpenGLES"
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research.
This is a fork of OpenTK maintained for use in osu!.
It has the following changes:
- A fix for exclusive fullscreen on Intel graphics devices.
- Some extra Vector and Matrix functions.
- Targets .NET 4.5 instead of 2.0
Provides a set of classes and structures that define the common types shared between the rest of assemblies.
Provides classes which allow developer to model a game or app using a component-based architecture, as well as a default set of cross-platform services to connect every component of each target platform
Provides components, behaviors and drawables, which allow developers to create games or apps reusing a lot of code
Provides a camera component for vision-based augmented reality using Vuforia
Provides classes and components for connecting multiple clients across the network.
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Provides a set of mathematics and calculation-related helper classes, shared between the rest of assemblies
Complete, cross-platform, managed wrapper around the GLFW library for creating native windows with an OpenGL context.
Provides the integration of Bullet physics component in Wave Engine
Provides a service to translate HLSL to GLSL, ESSL, Metal and SPIR-V shader languages
Provides a series of abstractions to access sensors in different platforms (e.g accelerometer, compass, device info, vibration etc...)
Provides a service and set of components that provides Noesis GUI functionality
The Open Toolkit library (OpenTK) is an advanced, low-level C# wrapper for OpenGL, OpenGL ES and OpenAL.
It is suitable for games, scientific visualizations and projects that require 3d graphics, audio or compute functionality.
- Create cutting-edge...
Provides a service to support OpenVR platform (Like Oculus Rift, HTC Vive or Valve Index)
Provides a wrapper for the BulletSharp physics component
Provides common MSBuild targets to run in different platforms
Provides utilities to work with different assets formats (e.g. audio formats, textures, 3D models...)
Provides an XAudio2 implementation for Wave Engine audio subsystem