logic-engine 3.1.0-rc0004

This is a prerelease version of logic-engine.
There is a newer version of this package available.
See the version list below for details.
dotnet add package logic-engine --version 3.1.0-rc0004                
NuGet\Install-Package logic-engine -Version 3.1.0-rc0004                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="logic-engine" Version="3.1.0-rc0004" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add logic-engine --version 3.1.0-rc0004                
#r "nuget: logic-engine, 3.1.0-rc0004"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install logic-engine as a Cake Addin
#addin nuget:?package=logic-engine&version=3.1.0-rc0004&prerelease

// Install logic-engine as a Cake Tool
#tool nuget:?package=logic-engine&version=3.1.0-rc0004&prerelease                

This documentation is in line with the active development, hence should be considered work in progress. To check the documentation for the latest stable version please visit https://fabiolune.github.io/logic-engine/

Logic Engine

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Table of contents

  1. Introduction
  2. The Rule
  3. The Operators
    1. Direct operators
    2. Internal direct operators
    3. String direct operators
    4. Enumerable operators
    5. Internal enumerable operators
    6. Key-value operators
    7. Inverse enumerable operators
    8. Inverse enumerable operators
  4. The RulesSets
  5. The RulesCatalog
  6. The Algebraic model
    1. RulesSets sum
    2. RulesCatalog sum
    3. RulesCatalog product
  7. Compilers and compiled objects
  8. Known limitations
  9. Breaking changes ⚠️
  10. How to install the package

Introduction

The logic-engine is a simple dotnet library to help introduce flexible logic systems.

It supports a generic set of rules that get compiled into executable code, allowing the possibility to dynamically change your business logic and adapt it to different needs without changing the core of your system.

The library deeply uses a functional programming approach implemented using Franco Melandri's amazing Tiny FP library.

The core functionalities are encapsulated in different components, both logical and functional.

The core system offers the possibility to immediately evaluate whether a an entity satisfies the conditions imposed by a logical system, but it also permits, in case of failure, to identify the underlying reasons[^0].

The Rule

The rule object represents the building block for the system. A rule is an abstraction for a function acting on the value of a type and returning a boolean response.

DEFINITION: A Rule is satisfied by an item t of type T if the associated function f: T ──► bool returns true if f(t) is true.

Given a type to be applied to, a rule is defined by a set of fields

  • Property: identifies the property against which to execute the evaluation
  • Operator: defines the operation to execute on the property
  • Value: identifies the value against which compare the result of the operator on the property
  • Code: the error code to be generated when the rules applied on an object fails (returns false)

The Operators

The Operator can assume different possible values depending on the Property it is applied to and on the value, the result should be compared to.

Operators are classified based on the way they work and their behavior. The rules categorization is also influenced by some implementation details.

Direct operators

These operators directly compare the Property to the Value considered as a constant:

  • Equal: equality on value types (strings, numbers, ...)
  • NotEqual: inequality on value types (strings, numbers, ...)
  • GreaterThan: only applies to numbers
  • GreaterThanOrEqual: only applies to numbers
  • LessThan: only applies to numbers
  • LessThanOrEqual: only applies to numbers
public class MyClass
{
    public string StringProperty {get; set;}
    public int IntegerProperty {get; set;}
}

var stringRule = new Rule("StringProperty", OperatorType.Equal, "Some Value", "code 1");
var integerRule = new Rule("IntegerProperty", OperatorType.Equal, "10", "code 2");

var myObj = new MyClass
{
    StringProperty = "Some Value",
    IntegerProperty = 11
}

var result1 = stringRule.Apply(myObj); // returns true
var result2 = integerRule.Apply(myObj); // returns false

sample rules with direct operators

Internal direct operators

Internal direct rules are similar to direct rules, but they are meant to be applied to values that are other fields of the same type; in this case, Value should correspond to the name of another field in the analyzed type:

  • InnerEqual: equality between two value typed fields
  • InnerNotEqual: equality between two value typed fields
  • InnerGreaterThan: only applies when Property and Value are numbers
  • InnerGreaterThanOrEqual: only applies when Property and Value are numbers
  • InnerLessThan: only applies when Property and Value are numbers
  • InnerLessThanOrEqual: only applies when Property and Value are numbers
public class MyClass
{
    public string StringProperty1 {get; set;}
    public string StringProperty2 {get; set;}
    public int IntegerProperty1 {get; set;}
    public int IntegerProperty2 {get; set;}
}

var stringRule = new Rule("StringProperty1", OperatorType.InnerEqual, "StringProperty2", "code 1");
var integerRule = new Rule("IntegerProperty1", OperatorType.InnerGreaterThan, "IntegerProperty2", "code 2");

sample rules with internal direct operators

String direct operators

These rules are specific for strings:

  • StringStartsWith: checks that the string in Property starts with Value
  • StringEndsWith: checks that the string in Property ends with Value
  • StringContains: checks that the string in Property contains Value
  • StringRegexIsMatch: checks that the string in Property matches Value
public class MyClass
{
    public string StringProperty {get; set;}
}

var stringRule = new Rule("StringProperty", OperatorType.StringStartsWith, "start", "code 1");

sample rule with string direct operator

Enumerable operators

These rules apply to operand of generic enumerable type:

  • Contains: checks that Property contains Value
  • NotContains: checks that Property does not Value
  • Overlaps: checks that Property has a non empty intersection with Value
  • NotOverlaps: checks that Property has an empty intersection with Value
public class MyClass
{
    public IEnumerable<string> StringEnumerableProperty {get; set;}
}

var rule1 = new Rule("StringEnumerableProperty", OperatorType.Contains, "value", "code 1");
var rule2 = new Rule("StringEnumerableProperty", OperatorType.Overlaps, "value1,value2", "code 2");

sample rules with enumerable operators

Internal enumerable operators

These operators act on enumerable fields by comparing them against fields of the same type:

  • InnerContains: checks that Property contains the value contained in the property Value
  • InnerNotContains: checks that Property doesn't contain the value contained in the property Value
  • InnerOverlaps: checks that Property has a non empty intersection with the value contained in the property Value
  • InnerNotOverlaps: checks that Property has an empty intersection with the value contained in the property Value
public class MyClass
{
    public IEnumerable<int> EnumerableProperty1 {get; set;}
    public IEnumerable<int> EnumerableProperty2 {get; set;}
    public int IntegerField {get; set;}
}

var rule1 = new Rule("EnumerableProperty1", OperatorType.InnerContains, "IntegerField");
var rule2 = new Rule("EnumerableProperty1", OperatorType.InnerOverlaps, "EnumerableProperty2");

sample rules for internal enumerable operators

Key-value operators

These operators act on dictionary-like objects:

  • ContainsKey: checks that the Property contains the specific key defined by the Value
  • NotContainsKey: checks that the Property doesn't contain the specific key defined by the Value
  • ContainsValue: checks that the dictionary Property contains a value defined by the Value
  • NotContainsValue: checks that the dictionary Property doesn't contain a value defined by the Value
  • KeyContainsValue: checks that the dictionary Property has a key with a specific value
  • NotKeyContainsValue: checks that the dictionary Property doesn't have a key with a specific value
public class MyClass
{
    public IDictionary<string, int> DictProperty {get; set;}
}

var rule1 = new Rule("DictProperty", OperatorType.ContainsKey, "mykey");
var rule2 = new Rule("DictProperty", OperatorType.KeyContainsValue, "mykey[myvalue]");

sample rules for key-value enumerable operators

Inverse enumerable operators

These rules apply to scalars against enumerable fields:

  • IsContained: checks that Property is contained in a specific set
  • IsNotContained: checks that Property is not contained in a specific set
public class MyClass
{
    public int IntProperty {get; set;}
}

var rule1 = new Rule("IntProperty", OperatorType.IsContained, "1,2,3");

sample rules for inverse enumerable operators

The RulesSets

A RulesSet is basically a set of rules. From a functional point of view it represents a boolean typed function composed by a set of functions on a given type.

DEFINITION: A RulesSet is satisfied by an item t of type T if all the functions of the set are satisfied by t.

A RulesSet corresponds to the logical AND operator on its rules.

The RulesCatalog

A RulesCatalog represents a set of RulesSet, and functionally corresponds to a boolean typed function composed by a set of sets of functions on a given type.

DEFINITION: A RulesCatalog is satisfied by an item t of type T if at least one of its RulesSets is satisfied by t.

A RulesCatalog corresponds to the logical OR operator on its RulesSets.

The Algebraic model

As discussed above, composite types RulesSet and RulesCatalog represent logical operations on the field of functions f: T ──► bool; it seems than possible to define an algebraic model defining the composition of different entities.

RulesSets sum

DEFINITION: The sum of two RulesSets is a new RulesSet, and its rules are a set of rules obtained by concatenating the rules of the the two RulesSets

rs1 = {r1, r2, r3}
rs2 = {r4, r5}

──► rs1 * rs2 = {r1, r2, r3, r4, r5}

sum of two RulesSets

RulesCatalog sum

The sum of two RulesCatalog objects is a RulesCatalog with a set of RulesSet obtained by simply concatenating the two sets of RulesSet:

c1 = {rs1, rs2, rs3}
c2 = {rs4, rs5}

──► c1 + c2 = {rs1, rs2, rs3, rs4, rs5}

sum of two RulesCatalog

RulesCatalog product

The product of two catalogs is a catalog with a set of all the RulesSet obtained concatenating a set of the first catalog with one of the second.

c1 = {rs1, rs2, rs3}
c2 = {rs4, rs5}

──► c1 * c2 = {(rs1*rs4), (rs1*rs5), (rs2*rs4), (rs2*rs5), (rs3*rs4), (rs3*rs5)}

product of two RulesCatalog

Compilers and compiled objects

The RuleCompiler is the component that parses and compiles a Rule into executable code.

Every rule becomes an Option<CompiledRule<T>>, where the None status of the option corresponds to a Rule that is not formally correct and hence cannot be compiled[^1]. A CompiledRule<T> is the actual portion of code that can be applied to an item of type T to provide a boolean result using its ApplyApply(T item) method. Sometimes the boolean result is not enough: when the rule is not satisfied it could be useful to understand the reason why it failed. For this reason, a dedicated Either<string, Unit> DetailedApply(T item) method returns Unit when the rule is satisfied, or a string (the rule code) in case of failure.

Like the RuleCompiler, the RulesSetCompiler transforms a RulesSet into an Option<CompiledRulesSet<T>>. A CompiledRulesSet<T> can logically be seen as a set of compiled rules, hence, when applied to an item of type T it returns a boolean that is true if all the compiled rules return true on it. From a logical point of view, a CompiledRulesSet<T> represents the AND superposition of its CompiledRule<T>. The corresponding Either<string, Unit> DetailedApply(T item) method of the CompiledRulesSet<T> returns Unit when all the rules are satisfied, or the set of codes for the rules that are not.

Finally, the RulesCatalogCompiler transforms a RulesCatalog into an Option<CompiledCatalog<T>>, where the None status represents a catalog that cannot be compiled. A CompiledCatalog<T> logically represents the executable code that applies a set of rule sets to an object of type T: the result of its application can be true if at least one set of rules returns true, otherwise false (this represents the logical OR composition operations on rules joined by a logical AND). Similar to the Either<string, Unit> DetailedApply(T item) of the CompiledRulesSet<T>, it can return Unit when at least one internal rule set returns Unit, otherwise the flattened set of all the codes for all the rules that don't successfully apply.

Known limitations

The current implementation of the rules system has some limitations:

  • it is designed to work on plain objects (instances of classes, records or structures) with an empty constructor
  • rules can only be applied to 'first level members', no nesting is currently supported

Breaking changes ⚠️

If you want to upgrade from a version < 3.0.0 to the latest version you will need to adapt your implementation to manage the breaking changes introduced.

The main differences can be condensed in the removal of the managers: the entire logic is now completely captured by the compiled objects CompiledRule<T>, CompiledRulesSet<T>, CompiledCatalog<T>, without the need of external wrappers.

This means that the typical workflow to update the library requires:

  1. getting the rules definition
  2. pass them to the appropriate compiler
  3. use the generated compiled objects to validate your objects according to the rules definition

How to install the package

If you are using nuget.org you can add the dependency in your project using

dotnet add package logic-engine --version <version>

To install the logic-engine library from GitHub's packages system please refer to the packages page.

[^0]: from a technical perspective this is obtained with a concrete implementation of the railway pattern

[^1]: null or empty codes are removed because they don't carry reusable info

Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

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Version Downloads Last updated
4.0.0 104 7/26/2024
3.1.0 342 8/24/2023
3.1.0-rc0004 135 8/14/2023
3.1.0-rc0003 126 8/12/2023
3.1.0-rc0002 133 8/11/2023
3.1.0-rc0001 125 8/10/2023
3.0.1 158 6/21/2023
3.0.0 175 6/20/2023
3.0.0-rc0001 124 6/20/2023
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1.0.0 492 2/14/2022