MonoGame.Extended.Content.Pipeline 3.9.0-prerelease.4

This is a prerelease version of MonoGame.Extended.Content.Pipeline.
dotnet add package MonoGame.Extended.Content.Pipeline --version 3.9.0-prerelease.4
NuGet\Install-Package MonoGame.Extended.Content.Pipeline -Version 3.9.0-prerelease.4
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MonoGame.Extended.Content.Pipeline" Version="3.9.0-prerelease.4" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MonoGame.Extended.Content.Pipeline --version 3.9.0-prerelease.4
#r "nuget: MonoGame.Extended.Content.Pipeline, 3.9.0-prerelease.4"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install MonoGame.Extended.Content.Pipeline as a Cake Addin
#addin nuget:?package=MonoGame.Extended.Content.Pipeline&version=3.9.0-prerelease.4&prerelease

// Install MonoGame.Extended.Content.Pipeline as a Cake Tool
#tool nuget:?package=MonoGame.Extended.Content.Pipeline&version=3.9.0-prerelease.4&prerelease

[!NOTE] Hi MonoGame community, MonoGame.Extended is currently being updated to resolve outstanding bug issues, included those surrounding Tiled, and to update for MonoGame 3.8.1.303. Please bear with me as I work through the backlog. You can follow the progress in the v4.0.0 Milestones page.

  • AristurtleDev

MonoGame.Extended Logo

MonoGame.Extended

MonoGame.Extended is a set of utilities (in the form of libraries/tools) to MonoGame that makes it easier to make games. Choose what you want, the rest stays out of your way. It makes MonoGame more awesome.

Build, Test, Deploy Docs

Getting started

Code is distributed as NuGet packages in the form of libraries (.dll files). You can easily install the NuGet packages into your existing MonoGame project using the NuGet Package Manager UI in Visual Studio or by using the command line interface (CLI) in a terminal.

Current Stable Release

[!WARNING] The current stable release is not compatible with MonoGame 3.8.1.303.

dotnet add package MonoGame.Extended --version 3.8.0

Current Prerelease

[!NOTE] Prerelease is based on current develop branch snapshot. There it is not considered stable and may contain bugs

dotnet add package MonoGame.Extended --version 3.9.0-prerelease.3

Using the Content Pipeline Extensions

To use the content pipeline extensions, you will need to edit your .mgcb file to reference the .dll. To see an example of how to do this with NuGet see the samples at https://github.com/craftworkgames/MonoGame.Extended-samples. The important pieces are the NuGet.config file and the .mgcb file.

Where to next?

News

We're in the process of developing MonoGame.Extended 4.0! Stay tuned.

Patreon Supporters

The patreon has been removed. If you would like to support the maintainers of this project, please consider using the GitHub sponsors link for one of the maintainers.

As a special thanks to those that supported this project through Patreon in the past, their websites were linked in this readme and have been preserved below:

Special Thanks

License

MonoGame.Extended is released under the The MIT License (MIT).

Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on MonoGame.Extended.Content.Pipeline:

Package Downloads
MonoDreams

A code-first and data-driven opensource 2D game engine powered by MonoGame

GitHub repositories (3)

Showing the top 3 popular GitHub repositories that depend on MonoGame.Extended.Content.Pipeline:

Repository Stars
egordorichev/BurningKnight
Top-down roguelike about goblins, lamps and magic
blish-hud/Blish-HUD
A Guild Wars 2 overlay with extreme extensibility through compiled modules.
lofcz/SimplexRpgEngine
Modular game engine built with MonoGame, with GMS2-like workflow and advanced level editor
Version Downloads Last updated
3.9.0-prerelease.4 100 5/20/2024
3.9.0-prerelease.3 61 5/19/2024
3.8.0 27,300 8/29/2020
3.7.0 5,627 8/18/2019
3.6.0-beta0001 1,314 2/4/2019
1.1.0 14,683 5/23/2018
1.0.617 4,566 12/11/2017
0.6.602 2,912 10/19/2017
0.6.568 4,021 6/12/2017
0.6.377 3,657 3/22/2017