2dog 0.1.14-pre
dotnet add package 2dog --version 0.1.14-pre
NuGet\Install-Package 2dog -Version 0.1.14-pre
<PackageReference Include="2dog" Version="0.1.14-pre" />
<PackageVersion Include="2dog" Version="0.1.14-pre" />
<PackageReference Include="2dog" />
paket add 2dog --version 0.1.14-pre
#r "nuget: 2dog, 0.1.14-pre"
#:package 2dog@0.1.14-pre
#addin nuget:?package=2dog&version=0.1.14-pre&prerelease
#tool nuget:?package=2dog&version=0.1.14-pre&prerelease
2dog
Embed the Godot engine in your .NET applications.
2dog inverts the traditional Godot architecture: instead of Godot driving your application, you control Godot as an embedded library. This gives you full access to the GodotSharp API from a standard .NET project with familiar tooling.
Quick Start
This package includes a dotnet new project template. Install the package and scaffold a new project:
dotnet new install 2dog
dotnet new 2dog -n MyGodotApp
cd MyGodotApp
Or add 2dog to an existing project:
dotnet add package 2dog
using twodog;
using var engine = new Engine("MyGodotApp", "./project");
using var godot = engine.Start();
while (!godot.Iteration())
{
// Your code runs here every frame
}
What's Included
- twodog.dll - Engine API for embedding Godot
- GodotSharp.dll - Full Godot C# API bindings
- Godot.SourceGenerators - Roslyn source generators for Godot node types
- GodotPlugins - Runtime plugin loader
dotnet newtemplate - Scaffold new 2dog projects withdotnet new 2dog
Platform-specific native libraries are provided by transitive dependencies (2dog.win-x64, 2dog.linux-x64, 2dog.osx-arm64).
Documentation
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net8.0
- 2dog.linux-x64 (>= 0.1.11-pre)
- 2dog.osx-arm64 (>= 0.1.11-pre)
- 2dog.win-x64 (>= 0.1.11-pre)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on 2dog:
| Package | Downloads |
|---|---|
|
2dog.xunit
xUnit test fixtures for testing Godot applications with twodog. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 0.1.14-pre | 0 | 2/3/2026 |
| 0.1.13-pre | 5 | 2/3/2026 |
| 0.1.12-pre | 18 | 2/3/2026 |
| 0.1.11-pre | 24 | 2/3/2026 |
| 0.1.10-pre | 42 | 2/2/2026 |
| 0.1.9-pre | 45 | 2/1/2026 |
| 0.1.1-pre | 41 | 2/1/2026 |
| 0.1.0-pre | 43 | 2/1/2026 |