AIInGames.Planning.PDDL 0.0.1

dotnet add package AIInGames.Planning.PDDL --version 0.0.1
                    
NuGet\Install-Package AIInGames.Planning.PDDL -Version 0.0.1
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AIInGames.Planning.PDDL" Version="0.0.1" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="AIInGames.Planning.PDDL" Version="0.0.1" />
                    
Directory.Packages.props
<PackageReference Include="AIInGames.Planning.PDDL" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add AIInGames.Planning.PDDL --version 0.0.1
                    
#r "nuget: AIInGames.Planning.PDDL, 0.0.1"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package AIInGames.Planning.PDDL@0.0.1
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=AIInGames.Planning.PDDL&version=0.0.1
                    
Install as a Cake Addin
#tool nuget:?package=AIInGames.Planning.PDDL&version=0.0.1
                    
Install as a Cake Tool

PDDL Parser for C# and Unity

A PDDL (Planning Domain Definition Language) parser for C# and Unity, supporting STRIPS, typing, negative preconditions, conditional effects, and basic ADL features.

Version: 0.0.1

Installation

For .NET Projects

Install via NuGet (once published):

dotnet add package AIInGames.Planning.PDDL

From Source

Copy the source files from src/PDDLParser/ directly into your project. This works for any C# project including Unity. See UNITY_IMPORT_GUIDE.md for Unity-specific instructions.

Usage

using AIInGames.Planning.PDDL;

var parser = new PDDLParser();

// Parse domain
var domainResult = parser.ParseDomain(domainText);
if (domainResult.Success)
{
    var domain = domainResult.Result;
    // Use domain.Actions, domain.Predicates, etc.
}

// Parse problem
var problemResult = parser.ParseProblem(problemText);
if (problemResult.Success)
{
    var problem = problemResult.Result;
    // Use problem.Objects, problem.InitialState, problem.Goal
}

Supported PDDL Features

  • STRIPS (basic actions, preconditions, effects)
  • Typing
  • Negative preconditions
  • Conditional effects
  • Universal and existential quantification (forall, exists)
  • Basic ADL (and, or, not, imply)

Building

dotnet build
dotnet test

Unity Compatibility

Targets .NET Standard 2.1, compatible with Unity 2021.2 and later. The Unity distribution includes pre-generated parser files, so no ANTLR dependency is needed at runtime.

License

MIT License. See LICENSE file for details.

Acknowledgments

This project uses ANTLR 4 for parsing (BSD 3-Clause License, Copyright 2012-2017 The ANTLR Project).

The PDDL grammar is based on work by Zeyn Saigol (School of Computer Science, University of Birmingham) and the ANTLR v4 port by Tom Everett, available in the ANTLR grammars-v4 repository at https://github.com/antlr/grammars-v4/tree/master/pddl.

Testing uses NUnit (MIT License, Copyright 2021 Charlie Poole, Rob Prouse).

Author

Created by Marek Marchlewicz Published by AI In Games

Contact: aiingames@hotmail.com or open an issue

Contributing

Pull requests are welcome. Please include tests for new features.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.0.1 258 10/4/2025

# Changelog

## [0.0.1] - 2025-10-04

Initial release.

### Added
- PDDL domain and problem parsing
- Support for STRIPS, typing, negative preconditions, and conditional effects
- Universal and existential quantification (forall, exists)
- .NET Standard 2.1 target for Unity 2021.2+ compatibility
- NuGet package distribution
- Pre-generated ANTLR files for zero-dependency Unity integration
- Comprehensive test suite with NUnit
- GitHub Actions for CI/CD and automated releases