AIInGames.Planning.PDDL
0.0.1
dotnet add package AIInGames.Planning.PDDL --version 0.0.1
NuGet\Install-Package AIInGames.Planning.PDDL -Version 0.0.1
<PackageReference Include="AIInGames.Planning.PDDL" Version="0.0.1" />
<PackageVersion Include="AIInGames.Planning.PDDL" Version="0.0.1" />
<PackageReference Include="AIInGames.Planning.PDDL" />
paket add AIInGames.Planning.PDDL --version 0.0.1
#r "nuget: AIInGames.Planning.PDDL, 0.0.1"
#:package AIInGames.Planning.PDDL@0.0.1
#addin nuget:?package=AIInGames.Planning.PDDL&version=0.0.1
#tool nuget:?package=AIInGames.Planning.PDDL&version=0.0.1
PDDL Parser for C# and Unity
A PDDL (Planning Domain Definition Language) parser for C# and Unity, supporting STRIPS, typing, negative preconditions, conditional effects, and basic ADL features.
Version: 0.0.1
Installation
For .NET Projects
Install via NuGet (once published):
dotnet add package AIInGames.Planning.PDDL
From Source
Copy the source files from src/PDDLParser/ directly into your project. This works for any C# project including Unity. See UNITY_IMPORT_GUIDE.md for Unity-specific instructions.
Usage
using AIInGames.Planning.PDDL;
var parser = new PDDLParser();
// Parse domain
var domainResult = parser.ParseDomain(domainText);
if (domainResult.Success)
{
var domain = domainResult.Result;
// Use domain.Actions, domain.Predicates, etc.
}
// Parse problem
var problemResult = parser.ParseProblem(problemText);
if (problemResult.Success)
{
var problem = problemResult.Result;
// Use problem.Objects, problem.InitialState, problem.Goal
}
Supported PDDL Features
- STRIPS (basic actions, preconditions, effects)
- Typing
- Negative preconditions
- Conditional effects
- Universal and existential quantification (forall, exists)
- Basic ADL (and, or, not, imply)
Building
dotnet build
dotnet test
Unity Compatibility
Targets .NET Standard 2.1, compatible with Unity 2021.2 and later. The Unity distribution includes pre-generated parser files, so no ANTLR dependency is needed at runtime.
License
MIT License. See LICENSE file for details.
Acknowledgments
This project uses ANTLR 4 for parsing (BSD 3-Clause License, Copyright 2012-2017 The ANTLR Project).
The PDDL grammar is based on work by Zeyn Saigol (School of Computer Science, University of Birmingham) and the ANTLR v4 port by Tom Everett, available in the ANTLR grammars-v4 repository at https://github.com/antlr/grammars-v4/tree/master/pddl.
Testing uses NUnit (MIT License, Copyright 2021 Charlie Poole, Rob Prouse).
Author
Created by Marek Marchlewicz Published by AI In Games
Contact: aiingames@hotmail.com or open an issue
Contributing
Pull requests are welcome. Please include tests for new features.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.1 is compatible. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.1
- Antlr4.Runtime.Standard (>= 4.13.1)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 0.0.1 | 258 | 10/4/2025 |
# Changelog
## [0.0.1] - 2025-10-04
Initial release.
### Added
- PDDL domain and problem parsing
- Support for STRIPS, typing, negative preconditions, and conditional effects
- Universal and existential quantification (forall, exists)
- .NET Standard 2.1 target for Unity 2021.2+ compatibility
- NuGet package distribution
- Pre-generated ANTLR files for zero-dependency Unity integration
- Comprehensive test suite with NUnit
- GitHub Actions for CI/CD and automated releases