Aardvark.Dom.Bootstrap 1.1.8

dotnet add package Aardvark.Dom.Bootstrap --version 1.1.8
                    
NuGet\Install-Package Aardvark.Dom.Bootstrap -Version 1.1.8
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Aardvark.Dom.Bootstrap" Version="1.1.8" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Aardvark.Dom.Bootstrap" Version="1.1.8" />
                    
Directory.Packages.props
<PackageReference Include="Aardvark.Dom.Bootstrap" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Aardvark.Dom.Bootstrap --version 1.1.8
                    
#r "nuget: Aardvark.Dom.Bootstrap, 1.1.8"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Aardvark.Dom.Bootstrap@1.1.8
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Aardvark.Dom.Bootstrap&version=1.1.8
                    
Install as a Cake Addin
#tool nuget:?package=Aardvark.Dom.Bootstrap&version=1.1.8
                    
Install as a Cake Tool

Aardvark is an open-source platform for visual computing, real-time graphics and visualization.

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.1.8 39 4/28/2026
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1.1.5 93 4/26/2026
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1.0.23 456 11/20/2025
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1.0.20 222 10/28/2025
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1.0.16 202 10/22/2025
1.0.15 190 8/22/2025
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fix: MSAA pick decoder could return the wrong scope at silhouettes when scopes of different modes shared an id space. Specifically — at a silhouette where MS resolve averaged a mode-A pickId with the cleared `0` background (e.g. Green `+2` and `0`), the result `+1` would round to a clean integer and look up `scopes.[1]`. If id 1 happened to belong to a *mode B* scope (e.g. Blue, encoded `-1`), the decoder returned Blue's scope but interpreted the pick attachment with mode A's layout — giving a garbage view-position to the wrong scope. Cross-mode silhouettes (mode A vs mode B pickable) had a symmetric flaw.
introduces a `pickModes : Dict<int, bool>` populated at wrap time from `chooseChain.Final` (`true` = mode A, `false` = mode B). The decoder now rejects any candidate whose `sign(pixIdRaw)` doesn't match the registered scope's mode, before the layout-dependent decoding runs.
`readIdAt` now also rejects non-integral reads — anything more than `0.01` from `round(f)` decodes to `0`. MSAA-resolved pickIds are only trustworthy when all 4 samples agreed (→ exact integer); averaged silhouette mixes that happen to land on a clean integer for the *center* pixel are caught instead by the neighbour validator (since adjacent pixels with different coverage produce different averages).
same-id neighbour validation tightened from ≥ 2 to ≥ 3 of 8. Two adjacent silhouette pixels with similar coverage can produce the same near-integer averaged id; three in a 3×3 essentially never do.
`pickModes` is cleaned up in `releaseId` alongside the other id-state dicts.